New change to silos, and requested mechanics

Motaz Tarek

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Joined
Apr 19, 2015
Messages
545
probably few noticed but silo now targets decoys if they have higher hp than ur troops
nice new change and fair enough

requested change to silos from my point of view are:-

1- target indicator should be always on not only after it fires cuz no one can predict if his squishy troops got higher hp than his tanks at a point of time and in such case misslie silo switch to squishy units ends the battle

target indicator always on allows attacker to know where next hit is gonna be, and if silo switches target to squishy units -> sabotage before next hit

2- first shot should count only from activation time, cuz if u deploy troops with lower hp than required for activation missile silo will shoot at once when activated, that's unfair to the attacker who kept a low profile

3- double silo shots after recovery from fighters suppression, what's the point of suppressing silo by fighters if it's next hit will be 2 missiles at once?

4-sabotage activates silo? even if troops don't meet hp requirement, that's not written in silo's description and unfair to the attacker
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
they made it 9 secs with library tech, i guess it's fine for now but the only problem is unpredictable switch to squishy targets in the presence of tanky units on the field
specially when u use troop cards close to squishy units, they gather and get higher hp than HTs mercs and generals, this problem will be more evident in CWA since all troops get hp boost from upgrades while merc TDs won't
 

NickDW5

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Joined
Mar 21, 2016
Messages
21
A constant target indicator would be nice.. But what bothers me the most is the silo in multiplayer. PLEASE MAKE IT REQUIRE OIL to fill like the bunkers do. This way abbandoned bases still are easy to loot.
 

Motaz Tarek

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Joined
Apr 19, 2015
Messages
545
i guess it's fine now cuz u can decoy it, place a decoy at the edge of the map and it won't hit ur troops
 

Manifesto

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Sep 26, 2016
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1,920
4-sabotage activates silo? even if troops don't meet hp requirement, that's not written in silo's description and unfair to the attacker
What's this now? When did this happen?
Something designed to shut it down activates it?
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
sometimes sabotaging silo triggers it even if troops on ground don't meet hp req for triggering it
dunno if it's fixed or not yet haven't tried it since the update
 
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