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Nexon please rebalance the advantages of different nations.

Xabar

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Nexon please rebalance the advantages of different nations. Greek and Japanese are the most affected

Almost a year after the launch of the Cold War Age, we find that only a few nations are represented at higher ages.
In the Ages, Global and Atomic, there is a great majority of British, while Atomic players of high level and Age of the Cold War, are mostly Germans. in the first case because the +1 range in its shooters, makes it easier to attack, and in the case of Germany, the Teutonic fury gives it an incomparable advantage over other nations.
Could you, please tell us if in a next update, there will be a rebalance of the advantages of each nation, or everybody will have to change Germany, eventually ?NxM_Suleiman TinSoldier NxM_Catherine , NxM_Earhart, NxM_daVinci, NxM_Sejong, NxM_Saladin and NxM_Hiawatha
Several of them, such as Japan or Greece, will fall into disuse. Since they have no offensive or defensive advantage over others

For example
In the case of Japan, its infantry could have 40% more attack. in a way to equate the attack power of the Germans 15% attack + 15% Teutonic Fury. something similar in the case of Rome
In the case of Greece and France, that their tanks have a reduction of damage when they are attacked by bazoocas or anti-tank towers.
Another posivilidad is that there are second special units, and that in this case they are units of factory.
 
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shukra

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japanese is far and away unambiguously underpowered and in need of help.
every other nation could be improved, but the only obvious 'mistake' is choosing japanese.

greek tanks are still valued by proponents; the main issue there is the secondary perks.
 

Xabar

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Sure, that the main problem is the secondary perks, not the unique troops of each nation. the Teutonic furious, or have more trops, or have more alliance trops. Generate a clear offensive disparity betwen nations, which have to be compensated by addin more ofensive capasity or a more efficient defense.
I think that is time that Nexon repair this disparity, to preserve variability in the game.
 

Houkai

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This has already been adressed in an old AMA an Twitch streem events - developers see no issue with nation balance. Their argument is that a lot of players chose Japan. They do not care about those players' age though.
 

Motaz Tarek

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devs are so unexperienced to hope for a balance of anything in this game, the only thing they understand is keep buffing defense so players keep buying Elephant archers and elephant stables
if they try to balance something they will probably end up making it worse and more unbalanced
they gave up troop balance long time ago unless a unit is being useful they nerf it to be useless
am sry to tell u no hope of new nations nor balancing current ones they r busy draining ur wallets ^^
 

pckrn

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there was a twitch stream in which they mentioned maybe adding another bonus to underpowered nations.

but personally, rather than the nations being equally powerful, being differently powerful would be better. i.e. for japan, instead of buffing the troops, they could buff their ability to protect rss. like have their defenders and defenses do twice the damage vs raider units? or grant a peace treaty with destruction of refinery? etc. even if you buff their infantry they will never be more appealing than germans. but if you buff their oil protection some people will find that attractive.
 

gxe1134

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I completely agree. Currently, I'm in Atomic (and I'm French), and everyone else in my alliance is pushing me towards being German or British. The German Teutonic Fury advantage gets to be insane during wars, especially with 3x offensive coalitions. The British advantage isn't as great, especially as I'm seeing more CWA players using mostly factory troops.

The problem with the Teutonic Fury and CWA players is the 15% rate is fixed. Now if your heavy tanks or bazookas are dealing thousands of damage, that extra 15% can be hundreds of points of damage. (Don't check my math :) ). As CWA players get higher and higher university research completed, it just keeps on stacking higher.

It does suck when you need national trade goods, and it's impossible to find bases that have certain resources. I can't imagine why anyone would play as China or Japan or Greece beyond the early game.

(Personally, I love being French for the training blessing and the high hit points for tanks)
 

KniferX

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Teutonic Fury 15% bonus isn't ''fixed''. It is considered and implemented just like a library or university bonus. Random example, say a British player with aztecs coalition, library and uni bonuses gets gets 80% bonus damage on his howitzers. The German player with the same research gets 95% bonus damage.

The bonus becomes less significant as you stack percentages. Still, the damage is good, rally speed is good, and it's one of the only, if not the only one bonus to have an effect on troop cards in offense. As far as I know.
 

Exiliado

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Germans get another major boost with APC's especially because their unique unit increases by 20% the base damage of heavy infantry to which other bonuses are then applied, meaning that German heavy infantry will always be at least 20% deadlier than their standard counterparts with the same applied bonuses (more than 20% when Teutonic Fury is included). Adjusting a unit's base stats is a distinct advantage of unique units and here, it couples with a nation perk to be even more powerful.
 

Saruman the White

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I agree that a drastic rebalance is utterly needed among all game nations, both for their unique troops and for their unique abilities. Especially for the Greeks, their special abilities obsolescence makes them by far the worse choice of the game.
 

shukra

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no, japanese is the worst choice. greeks have good tanks so are competitive even if in need of a buff.
 

Xabar

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AT THE MOMENT. THE FIRST STAGE OF REBALANCING (9-20) IS GIVING MORE WEIGH TO THE UNIVERSITY.
I HOPE THAT FIX THE SECONDARY PEACKS OF THE DIFIFERENT NATIONS.

TinSoldier
 

FroggyKilla

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How do I say this? I don’t think Nexon cares about the nation dynamic anymore after they brilliantly solved the British problem.
 

TinSoldier

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We are working on a number of balance changes in the near future. I know the team will keep an eye out for how these changes also affect the different nations.
 

Xabar

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TinSoldier
First, Thanks for your answer .
On the one hand, I agree with the changes they are making, in which the great imbalance between attack and defense, which is in the game, would be partially corrected.
On the other hand, there are 2 things that are not correcting so far:
1) The game favored England and Germany, starting from global age, while disadvantaging Japan and Greece very strongly, Japan has no useful benefit in battle, and Greece with the appearance of very high level traps and the rocket arsenal , its only advantage in battle, the tanks, is useless. Germany being the only Nation, thanks to the theuronic fury that has a plus of attack in range sige and in all the factory troops, it became the only superior option in the Age of the Cold and Atomic War. The same happens with the advantage of +1 of reach in shooters, that has England, what turns it into an option of attack sumanete easy and unjust, is full of players England that only improved shooters and range sige.
These things and more produce a huge imbalance of numbers of players in each nation, which results in a lower diversity of types of attacks (which makes the game a bit boring), a shortage of certain national products, and that players of underrepresented nations receive a greater number of attacks.
Look at the table

Players


PlayersCold War Age Atomic Age Global
Total19459 87254 101093
China17579,03%1255114,38%1554715,38%
England581229,87%1664919,08%1475014,59%
France287114,75%1127912,93%1191111,78%
Germany369018,96%69297,94%80457,96%
Greece10175,23%950910,90%1268212,54%
Japan6593,39%919410,54%1262612,49%
Korea14047,22%73498,42%80177,93%
Rome224911,56%1379415,81%1649316,31%
Chi-Test0,9996892773 0,9999988643 0,9999997025

-Recommend to disable the Teutonic fury in world war attacks, OR reduce the percentage in wars to 5%, to equilibrate nations

2) From the age of the illustration there are a number of extremely sub-improved bases, changing age should represent a certain challenge and permanence in age. See the following table. Clearly there should be a smaller number of players in each following Age, this is lost from the Age of the illustration due to the extremely lax limit of level to pass of age.

Players

Cold War Age19459
Atomic Age87254
Global101093
Industrial210182
Enlightment244392
GunPower Age527506
Medieval776550
Clasic909035
Iron281353


I suggest that you change the level limits to pass ages
Cold War Age230
Atomic Age180-190
Global155
Industrial115
 
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