Question about war Council

Horsepower

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Has anyone seen or gotten Invading Mortar damage or Invading Range siege in the war Counci? Maybe it’s me, but I never see those. I often see Mortar damage and Range siege damage.
 

Horsepower

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Why is that BHG. Is that fair? Attackers get Mortar damage so why isn’t defense getting invading Mortar damage and invading artillery damage? Would like an answer considering how OP Mortar are already with coalitions.
 
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Horsepower

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Hell, I don’t even see Invading Attack helicopter damage-HP in Council.
 

Rafar

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Why is that BHG. Is that fair? Attackers get Mortar damage so why isn’t defense getting invading Mortar damage and invading artillery damage? Would like an answer considering how OP Mortar are already with coalitions.
There is no damage reduction or hit point reduction on the mentioned troops. And I don't see any problem with that.
Besides, these troops are not OP, it's just you who don't have a museum able to defend them.
 

Tedi925

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Rafar you must be kidding and trying to be here very funny guy. But you are not.

Until there is no coalition against barrack troops , whatever museum you build against barrack troops, with 3 offensive coalition and council boost for barrack troops, barrack troops are overpowered 100%.

Let's say like this.
We can organize box match, you and me. I can use hands ,you can't. And I will say I am not overpowered.
 
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Rafar

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Rafar you must be kidding and trying to be here very funny guy. But you are not.

Until there is no coalition against barrack troops , whatever museum you build against barrack troops, with 3 offensive coalition and council boost for barrack troops, barrack troops are overpowered 100%.

Let's say like this.
We can organize box match, you and me. I can use hands ,you can't. And I will say I am not overpowered.
The game has always had stronger and weaker comps. Ever.
Right now the most effective comps are just different from the comps that have dominated the meta in the recent past.
Much of this is due to the lack of adjustment in museums, as attackers are the ones who usually reinvent themselves and defenders should only run after losses in layout, buildings (when not maximized) and museum.
As a defensive player, I am fully aware that it is not possible to defend against all types of existing compositions, but it is possible to focus on 1, 2 or even 3 and defend with good chances of success. And proof of this is the considerable drop in wars decided on time as a tiebreaker. This index is already enough to show that the attack is no longer dominating the game as it used to.
 

Rafar

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The game has always had stronger and weaker comps. Ever.
Right now the most effective comps are just different from the comps that have dominated the meta in the recent past.
Much of this is due to the lack of adjustment in museums, as attackers are the ones who usually reinvent themselves and defenders should only run after losses in layout, buildings (when not maximized) and museum.
As a defensive player, I am fully aware that it is not possible to defend against all types of existing compositions, but it is possible to focus on 1, 2 or even 3 and defend with good chances of success. And proof of this is the considerable drop in wars decided on time as a tiebreaker. This index is already enough to show that the attack is no longer dominating the game as it used to.
The last truly OP troop in the game was the Attack Helicopter.
That indeed was absurd and the BHG took time, but it nerfed to the point that the offensive player needed to invest a lot in the museum, improve the attacking skill and spend money on troop tactics like the Black Hawks to overcome defenders who also organized and adjusted against this style of attack.

Remember... Helicopters dominated until museums focused on defending them emerged. Only the most skilled and spendthrift outperform these defenders.
Now it's time for the Mortars. Again the defenders need to adapt, but there will always be an attacker capable of breaking the defense.
 

Horsepower

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Rafar,,“There is no damage reduction or hit point reduction on the mentioned troops. And I don't see any problem with that.
Besides, these troops are not OP, it's just you who don't have a museum able to defend them.”

Funny, how would you know what I have in my museum?
Let’s stick to the facts. Offense has the opportunity to add Mortar-Artillery damage boost from the Council. Defense does not have any Invading Mortar-Artillery damage nerfs in the Council. My point was that this is not fair and not contributing to the Offense-Defense balance.
 
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Rafar

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Rafar,,“There is no damage reduction or hit point reduction on the mentioned troops. And I don't see any problem with that.
Besides, these troops are not OP, it's just you who don't have a museum able to defend them.”

Funny, how would you know what I have in my museum?
Let’s stick to the facts. Offense has the opportunity to add Mortar-Artillery damage boost from the Council. Defense does not have any Invading Mortar-Artillery damage nerfs in the Council. My point was that this is not fair and not contributing to the Offense-Defense balance.
Every troop can be considered OP if an attacker has a specific museum for that troop and the defender has nothing to defend against it.
You were the one who considered the Mortar OP.
What is your ruler for this statement?

A new in-game update for the Council Building has been announced shortly. Let's wait and see what's to come.
For now, what we do know is that the game has become more balanced between attack and defense with the addition of the new library shelf. It is also notable that the defense will gain greater reinforcement in front of the attack with the new levels of alliance (perks).

As I mentioned before, I don't see why the council has museum-like attributes where everything can be equated. It is a new building, with new dynamics and still in the implementation phase.
 

Horsepower

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I agree that the game as a whole is more balance, but when one troop type has the ability to layer on numerous additional items which moves that troop type into the overpowered level. Then something is wrong. The Mortars and Artilary alone are not overpowered except maybe the range is too long. But, when big boost from the war museum, Coalitions and the Council are layered on the Mortar-artillery dynamics changes big time. Yes, Defense has museum ability to boost Invading Mortar-artillery component, but that’s about it. There are No Council boost to counteract the offense boost. All I’m saying is it should be a level playing field. Offense get boost and Defense should get the possibility for nerfs. This is not Rocket science. It’s simply a logical aspect of maintaining a level of balance.
 

