Question for offensive players

TTPranto

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And this means what, exactly? How do we guarantee that paras will go where the traps are? And even if they do, it's a one-time defense. (blessings notwithstanding). The next para attacker who rolls in will have a free ride.
If the game is going to be changed it needs to be a solution that can work with each battle.
by creating a predictable area where the attacker will try to go in every attack. This can be done by creating a very powerful yet annoying defence that needs to be dealt with before the main army drops. Thats why I suggested a coalition that greatly buffs missile silo. In the lower ages you can see that since there is no tactic to disable traps, def players concentrate some traps on the missile silo to kill paras. They could buff the ambush trap to at least spawn the defenders after being disabled through some kind of library reasearch. Defender traps rip apart paras quite easily. This is an challenging yet pretty usable solution. And I want this to only be the case for wars.
MP isn’t the important area, it’s war. And there traps are loaded every attack. I think changes should be only for wars.
Like @Theoneandonly said, the war is the focus. It always was.
 

Theoneandonly

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a lot of previous "buff defense and nerf offense" messages sound to me like defensive player are talking.
there are many rushed accounts like atomic age and offence but medieval defense. So i don't see the issues with overpowered offense - it's just a lack of upgraded defense. If you want to improve defense then maybe reduce time or worker to upgrade or give an option to upgrade multiple levels for 60% of the sum of upgrade times)
below the top alliances there are many player with bad attack strategy and useless museum. But they are active and they buy crowns. So keep calm and let them have a chance to win some mp battles. Two wars ago one of my cold war allies took 3:20 to reach 3 stars against a low industrial. He lost all his troops because he didn'T destroy all defensive buildings. If you ask him, then offense is to weak ;-)
an further option would be to integrate some kind of tutorial/school for good attack styles (maybe as expansion for single player missions).
there are some mismatches where a digital player (lvl 287 highest player in ally A) has to attack drone age (lvl 349 highest player in ally B). Good PTT like recon are the only chance to get few stars (not 5 stars)

I see mostly players writing with maxed drone age bases and maxed age offense.

Yes, there is a huge difference between offensive power in eg space or digital age and drone age. The buff getting by upgrading especially airstrip troops is around 30% every single age, while buildings get around 15% only every age.

Last war I went 3D with my big account, having 118 AEDTD, 126 DST and 108 AEDTHP, nevermind after 02:30 the base with maxed defense was down. And this was slow tbh.

Having said that, this is the reason cause D boosts should only be for drone age and for wars.
 

Dracula3811

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I'm now an offense player. Here are some suggestions. Most have been mentioned a lot but are ignored. That's actually one of the reasons why i switched to offense.

Nation rework. Defense focused nations. We have an offense nation (Germany) that boosts all offense. We should get a counterpart that boosts all defense the same amount.

Reduce time and resource costs to upgrade defenses. The faster players can get Highway level defenses, the better the balance will be.

Give sniper towers a multiplier to certain troops. Or, make sniper towers range debuff recon scans.

Make defense spawners boosted by their offense counterparts instead of just the defender lines. For example, the ra rpgs are only boosted by defender lines and not by factory or rpg lines.

Decrease sab duration by 30%

There are a multitude of others but i don't feel like repeating all of them yet again just for them to get ignored.

I've been playing other games a lot more in recent months because of the state of the game in domi. Op offense = not as much fun. More reasonably balanced game = more fun.
 

Rafar

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Many of us players already understand that the biggest problem in the defense/attack ratio is in the older ages like Info/Drone Age. There's also some consensus that the need for tweaks should be done for WW, not multiplayer. The Drone Age is not yet over. Maybe a new update will be released with new improvements in some buildings and among them is certainly library and university. It is also possible that new improvements will come for some defensive buildings, as there is a certain type of pattern where some buildings receive 2 improvements per age. But we don't know if that alone will be enough to rebalance the game at the end. I do not think so. Many suggestions were made. I'm sure some things should be implemented/corrected right away, such as returning the level of marines leaving the houses to the highest garrison level and the departure of troops from the City Center with the approach of helicopters. Other defense-related adaptations may need further elaboration, but many ideas were given in the Post about the Sitrep release.
 

Dracula3811

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i think this is off-topic: You want to get back to being a good defender again. not arguing for more fun for offense player.
The gamer base is more then just a few 400+ drone ages. The average player is not 5h+ per day online.
I am an above average attacker compared to my allies. But most of my attacks are NOT 5 star with 1:30 or better. My allies often struggle to get 3 stars, with whole army (gens, mercs, 4 TT, all war tactics). I think you ignoring a large portion of player base because they are not in top 100 alliance and they are not in top ages. If you don't spend money on premium TT and not spending several hours per day in museum, then the attack is hard enough.
If you think your wars are too easy, split your superior team into several alliances so that you can have average attacker in your team and you will get exciting wars again that are not decided by time.

you all have a huge list for buff defense and nerf offense, if they apply all at the same time the game become imbalanced too, but with defender in advantage. And therefore you will lose the average players, that is a big amount!
I'm not in the top 100. My alliance ranges from 600-800. I don't spend on tt, i don't spend hours a day in the museum. Time wars are rare for us.

