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New ideas and features 2.0

Shinorix27

New member
Joined
Dec 24, 2020
Messages
3
This is my second wave of ideas for DomiNations. I copy pasted my old one from December 28 so you can see my first ideas:

I have found some new features that could be cool to be in game:

1. Battleship
Since dawn of humanity, boats were important for travelling around the world for trading and war. The dock/shipyard could have another use than just for expeditions. We could train extra troops using rare resources, example: national trade goods. Those troops would come out from the dock/shipyard to battle. Should be available near gunpowder age or later.

1.5. Live action battleship
New mode of attacking using live action PvP battle in the river near the base. Using boats, exclusive marine troops and planes, the battles will be to the one who made the most damage on the enemy’s navy. (Just don’t want to copy CoC’s builder base)

2. Alliance market
A new economic building that lets you trade resources, troop tactics or leftovers in your inventory to your fellow allies. It can be an indestructible building, a building available in the shop or contributing to the parliament to unlock it. It can be OP for some players but there will be a limit to the amount we could trade. Example: 100,000 gold for 125,000 food or 3,000 oil. The more we upgrade this market, the better the resources we can get will go bigger. The choices in the shop: gold, food, oil, national/trade goods, troop tactics, crowns, mercenary recruits, idols, etc. The shop MUST be controlled by Pompus the Wise (Big Huge Games).

3. New kinds of animals and special farm building
For some new kinds of animals, there could be a bigger variety for terrestrial animals, but also adding some birds and fishes. For each nation, there could be an exclusive animal who has a small percentage to appear. That animal can give us a mix of many resources like gold and food at the same time. Example, the Chinese’s exclusive animal can be the panda. For the special farm building, it’s a farm let you keep some wild animals and put them in captivity. There will be a choice when hunting: hunt or keep. When hunting, the gold/food will have less value, but when you put them in the “zoo”, there value will increase. For one consequence, you have to feed the animal certain amount of food to keep the great value.

4. A new territory
At global or nuclear age, we will have a choice between choosing to conquer a new territory (island) near the base or having the protection of the United Nations (UN). The United Nations will provide you daily supplies of food, gold or oil in small amount for free. If you decide to create a colony on the new territory, you have to put investments, time and troubles to create a similar base to your original base. The colony won’t have an individual battles like in CoC. The colony will provide you supplies that is way more valuable than the one of the United Nations because of the hard work you put on the base. As a summary, the colony will just be a help to provide resources to the ones who play pacific and keep farming around.

So here it begins my new ideas. It took me about 4 month to brainstorm all of this:

5. Having Pompus the Wise as a “citizen”.
Pompus the Wise mostly helps out new beginners in DomiNations but appears less in the mid and late game. It would be fun to have Pompus the Wise walking in the streets of our village and we could ask him some questions and receive answers. He could also give us very vague hints or Easter eggs about the future of DomiNations and what the developers are working on. This could help some people who are looking for content to talk about.

6. Custom colours for troops/generals.
Ok, this one might be tricky to do and might be disturbing for some people out playing but making any of your troops have a specific colour on the battle field could make the player more unique to others. I know that maybe putting different colours can make someone wondering which side the soldier is on. For example, there is a heavy tank eating through your generals but the tank is blue, so you think he is on your side. In my opinion, I would like to have some colour changes by our style to make the gameplay more entertaining. Maybe this idea is only good for planes because they only appear during attacks except the GCI radar.

7. Instant collect of resources.
I find this pretty annoying to have to click all the icons to collect my resources. Maybe just one tap on one icon can collect all the resources of the type. It’s a small but good change to our economy efficiency.

8. Choosing how many citizen for upgrading a building.
This is a big one. Players could be able to choose how many citizen will upgrade a building at high or low cost and fast or slow upgrade time. If the player choose 1 citizen to upgrade a building, the cost will yeet up and so do the time to upgrade. It’s a pretty difficult decision: you upgrade a lot of building with 1 citizen each but have to put a lot, I mean A LOT of resources for it and time. I’m not working at BHG nor a math teacher but there will be like a salary for one citizen for one building. I know it’s gonna take the developers a long time of hardworking and planning to arrive to this but I think this will make the difference among all other strategic games.

9. More nations.
Ah yes. The good old request for years. Everyone is talking about more nations from Egyptians to Arabs to Russians. These nations may have a coalition, but it’s only good use for World Wars. I might some ideas about the bonuses for the nations I talked about:

Egyptians: Expeditions comes back faster with more loot. The percentage of bonus would be chosen by the developers. I think 30% and 50%. (No one really likes expeditions because of waste of citizens and time. I personally only do expeditions for quests during events. That’s why I think that it deserves a bonus). Nation’s unique troop: Elephant archers as heavy cavalry (Sorry, I ran out of ideas). Increased range and shoot over walls.

Arabs: Oil wells have a increased production (15%) and bigger storage (20%). Oil refinery have a bigger storage size (20%). Oil is one of the top most important, needed and rare resources (for the ones that can find enough). This nation would be ESPECIALLY good and efficient in late game, past Enlightenment age. Nation’s unique troop: Heavy infantry (I couldn’t find an infantry name). Has a spear that can pierce through a line of enemies or regrouped soldiers. Extra damage against enemy troops.

Russians: Give a shield to all troops deployed during combat after earning a star. (15% for 1 star -> 20% for 4 stars. Logically, at 5 stars, you win.) Nation’s unique troop: Tank T-34 (from the coalitions) as heavy tank. Increased speed or shooting speed by about 20%.

At the end, no offence to anyone from these nations. I don’t hate them in any way. Just used my history lessons and DomiNations experience for these 3 nations’ bonuses. Egypt has more expeditions bonuses because of the Nile river, perfect for maritime commerce. Arab has bonuses for oil because soil rich in oil. Russia has offensive bonuses because why not. It’s known for being a superpower so it definitely needs a military advantage.

This wraps up my second wave of ideas. Maybe I would have some new ideas soon but it would take a loooooonnnnnng time before finding a good idea.

Stay safe wherever you are. 😷
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
308
I like the idea of colonies/territories for additional resources generation. but sea battle seems like a pipe dream. But for the sea I'd like economy buildings like fishing for food, coastal Market for gold and oil platforms.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,586
at least half of them are solid ideas that could be implemented....it all comes down to how much time does BHG wants to devote to this game.
 
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