New building: Trading Post (replaces Marco Polo stand)

Saruman the White

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Nov 27, 2017
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527
The building has X purchasing slots and X selling slots.
Possible upgrades might increase the number of slots.
Periodically the traveling merchant arrives at post and the trading begins, but how?
Not randomly, but instead dynamically based on what each player offers and requests.
Example:
Player A offers oil
Player B requests oil
So the traveling merchant goes to player A trading post, buys the oil and sell it to player B (at a fair profit for himself of course!)
The currency of trade: rubies!
That is Player A could sell 10,000 oil to the merchant for 100 rubies, then the merchant could offer 9,000 oil to Player B for 100 rubies.

Possible trades:
Resources
Trade goods
NTGs
Blessings

(more ideas???)

The merchant may still offer troop tactics or chests for rubies, regardless of Global Trading (of course not a chest containing 2 cider for 400 rubies!)

The prices might be fixed or not based on how the game could support it.

This idea needs lots of suggestions and moderations to be implemented (if this could be possible after all), but this could be step in the right direction to enhance trading in this game in a better way than Marco Polo did.
 

MSS-Gaming

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Feb 28, 2017
Messages
168
I like the idea of being able to exchange resources, but the exchange should only be with the game itself. Players should never be able to exchange resources with one another because hacking the game seems to be relatively easy and a single hacker could supply an entire alliance with illegitimately generated resources. "This is why we can't have nice things." lol
 

mkm1g15

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Jul 14, 2017
Messages
178
good idea mate, though exchange with the game is fair, but knowing the company it'll stop being exchanges after a few weeks and start becoming purchases.
 

Saruman the White

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Joined
Nov 27, 2017
Messages
527
No one can hack this, because you give food in exchange for rubies for example, but there are worldwide 1.000 (let's say) players that wish to purchase food paying rubies. Who knows to whom of these the traveling merchant would deliver this? On the other hand, you wish to pay rubies in exchange for cider. Who knows whose cider the merchant will deliver to your trading post?
 

MSS-Gaming

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Joined
Feb 28, 2017
Messages
168
If you don't know who you are trading with specifically, then you mind as well be trading with the game itself which I fully support.
 
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