My list wasn't for everything to be implemented, just some. Most of what bhg adds is for offense. That's why i switched.
 

King Crimson

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by creating a predictable area where the attacker will try to go in every attack. This can be done by creating a very powerful yet annoying defence that needs to be dealt with before the main army drops. Thats why I suggested a coalition that greatly buffs missile silo. In the lower ages you can see that since there is no tactic to disable traps, def players concentrate some traps on the missile silo to kill paras. They could buff the ambush trap to at least spawn the defenders after being disabled through some kind of library reasearch. Defender traps rip apart paras quite easily. This is an challenging yet pretty usable solution. And I want this to only be the case for wars.

Like @Theoneandonly said, the war is the focus. It always was.
Maybe I'm in the minority, maybe I'm not, but this type of "war is everything/nothing else matters/l want changes to suit me/l don't care what others do" mentality is why l have no sympathy for some of the frustrations expressed here.
People like you aren't interested in making the game better, you're interested in making the game better for you.
 

TTPranto

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Maybe I'm in the minority, maybe I'm not, but this type of "war is everything/nothing else matters/l want changes to suit me/l don't care what others do" mentality is why l have no sympathy for some of the frustrations expressed here.
People like you aren't interested in making the game better, you're interested in making the game better for you.
Not really, lets say you buffed everything like you said here for drone age players. Now MP also becomes harder. What will you do now? Maybe you'll adapt and find compos that might work for farming if you're a good player with a strong offensive MP museum and council. But a there are many other players who'll be stuck now, who'll take months to be have a viable option army, comp to farm in MP again. Besides the concept of multiplayer is and always was using a good few troops and war tactics to loot multiple bases without dying. Now if things become fatter and harder to kill then it'll cost more to attack bases. People might need to buy temple blessing daily, and well defended bases become almost unkillable. It might turn into a situation where oil farming becomes harder and it'll take more time to set up upgrades. This is just a possibility, I may be wrong I may be right. There could be things that could be improved for multiplayer as well. This needs detailed planning and testing to balance MP. But multiplayer buffs are riskier than war, war is just 2 attacks in 48 hours while MP is multiple attacks for as long as you can sustain. Imbalance will bring chaos. This is something that can be focused later on after the wars are fixed. Which is why I said wars are the main focus here. Things should be handled step by step. BHG can worry about MP after they fix something thats easier to fix, something for which ideas are already laid out. Where the heck did you even get the idea that these ideas somehow makes me wish that the game becomes interesting for me only? Everyone here is laying out ideas and suggestions to make the game better. You should reconsider what you say before saying them.
 

King Crimson

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Not really, lets say you buffed everything like you said here for drone age players.
Actually, l don't remember saying anything about buffing anything for anyone.
And your comment "Bhg can fix MP after they fix wars ..." just proves my point. But hey, whatever works for you, right?
 

TTPranto

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Actually, l don't remember saying anything about buffing anything for anyone.
And your comment "Bhg can fix MP after they fix wars ..." just proves my point. But hey, whatever works for you, right?
Nah, but if you're satisfied saying this then yes sure.
 

TTPranto

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I agree with King Crimson, this "make war harder" is (from my perspective) just a small professional group, not the majority of players.

There are some "war only" stats/buffs, but they are additional to mp buffs. TTPranto your idea is to fix only the war balance now and later the mp balance? This will cause another imbalance because if you change later mp then war will be off again. Is this intended?
Well thats a good point, that would definitely be a problem. But the thing is, do you even need to change MP right now?
 

Theoneandonly

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MP doesn’t need a change, imho. War is an issue for top teams and will become an issue for lower ranked teams if those are catching up with drone age upgrades.
 

King Crimson

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Well some people don't want to 5 star or get their 3D bases 5 starred in wars under 2 minutes so yeah lol.
If you want a more challenging attack, you could try my suggestion: go to your next war without TTs, Coalitions and/or Legendaries.
Then if you could convince your opponent to do the same all your issues would be solved. :D
 

TTPranto

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If you want a more challenging attack, you could try my suggestion: go to your next war without TTs, Coalitions and/or Legendaries.
Then if you could convince your opponent to do the same all your issues would be solved. :D
I do that regularly, I never have enough NTGs to buy aztecs or cherokees.
 

TTPranto

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If you want a more challenging attack, you could try my suggestion: go to your next war without TTs, Coalitions and/or Legendaries.
Then if you could convince your opponent to do the same all your issues would be solved. :D
I also kind of suggest others to try this
 
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