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Need a resource sink

Tsamu

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Joined
Apr 29, 2016
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724
I have finished my walls, and now need something instantaneous to spend food and gold on. Or a way to donate it to team mates.

I would also like a way to convert food/gold to oil, for which I have an endless need. How about I deposit food/gold in the vault and can withdraw oil? So if I deposit 1.7 million food/gold, I can withdraw 12k oil 24 hours later.
 

Parmenion

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Jun 1, 2015
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575
I suppose they could add a new building that works like a marketplace allowing players to exchange resources for an alternative at variable prices. Perhaps even rubies could be bought with resources through it.
 
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Attila

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May 23, 2018
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65
Guys this was a part of the game this one is based on (Rise of Nations). It was a great feature, and you couldn't abuse it because if you bought heaps of oil the price would skyrocket to a point you couldn't afford it anymore until the market "cooled down". But it was super useful if you had maxed one resource and needed another, you could just trade it. I have no idea why they don't implement it, I have posted about it many times.
 

JustAnotherPlayer

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Joined
Apr 7, 2019
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117
Until they make such a "market place to trade resources" building,I'll continue to rid my resources by upgrading and then canceling. I've plenty of oil but if you want it,you'll have to attack balls in with tt and all. Airstrip troops will NOT suffice. I know how it works. You Will pay for my oil with all your troops and give me a peace treaty in return.
 
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TizJourney

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Feb 23, 2016
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63
Dont like idea about trading resources for other resources. I usually have all 3 resorces capped (oil included) and still have to attack to get my daily victory chest.

Trading for boosts would be the best solution.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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459
Just let us buy 1 hour speedups with 5-10,000,000 food/gold or , I dunno, 25-50,000 oil. Or have it set to 75-90% of the max storage of a given age. Like enlightenment age would be 4,500,000 to 5,400,000 out of a possible 6,000,000. It's something reasonable to chase for the hardcore and dedicated. Meanwhile it's not going to tilt the timeframes Nexon wants us to have for each age by very much. One week is 168 hours. Space Age upgrades are 16.5 days. That's 396 hours for one upgrade, of dozens, many dozens. Letting us whittle away a few hours here and there, hell, even a few dozen hours here and there is not going to change the dynamics too much. The only drawback is that it may hurt the food and gold economy somewhat which is why the numbers have to be relatively high ones based upon each accounts age.

Regardless, the overflowing resources issue has been one that's been around since at least industrial age. Sadly, it's also one the PTB have never even paid lip service to. So good luck with this latest round of suggestions.
 

AbbyVille

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Jan 28, 2016
Messages
190
I’m done with my wall almost a month now and it seems like it takes a month to finish any kind of upgrades so all except for 4-6 citizens are doing the upgrades. I’m leaving all my resources out for a couple of days for some lucky leaders to load up.
 

albynos

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Joined
Jul 30, 2015
Messages
306
I've wrote a post about resources exchange....the bank idea is great... you store one resource and at the time to pick it up you can choose which you want to pick. The point is, which conversion ratio will you apply?
 

Tsamu

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Apr 29, 2016
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724
To make it easy, the exchange rate is whatever you can deposit. Currently, my vault capacity is 1.7 million food/gold and 12.5k oil, so 12.5k oil would cost 1.7 million food/gold, and I could only exchange once a day.
 

Ask97

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Apr 30, 2018
Messages
109
Resources for some boost is a much better solution e.g. 30mil resources to get 2 time war blessing ... that would be so awesome. All SA players will become active again!
 

albynos

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Jul 30, 2015
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306
I won't mix the two things Ask97 . For blessing and tactics you aready have the video bonuses, shipyards etc...here we are talking about a way to exchange your resources
 

Persia

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Jan 31, 2017
Messages
274
Yep, I quite literally need this for the game to have any purpose to me anymore except logging in to donate. I finished my walls and all upgrades months ago (seasons ago, lol), and all that’s left is some university research. While I work on that, I am chronically maxed on all resources, and even if I go down a million each when literally EVERY one of my topics finishes at the same time (which practically never happens), my caravans farms make up the difference. Worst part is, those being maxed actually makes me a more attractive target because you can loot way more from F/C than markets and mills.

