Prodigal Clint
Approved user
- Joined
- Apr 17, 2016
- Messages
- 129
Agree, change needs to happen fast.. Still no response from Nexon on these issues is just rediculous at this point..
I don't have time to read all threads on this issue. Has anyone from Dominations even acknowledged that this may be an issue for us? We're still warring smaller as we grow our alliance, but I'm not sure if I want to go larger on wars if it takes it from 10% of wars that have this issue to 50-60%. Nb4powerup can you at least let us know you've read some of this?
The glory system is something we are closing watching as we are always trying to improve matchmaking. From my experience, alliances have always hedged with lower age bases and even going as far as having every member drop medals before going into a war.
1) Iron age base stacking. 5 of our last 7 wars have been 20+ max global bases, mixed with 10-22 iron age (or medieval/classical/gunpowder bases with almost no upgrades). Its an awful experience. Our players either face mirror bases that are +2 ages above them in upgrades, or -4 below them and no loot. The top rankings are littered with them, and it has completely, utterly broken the matchmaking algorithm. I would guess this is negatively impacting most teams in the EA/IA average range. I honestly dont know what the solution is, would love to hear any ideas. I'd like to think encouragement not to do it (by rewarding good behavior with glory) is probably the best idea. The only reliable counter would be to boot 20 members, load up on unplayed alts, and do it ourselves. We wont take that path, so instead we just get a really crappy war experience, which is pretty much the only feature most of us play for.
S_How: I very much appreciated your entire post. You said so many things I was thinking, so well. I had an idea a couple of days ago that might help with the iron age base stacking problem. I posted it in the Ideas area yesterday. I hope you'll take a look and give me your thoughts.
Update: Moved down to 35, finally had one normally matched war, was an amazing experience. Queued up again yesterday, now facing Project Tera again, this time at 35v35, with their bottom quarter all unplayed Iron Age. Like last time, they have about 26 max global offenses to our 7. They have about 15 max global defenses to our 0. This is now at 9 of our last 12 wars.
The incorrect % bug still exists. It no longer effects war outcomes though, which is what we all fought for.
The incorrect % bug still exists. It no longer effects war outcomes though, which is what we all fought for.