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NTG gathering problem in DA...2 options to solve it

oddin

Approved user
Joined
May 17, 2018
Messages
1,586
Dear creators and community managers of the game ( TheWise Ayo Leviathan ),

The NTG gathering issue is an ongoing problem for years. You need to reevaluate your decision NOT to rebalance the various Nations because up to Industrial/Global age, nation distribution is somewhat ok, BUT from the point and onward, there is a high discrepancy in favor of Germans/British/Romans/French against Chinese/Japanese/Greeks and Koreans. Especially Japanese and Greeks are almost non existent in Space/Digital ages. The last 2 days, I pressed NEXT button countless times only to find 5 bases from the 2 nations I mentioned. This can't go on.
When Information age will be released, the top age players will be UNABLE to gather Silk and Scrolls.

My proposal is to give more incentive to players to switch to Greeks or Japanese:

1. There are many players that like to build and not play WW. Make them switch to Greeks by changing to the following bonuses:
- Refunds part of upgrade costs 15%
- Instantly finish upgrades and general recovery under 6h for Free +1h per age (in upgrades of 12+ days, a few hours is still almost nothing but coupled with Parliamentary Speedups will be a real help to builder type of players)

2. Japanese is a defensive nation so adding the following would help:
- Defender spawn time of 25% (this would be a nice advantage in wars too)
- town center shoots at invaders (make it like an antitank gun with faster fire rate than normal)
- Increase length of peace treaties +25%

2nd solution
- Guarantee NTG in all 5 star victories
- the extra NTGs should always be from NTGs that we don't have already at max quantity.

3rd solution from @bapia

If I may propose, make Marco Polo to exchange NTGs in 3to1 or any other ratio.

Please consider either of the 2 solutions (or even both) cause soon, all high level/age players will be unable to gather specific NTGs.
regards
oddin
 
Last edited:

bapia

Approved user
Joined
May 29, 2018
Messages
132
2nd solution sounds comparatively easy to impliment.

Also, 3rd alternative, if I may propose, make Marco Polo to exchange NTGs in 3to1 or any other ratio.
 

LordStark263AC

Approved user
Joined
Oct 22, 2017
Messages
870
Yes agreed. Something needs to be done about those annoying amounts of NTGs for each War. Plus some NTGs are hard to find like Porcelain and Scrolls.

wrathchild_78 Yesterday I spent about 30 minutes skipping through bases and I only seen 1 Korean base. 🙄
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,586
yep I feel you! Same thing for me with Japanese (silk)
 

domifan

Approved user
Joined
Jul 11, 2015
Messages
154
Dear creators and community managers of the game ( TheWise Ayo Leviathan ),

The NTG gathering issue is an ongoing problem for years. You need to reevaluate your decision NOT to rebalance the various Nations because up to Industrial/Global age, nation distribution is somewhat ok, BUT from the point and onward, there is a high discrepancy in favor of Germans/British/Romans/French against Chinese/Japanese/Greeks and Koreans. Especially Japanese and Greeks are almost non existent in Space/Digital ages. The last 2 days, I pressed NEXT button countless times only to find 5 bases from the 2 nations I mentioned. This can't go on.
When Information age will be released, the top age players will be UNABLE to gather Silk and Scrolls.

My proposal is to give more incentive to players to switch to Greeks or Japanese:

1. There are many players that like to build and not play WW. Make them switch to Greeks by changing to the following bonuses:
- Refunds part of upgrade costs 15%
- Instantly finish upgrades and general recovery under 6h for Free +1h per age (in upgrades of 12+ days, a few hours is still almost nothing but coupled with Parliamentary Speedups will be a real help to builder type of players)

2. Japanese is a defensive nation so adding the following would help:
- Defender spawn time of 25% (this would be a nice advantage in wars too)
- town center shoots at invaders (make it like an antitank gun with faster fire rate than normal)
- Increase length of peace treaties +25%

2nd solution
- Guarantee NTG in all 5 star victories
- the extra NTGs should always be from NTGs that we don't have already at max quantity.

3rd solution from @bapia

If I may propose, make Marco Polo to exchange NTGs in 3to1 or any other ratio.

Please consider either of the 2 solutions (or even both) cause soon, all high level/age players will be unable to gather specific NTGs.
regards
oddin

Maybe just consider ditching the whole concept of national trade goods altogether? There’s such an imbalance of nations, especially in later ages. NTG farming is tedious at best, and brings no value or enjoyment to the game.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,586
that would be perfect but only for us....They did add new chapters in Parliament that would greatly help though! This is some progress indeed. It will take some time to complete the chapters but -2 NTGs is very welcome change
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
363
The receipt of NTG can be equalized quite simply by changing the weight (percentage) of each type of NTG per battle. For example, when attacking the Germans, the chance to get salt is 25% and any other product is 10%. But, this requires the desire of BHG, and we know that their desire is quite different - to make us pay for rare NTG.
 

Clown Control

Approved user
Joined
Jan 23, 2019
Messages
39
What’s wrong with using the United Nation as one of your wonder buildings? 3 NTGs a day seems like a good way to have a varied supply.
 

TomAwsm

Approved user
Joined
Jan 11, 2017
Messages
7
Too random, and the UN is arguably the worst Atomic Wonder compared to the others.
 

TomAwsm

Approved user
Joined
Jan 11, 2017
Messages
7
Yes, something needs to be done. I support both the 2nd and 3rd solutions, preferably both. Hell, the first solution could be added as well, but it's not realistic to expect enough players to switch for it to be a viable solution by itself.
 
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