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Some unique gameplay feature ideas.

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
Veterancy system : surviving troops gain 5% extra health and 10% extra attack speed.

Advanced warfare research centre (building) : here using oil, gold or food. You can buy temporary bonuses for your airstrip, factory, barracks troops and defensive buildings. Not a council or museum type shit. Its like a temple but more interesting, instantly accessible, costs resources (a lot so that players can continously play and replenish) and no daily limits. Other unique temporary tactical bonuses may be purchased from here as well.

Pre battle planning system : before the start of a battle, you get a option to enter pre battle planning mode, which also exists for the same duration of time (which should be increased to 50 seconds) before the battle starts where you deploy your troops or give airtroops command or place war tactics where required (rally unavailable in this phase). Which all instantly takes place as the battle starts.

Military culture system : at the beginning of atomic age you must choose between nato style military culture or a soviet style military culture. Nato style military culture can give +1 air troop capacity, low troop space attack helicopters, better quality airforces, etc. while soviet style military can give low troop space cavalry and heavy tank, more missile silo targets, 1 conscript infantry troop tactic per day. Each military culture brings unique troop skins for all troops (except unique national troops).

Lol.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
305
I thought that we could choose between unique buffs of the USA and ussr buffs once Cold War age was reached but it didn’t happen.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
873
I disagree with the pre-battle plan especially deploying all your troops and then letting them go at once. That would make the start of the game too easy. Commanders need to think on their feet and adapt as the battle changes.
The military culture system is interesting - would add another dimension to the game (reminds me of C&C/Red Alert back in the day)
I like the veterancy idea with one small change - instead of adding bonuses after each attack, veterancy should apply additional boosts permanently as you age up - so that us veterans of the game are rewarded for our loyalty.
 

EnessD7

Approved user
Joined
Oct 3, 2018
Messages
50
I disagree with the pre-battle plan especially deploying all your troops and then letting them go at once. That would make the start of the game too easy. Commanders need to think on their feet and adapt as the battle changes.
The military culture system is interesting - would add another dimension to the game (reminds me of C&C/Red Alert back in the day)
I like the veterancy idea with one small change - instead of adding bonuses after each attack, veterancy should apply additional boosts permanently as you age up - so that us veterans of the game are rewarded for our loyalty.
Agreed besides, if u could pre organize ur whole attack then its not fun neither, then u arent actually at war.. like in ww u can plan before u actually start the attack, and during the attack uve the anticipate, thats what makes it interesting
 
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