Nexon can you help us understand your stance on war issues?

S_How

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I was so excited when glory came out. Finally a war leaderboard. I actually thought they got a lot of the components right on paper, and still do...but there are some serious problems crippling war for so many people now. I can't really find any official Nexon commentary on pretty much any of them except for one bug that is "under review". For each of these, I was hoping to get an official response on if Nexon feels these are problems that have planned fixes, or if Nexon felt that these were working as intended and would be staying in a similar fashion for some time to come.


1) Iron age base stacking. 5 of our last 7 wars have been 20+ max global bases, mixed with 10-22 iron age (or medieval/classical/gunpowder bases with almost no upgrades). Its an awful experience. Our players either face mirror bases that are +2 ages above them in upgrades, or -4 below them and no loot. The top rankings are littered with them, and it has completely, utterly broken the matchmaking algorithm. I would guess this is negatively impacting most teams in the EA/IA average range. I honestly dont know what the solution is, would love to hear any ideas. I'd like to think encouragement not to do it (by rewarding good behavior with glory) is probably the best idea. The only reliable counter would be to boot 20 members, load up on unplayed alts, and do it ourselves. We wont take that path, so instead we just get a really crappy war experience, which is pretty much the only feature most of us play for.

2) Max score stalemates. This was brought up well before glory was even released, and I can't for the life of me find any official response other than one misguided attempt that didnt understand the question. Its common, and will become even more common as time goes on, for more advanced and organized teams to both have perfect scores/destruction. These are probably the teams that deserve to be rewarded the most in many cases. Right now they get none. I wouldnt advocate giving it the same glory as a flat out win, but something like 60-75% would make it so much less painful, and probably encourage top teams to face each other again. Or, introduce a 3rd tiebreaker.

3) Confirmed fixed, good job Nexon. >100% destruction glitch. This ties into #2 but is so dreadful it deserves its own callout. It hasnt happened to our team as a tiebreaker, but I see >100% destruction frequently and I can only imagine how infuriating it would be to go from a max score stalemate, to a loss because of this glitch. A team invests so much time and planning into wars, to lose glory because of this is such a bad customer experience it is beyond me how this hasnt been fixed yet. This bug has been reported well before we ever even heard the word "glory" as it related to wars.

4) Glory point award/loss calculations. Opposing team's glory rank simply matters too much in the calculation of how glory points are awarded. Total war upgrade rank (whatever the average age modifier is that has been posted) has to hold more weight, as well as war size. Right now there is so much more glory to be had by stacking iron age bases and finding lower age teams to beat, compared to taking a risk in facing other similarly advanced teams. In fact, I think the weighting put on opponents glory is so high, it renders almost all of those other modifiers for war size, war rank, nearly pointless. Our 45v45 wars have offered us lower than our 35v35, by a substantial margin, and our highest glory reward ever was against a team that we easily outranked in terms of advancement, yet when we face 25 max global bases its been 1/4th of that. In my mind this is one of the best ways to discourage iron age base stacking - give people incentive to fight with normal rosters against teams that are of equal difficulty.

5) Recognizing top medal alliances. Doesnt really have anything to do with war, but there are so many teams that worked hard to get into the top medal rankings. They went from being the only way to see an alliance ranking for 1.5 years +, to entirely meaningless. Why can't we at least sort teams by medals, or reward the teams that do well in maintaining them, or have a separate leaderboard for medals.


Im not in a top alliance, when there were medal rankings we were in the 90s. We've been in an out of the glory rankings, I think we topped out at 50, but have dropped off since then. Its not just the top teams that this impacts. It really sucks for a lot of us that want to compete and try to join the glory leaderboard. I know you can't promise timelines, or give exact solutions...but I think it would be nice to know at least Nexon's stance on these issues. I truly believe that if at least 1-4 in the above list isnt fixed soon, the game will really be over for the majority of people that consider war one of the best features, and I dont want to see that happen!
 
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Max_imus

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What an excellent post. Im glad people like you are part of the community! I hope the upcoming update will fix some of those issues.

Also I would add one more to your list, and thats the mismatches. Why the search cant be longer in order to find a better match? Its ridiculous to fight against double number of globals for example. Its fun and motivating but it should not happen so often.
 

S_How

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Hey Maximus, good point. I can only speak from the perspective of 35-45 player wars, where it is already super hard to find a match a lot of times. Narrowing the +/- criteria for a match could have the unintended consequence of making this even harder. Also, I know I read it somewhere, but I think it does look for a close match for the first few minutes, then expand the allowable match criteria. Im all for better matchmaking, but over time we usually get as many hard matches as easy ones so it does equal out at least. My bigger concern was the manipulation of the matchmaking formula by stacking iron age bases, and the fact that it is actually the most rewarded scenario according to the leaderboard results. I think in a lot of cases until this is fixed, its hard to tell how good/bad the matchmaking might be in normal circumstances.
 

