Some defensive ideas

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
I) Reduction of the number of troop tactics a player can bring to battle.

II) Increase the attack speed of anti-tank guns. They take almost forever to shoot. Starting from atomic age, increasing further more in digital age.

III) Add suppression/slow effect in the attacks from redoubts/machinegun towers.

IV) set howtizers and infantry as priority targets for mortars. They will ignore heavy tanks and heavy cavalry. From industrial age.

V) AT guns from cold war age fire 1 ATGM as first attack which has a longer range.

VI) ranged infantry unique troop nations' towers inherit the ranged infantry's bonuses ( korean towers fire with 2.5 times more damage with 1.5 times less attack speed, Chinese fires twice as fast with 30% damage )
 

ionzahid0987

New member
Joined
Aug 4, 2022
Messages
11
what youre saying makes no sense, it was to be balanced rather than focused in only on side (attacking or defensive). If you can set your base strategically defensive even from the higher ages cant defeat you, and if you plan your defense poorly and blame on the resources lower level can five star you. also if defense get harder than attacking they will lose player base. because there are still new player joining this platform.

what its needs to do is to rebalance the attacking and defense both. btw they did a very good work by reforming the barracks troops from industrial age.a big thanks to them for this
 

Chartlux

Approved user
Joined
Feb 6, 2020
Messages
128
VI) ranged infantry unique troop nations' towers inherit the ranged infantry's bonuses ( korean towers fire with 2.5 times more damage with 1.5 times less attack speed, Chinese fires twice as fast with 30% damage )
:)
 
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