All of my walls are maxed, of course, so there really isn’t much to do. Most people would just say, “go up an age,” but the point is that the game needs to have some kind of way to use excess resources to benefit yourself or your alliance. I don’t have oil yet, but I wouldn’t mind converting resources for the artifact-upgrading items or something. Some millions for a few of those quivers wouldn’t be bad. To be honest, I just think we should be able to help the alliance somehow. I wouldn’t mind trading food and gold for XP so we could get benefits earlier.

They’ll probably never allow you to send resources to other players because of cheaters, but I’ve always been of the opinion that making decisions based on how cheaters will abuse them is an absolutely asinine way to administrate the game. Think about it, if you’re not implementing X feature that the players like because cheaters might abuse it, you’re basically bowing down to them and admitting that it’s too difficult to just ban them. Moreover, what if a couple cheaters give their alliances resources? They can’t give them crowns, and if they can’t give them that, it becomes a waiting game where you really have accomplished very little except played FarmVille because you relied on a cheater.

I’m salivating at the thought of giving my Medieval alt all the resources it needs to upgrade. Its army is very weak compared to mine, and it doesn’t have the huge gap between ages that my GPA uni-boosted foot soldiers have compared to Classical/Medieval defences, so it’s harder to raid and isn’t really fun if I have to retrain my troops after every attack.
 
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SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
502
This idea would be plausible without the cheating issue; so can you imagine all the cheating accounts dumping resources into "non-cheating accounts" or generally dealing with all that chaos? It'd be insane. Sure I'm a curmudgeon but cheating is worth considering here.
 

Persia

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Jan 31, 2017
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274
So, for those in EA, 400k gold/food should let you take 6,000 oil? Wow. Two mediocre attacks and I can get more oil than you’d get from all your combined regular EA attacks over a day or two if you don’t specifically go for oil. And that’s going to be daily, so you could max out your oil SOLELY from that in about a week. Sounds fun, but maybe a bit OP.
 
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Ask97

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Apr 30, 2018
Messages
109
albynos like Persia said all resources are maxed out so there is no point to do an exchange. Using the resources for something/anything is welcome. It can be for a blessing or boost or to help alliance..... absolutely anything other than seeing it go waste.
 

Tsamu

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Apr 29, 2016
Messages
724
Here’s another idea. I just remembered this post

https://forum.nexonm.com/forum/nexo...40620-dominations-expansion-pack-the-elevator

It was created in jest (sorta kinda) but dropping medals for resources would be a great idea. Instead of Nexon’s servers filling up with battles with a single dropped infantry, we could drop 200 medals (one level of a league) for 10 million food/gold or 100 thousand oil. If you wanted to increase your medals it would only be 50 medals for the same amount of resources.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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459
100,000 oil is worth far more than 10,000,000 food/good regardless of where you are and what museum boosts you have. Other than that small issue this is probably the best idea of them all. Doesn't do much for the folks with maxed resources in Dynasty league though. I personally would love it for my global and atomic accounts that probably have to spend more time shedding medals than actually playing. Really wouldn't do much for my space age main that is the account most 'burdened' with maxed resources and long upgrades. Still, congrats to the originator of that idea for thinking outside of the box.
 

Rassmasta

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Oct 27, 2018
Messages
35
How about a separate alliance research tree? Something where there'd be multiple tabs/groups to upgrade (ie. troop strength (off/def), build times, research times - anything, really) with perhaps minimal benefits to keep things fairly balanced. Even low-priority things, like reducing the costs/consequences of switching nations. Costs could be in the hundreds of millions/billions range if that's feasible.
 
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