Max_imus

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Thats for sure, all this stuff distorts whole concept of ww matchmaking
 

UA Bidness

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Great post S_How. In my opinion fixing problems 2, 3 and 4 will solve problem 1. Problem 1 emerged as a solution for top level alliances to be able to compete for top of glory leaderboard. If the glory system rewarded teams properly for fielding the best possible team and playing against the best possible teams, then there would be no need to bring weak accounts.

Now obviously some teams would continue to do the same method(some were using this method to get easy opponents before glory) but it would be a small group of players, much less than are currently doing it. Many teams might continue to sacrifice a few attacks to increase matchmaking range, but the incentive to bring 30-40% weak bases could be eleminated. Just my thoughts on it. Would love to hear a response from Nexon, but there is no way they are going to admit they screwed the pooch and should just scrap and restart.
 

ccfoo

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S_How once again you've nailed it. Accurately and beautifully written. Excellent post! One of the best I've seen in a long while. Yet I hope there are some actions planned out by the Developers with concrete timelines to resolve these issues. Not game breaking, but wars and helping our alliances do well in them is the reason why most (of course not all) of us are still here despite those persistent bugs and AI issues. Ignoring these issues will be detrimental to the community and the future of this game in general.
 

S_How

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S_How Not game breaking, but wars and helping our alliances do well in them is the reason why most (of course not all) of us are still here despite those persistent bugs and AI issues. Ignoring these issues will be detrimental to the community and the future of this game in general.

I really think that to a lot of people, these issues are gamebreaking. Best case they are a major frustration. And for those it hasnt impacted yet, it likely will as the issue continues to grow daily. I can't speak for everyone of course, but I know in my alliance, which is competitive even though we are not a top 5% alliance, this is a huge deal. Outside of comradere which can literally be taken along with us to any other game, war is the number one fun thing we do in this game. And when nearly every single war is impacted by these issues in such a bad way, it really puts people in a tough place. My biggest hope is that I can go back to my team and tell them there is some sort of plan to prioritize these problems so there is something to look forward to. The new content today will be exciting for about 1 play session, until our next war when we almost inevitably will see the same major issues in our face once again.
 

Quovatis

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Great list, and is a concern to all top war alliances. The >100% bug is so silly and easy to fix. It's ridiculous it hasn't been addressed since WW launch.
 

Angel forever

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Great post. I would love to hear the development team answer this one. Or at least one of the mods to comment further
 

JuDomines

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Excellent post, deserving to be a sticky note. Just saying, 1) is not a nexon issue, it's an alliance issue. Those alliances doing that were not forced to. When having choice between 2 bad candidates for presidency you're not forced to vote for one of them. You can elect to stay mute.
 

S_How

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Excellent post, deserving to be a sticky note. Just saying, 1) is not a nexon issue, it's an alliance issue. Those alliances doing that were not forced to. When having choice between 2 bad candidates for presidency you're not forced to vote for one of them. You can elect to stay mute.

Yes, it is absolutely a choice, you are right. Its an alliance caused problem, but the only ones who can solve it are Nexon, unfortunately. Enough top teams decided to adopt the strategy that there wont be any community policing that can be done.

Its interesting, Im not sure what the solution could be. They could do something dramatic like move to 1 hit per person, but that probably wouldnt be fun. The only thing I can think of right now is to totally eliminate the bottom 30%-40% of a roster from the "war rank" calculation that determines matches. Or, do something like how they do alliance medals (top 10 contribute 50%, 11-20 25%, 21-30 12%, 31-40 10%, 41-50 3%).....but scaled to the war size. Either of these would incentivize people to have strong bases all throughout their roster.

Or, maybe solve 2-4 and cut off the bottom 25% of a roster from the matching calculation. Either way it has to be done soon, and Im sure there are other good ideas too.
 
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S_How

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Quovatis one of the points I was trying to make is that this is impacting well beyond just the top war alliances. Im on a great team, wouldnt choose any other, but we dont have aspirations to be top 5 or anything like that - for us the challenge is seeing how high we can go, but with the current system its a disaster even for semi organized and competitive teams.
 

da_king1669

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Well Said SH!! This is why Our Alliance is So Amazing and would Never Want Any Otheris because the Rest of Us Co-Leaders all Bring a Different Aspect to the Alliance. And Being Well Spoken with a Solid Suggestion is your Strong Suit!! As I would Prob Just Tick People Off to make the Same Point!! Really Hope Nexon gets Involved, but as stated above, doubt they would say "We Screwed This Up and Need To Fix It"!! Glad to see so Many People Fighting the Good Fight in a Top Notch Way!! See you on the Killing Fields!!

KDK
 

GailWho

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She's just chillin with the hobbits until I can convince FunDog to let me use his iPad again so I can let her fly on her own.
 
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