Saruman the White
Approved user
- Joined
- Nov 27, 2017
- Messages
- 527
The building has X purchasing slots and X selling slots.
Possible upgrades might increase the number of slots.
Periodically the traveling merchant arrives at post and the trading begins, but how?
Not randomly, but instead dynamically based on what each player offers and requests.
Example:
Player A offers oil
Player B requests oil
So the traveling merchant goes to player A trading post, buys the oil and sell it to player B (at a fair profit for himself of course!)
The currency of trade: rubies!
That is Player A could sell 10,000 oil to the merchant for 100 rubies, then the merchant could offer 9,000 oil to Player B for 100 rubies.
Possible trades:
Resources
Trade goods
NTGs
Blessings
(more ideas???)
The merchant may still offer troop tactics or chests for rubies, regardless of Global Trading (of course not a chest containing 2 cider for 400 rubies!)
The prices might be fixed or not based on how the game could support it.
This idea needs lots of suggestions and moderations to be implemented (if this could be possible after all), but this could be step in the right direction to enhance trading in this game in a better way than Marco Polo did.
Possible upgrades might increase the number of slots.
Periodically the traveling merchant arrives at post and the trading begins, but how?
Not randomly, but instead dynamically based on what each player offers and requests.
Example:
Player A offers oil
Player B requests oil
So the traveling merchant goes to player A trading post, buys the oil and sell it to player B (at a fair profit for himself of course!)
The currency of trade: rubies!
That is Player A could sell 10,000 oil to the merchant for 100 rubies, then the merchant could offer 9,000 oil to Player B for 100 rubies.
Possible trades:
Resources
Trade goods
NTGs
Blessings
(more ideas???)
The merchant may still offer troop tactics or chests for rubies, regardless of Global Trading (of course not a chest containing 2 cider for 400 rubies!)
The prices might be fixed or not based on how the game could support it.
This idea needs lots of suggestions and moderations to be implemented (if this could be possible after all), but this could be step in the right direction to enhance trading in this game in a better way than Marco Polo did.