Tedi925

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Offensive player have

- Museum - Attacking weapon/armor
- Council - boosting for mortar/ranged siege
- Coalitions - boosting dmg/hp all barrack troops + paratroopers

Defensive player have

- Museum - defending weapon/armor
- Council - 0
- Coalition - 0

Really doesn't seems players are in same position.
 

Rafar

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Offensive player have

- Museum - Attacking weapon/armor
- Council - boosting for mortar/ranged siege
- Coalitions - boosting dmg/hp all barrack troops + paratroopers

Defensive player have

- Museum - defending weapon/armor
- Council - 0
- Coalition - 0

Really doesn't seems players are in same position.
Tedi, the mortar attack on the MP is absolutely weak, even with a museum dedicated to them. In WW this composition is only viable thanks to the coalition of Mongols.
Thanks to her, the game is not boring, as it allows different competitive compositions to the game. I am a defensive player and I see absolutely nothing wrong with it.
If it weren't for the mortars, some would still be complaining about the Helicopters. If it weren't for the Helicopters, they would be complaining about the Paratroopers, the Bombers...
When the defenders switch to defending Mortars, the attackers will migrate to another composition and the defenders will be knocked down anyway. Perhaps the next composition will be Long Range Infantry. Shall we complain that the council has no defense against them either?
 

I.D

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There is no damage reduction or hit point reduction on the mentioned troops. And I don't see any problem with that.
Besides, these troops are not OP, it's just you who don't have a museum able to defend them.
Haha.... obviously you just claim somehing really funny. For sure you are a poor striker since you say that ;)
 

oddin

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Tedi, the mortar attack on the MP is absolutely weak, even with a museum dedicated to them.
not true... I use mortar/siege/apc and i have great success with it. I can five star almost any base (except maybe those that have some really good defensive stats and are above 410 level).

What Tedi says is absolutely correct. That was initially the main issue with the injustice against defence. Now it is slowly coming to a balance although not entirely since BHMs are not nerfed yet, nor the DST lower cap is lifted.
 

LuSt

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L O L

That sums up my reaction to this entire thread and each of you complaining about no Mortars/heli nerfs in council building…

Yes very observant, there aren’t. 👏🏼

Now let’s also consider what is in there that isn’t available to attackers? Defender spawn time… defender damage… (still no way for an attacker to reduce this, or defender hp)… ALL DEFENSIVE TOWER DAMAGE AND HP (granted you need a legendary but still possible)…

Besides the council, defenders just got a much needed defensive library upgrade and the best possible drone that was game changing.

Maori Coalition- defender HP and damage, can’t be countered by attackers.

Lastly the new alliance perks that are going to be released…. +1 troop spawned on first wave!?!? Double HTs spawning from all bunkers… Wow attackers get 10% healing buff… based on Agility drone that buff isn’t going to be very impressive.

I’ve always been an advocate for defenders needing huge buffs, even created a YouTube channel showcasing how imbalanced it was. To read players complaining because there’s no heli/mortar nerfs in council weighed against all the other aspects I just pointed out is hilarious.

If you’re having trouble defending against mortars… change your war base design in a way that hinders mortars and artillery advancements. Stop copying everyone else’s open design that allows mortars to walk freely raping and pillaging.

Overall… attackers and defenders both have things the other cannot counter, things are not nearly as one sided as they were.
 
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I.D

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L O L

That sums up my reaction to this entire thread and each of you complaining about no Mortars/heli nerfs in council building…

Yes very observant, there aren’t. 👏🏼

Now let’s also consider what is in there that isn’t available to attackers? Defender spawn time… defender damage… (still no way for an attacker to reduce this, or defender hp)… ALL DEFENSIVE TOWER DAMAGE AND HP (granted you need a legendary but still possible)…

Besides the council, defenders just got a much needed defensive library upgrade and the best possible drone that was game changing.

Maori Coalition- defender HP and damage, can’t be countered by attackers.

Lastly the new alliance perks that are going to be released…. +1 troop spawned on first wave!?!? Double HTs spawning from all bunkers… Wow attackers get 10% healing buff… based on Agility drone that buff isn’t going to be very impressive.

I’ve always been an advocate for defenders needing huge buffs, even created a YouTube channel showcasing how imbalanced it was. To read players complaining because there’s no heli/mortar nerfs in council weighed against all the other aspects I just pointed out is hilarious.

If you’re having trouble defending against mortars… change your war base design in a way that hinders mortars and artillery advancements. Stop copying everyone else’s open design that allows mortars to walk freely raping and pillaging.

Overall… attackers and defenders both have things the other cannot counter, things are not nearly as one sided as they were.
Pardon me...correct me if I'm wrong... enemy time spawn defenders exist, enemy towers damage too, same for hp enemy towers. Separately obviously and u don't need legendary artifacts
I agree with the rest of your post
 

LuSt

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Pardon me...correct me if I'm wrong... enemy time spawn defenders exist, enemy towers damage too, same for hp enemy towers. Separately obviously and u don't need legendary artifacts
I agree with the rest of your post
No enemy defender spawn
No ALL enemy defensive tower damage or HP

You’re confusing enemy tower damage, which only affects towers.

While the legendary defensive ones are “all defensive tower damage and hp” which effect- towers, snipers, air defense, redoubts, anti tank guns, and mortar buildings. Those are on Councilors Robert and Boudica
 
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