Reason to play the single player campaign

Ionass

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Dec 31, 2014
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So I've been doing some single player for the fun of it. But here's the problem i am starting to face. Half way into the 2nd campaign i lost any and all interest in going further. The rewards are.. Meh at best. Let me explain.. Campaign one: getting 55 stars and thus 25 crowns was easy. Only had to replay a mission once, because I myself messed up. C1 is also great for that early food and gold boost. Campaign 2: this is where i start losing interest. Missions become progressivly harder, with increased unitcost and the massive amount of walls and traps. I am loosing gold and food every mission, 25 crown reward is meh at best. What 25crowns do is save an hour tops off a build. And in medieval age an hour is nothing. Now for my suggestion, why would anyone even WANT to play the sp? Well, here's an idea campaign 1 features the cradle of civilization, why not give a small % food boost to your farms, a permanent blessing if you will. 2nd is the pyramids, the rich pharaos, a vast empire full of wonders and riches. Add a gold boost, or tech boost, or whatever that seems appropriate. My point is, 25 crowns is not worth the time or resources spent. It currently cost me 49 crowns to fill my food with 30k food... I have probably used more than that in trying for 5 stars.
 

DanQ

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Dec 9, 2014
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I concur with your assessment, Ionass: after completing the first campaign, you may continue to win battles but you've lost the war in terms of time spent and resources lost presently. Further in agreement, it's not that what as a player you need to do -- fighting through additional campaigns -- that should be changed but rather the end rewards that conclude an individual battle as well as an overall campaign.
 

Hyperion

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Dec 26, 2014
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I agree, I stopped doing the campaigns after the first one. The rewards are simply too small.
 
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Ionass made a good point, the second campaign vs Food gold ratio to prizes are not worth doing, especially when the reward of 25 crowns saves you maybe an hour at most?!
 
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"that would be a waste of time"
 

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Ionass

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Here's an idea that even turns the current system upside down. Instead of giving crowns at the end, you can charge crowns to skip a potentially annoying mission. As long as the end goal is worth it, people will do it.
 

DanQ

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Here's an idea that even turns the current system upside down. Instead of giving crowns at the end, you can charge crowns to skip a potentially annoying mission. As long as the end goal is worth it, people will do it.
I understand the sentiment, but I feel that this suggestion would be counter-productive: it would acknowledge an inherent desirability to bypass one or more parts of a campaign. Here, one would be using one game mechanic to enable bypassing of another. As you advocated in your opening post, concerns with SP combat should be addressed... and so as not to incur notions of circumvention such as you have described here.
 

Ionass

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Dec 31, 2014
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I understand the sentiment, but I feel that this suggestion would be counter-productive: it would acknowledge an inherent desirability to bypass one or more parts of a campaign. Here, one would be using one game mechanic to enable bypassing of another. As you advocated in your opening post, concerns with SP combat should be addressed... and so as not to incur notions of circumvention such as you have described here.
I dont actually agree, I see this from a pure marketperspective, aka nexons perspective. The SP campaign is at the moment an effective moneysink for them, the ability to get an item they sell. With being able to bypass with crowns you turn even the SP into a rather effective cashcow. While i personally would probably try to bash my head against a hard mission, there are those out there that will spend fortunes on mobilegames to become the best. Even if it is 60-100$ for just a tiny, say 10% farm output, boost.
 

DanQ

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I dont actually agree, I see this from a pure marketperspective, aka nexons perspective. The SP campaign is at the moment an effective moneysink for them, the ability to get an item they sell. With being able to bypass with crowns you turn even the SP into a rather effective cashcow. While i personally would probably try to bash my head against a hard mission, there are those out there that will spend fortunes on mobilegames to become the best. Even if it is 60-100$ for just a tiny, say 10% farm output, boost.
I recognize that the SP campaign is part of the draw of the game from a marketing perspective. I'm not certain to what degree in-game purchases are driven by it, though I suspect MP will become more of the drive if it is not already.

Marketing-wise, my position is that by addressing concerns raised with the SP campaign presently players would be more apt to play the campaign -- including 'subsequent' games, however those come about, for replayability -- including purchasing Crowns. To me that should be the underlying goal: getting more people to play the game, for longer periods of time, and logging in more frequently as the game continues to evolve. To be the best at a given mission a player would need to engage with it, and complete it with a five-star rating... not bypass it.
 
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