Some ideas for new buildings and troops 3

Chartlux

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Feb 6, 2020
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129
1. Armored Car Depot
  • This building detects troops that do not summon defenders, such as paratroopers.
  • 1 Armored Car is summoned per summon.
  • If an Armored car is destroyed, such as a heavy tank summoned from a bunker, you will need to use oil.

2. Siege Workshop
  • When enemy troops come within radius, summon a Ranged Siege.

3. Drone Jammer
  • When approaching this trap of an enemy drone, you can force the drone to turn back and redeploy.
  • Drones that have been relocated cannot be put back into combat for a short period of time.

4. Unmanned Combat Aerial Vehicle
  • Similar to the Red Baron and Captain Rickenbacker, this unit can continuously attack from the air to the ground and fires powerful missiles.
  • This unit uses oil per deploy. In order to use it in the next battle, it must be rearmed using oil.

5. Loitering munition
  • These troops will go to their deployed location at very high speed and self-destruct.
  • Attacks from these troops do splash damage and can also deal very high damage to generals and heavy tanks.
  • Note that it does very low damage to buildings that can store resources.

6. Reconnaissance Unmanned Aerial Vehicle
  • If there are friendly units in the radius of this unit, the range of friendly units is increased by +1.
  • This unit uses oil per deploy. In order to use it in the next battle, it must be rearmed using oil.
 
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