Stalemates - Consequences & Suggestions to BHG/Nexon

Europeos

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I'd be curious to know what the solution to #7 would be. I do think it would kill both stalemates and sandbagging.
 

Patrick Bardet

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Agreed, #7 is the solution for sandbagging and for most of stalemates; completed with #5, both problems are sorted out.
 

Max_imus

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do you all realize, that adding extra rules in a case of stalemate is not a solution. every extra rule WILL be worked out to get easier opponents. people are very crative and fast learning. if i can think a solution in 10 minutes to each extra rule, why do you think other players can't? in my opinion, the scoring system should be changed in a way, that to reach a perfect score for both teams would be nearly impossible. and even if somehow two teams has a tie score, then all the existing tiebreakers should apply, with the addition of some new ones. if you are looking for a solution in a case of the existing scoring system, when stalemate happens, nothing is gonna change. average alliances would still loose to stacking alliances and will have no benefit from the 'new' extra tiebreakers. pointless wars will continue and all new rules in a case of stalemate will lead to even more sandbagging. looking for a solution to stalemate is like loking for a solution to consequences, and not the solution for a reason itself.

Stalemates is not problem only if alliance sandbag tho. Thats a big misunderstanding by lot of players. Even if you play fair 40v40 then in most cases (due to event troops or overpowered offense stats) where skilled players are participating it will end in stalemate too. Unfortunately thats the reality and a consequence of all recent features.
 

Max_imus

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I havent to not have too long o.p.
Its a situation when both teams reach perfect score (e.g 150:150 in 30v30 war)
 

S_How

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I have very high hopes for Atomic Age where defence are really good. In the beginning of an age people tend to focus on offence. A little later more defences will be boosted. Looking forward to this. Way fewer stalemates I expect.

I think this is part of what Nexon is waiting on. Defenses get a huge boost in atomic. I dont think I am the best player, but I think Im at least above average. I have had a lot of trouble on war bases that are 1) reasonably well designed, and 2) have at least 50% of their atomic defense updgrades done. Aside from planes and generals Im mostly max atomic offense. I dont know if top tier alliances are having trouble with full atomic bases though. So, Im sure it will have some sort of impact on stalemates.

But, if Nexon truly is waiting atomic defenses to resolve stalemates I think it is bad because:

1) It will encourage sandbagging even more because it will require more low age bases to reduce war weight
2) It takes a very long time to reach atomic defense levels to the point where it would impact stalemates
3) Stalemates affect not just top teams but also those teams that are above average in skill at any age (my team is probably about global average now, we stalemate about 60-70% of the time, although most of our matches are against sandbag teams)
4) Unlimited troop cards make any sort of balance impossible no matter how good the atomic defense upgrades are.
 

Equal

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i am in for a #7, with a small correction. but here is a lot of other people who think, that stalemate is acceptable and even can be rewarded with some glory. why? and i wrote before, that i agree with #7 as the only reasonable solution to solve this rotten scoring system lol. but it should not apply only in a case of stalemate. it should be a regular scoring system for wars. i understand that to create perfect solution nexon needs to work and test A LOT, but since when war is easy thing to manage? Look how it is now. Big alliances can't even get an opponent,, because some other strong alliances decided to go easy way. eliminate the possibility of doing so.
 

Equal

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That is why nexon should remove a reason for these consequences, which is an existing scoring system to determine a winner. and #7 proposition together with GailWho idea with both attacks counted ant 10 defensive stars for each base could solve both problems. But it should not be applied only in a case of stalemate. it should be applied on a regular basis.
 

Europeos

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It is true that it will take a very long time until players can reach a defense level strong enough to make stalemates harder. Let us hope extra troops get limited soon and we are given enough time to work on defense before next age is released. But my guess is Nexon/BHG just do not care about it, sadly...
 

Max_imus

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A stalemate. Draw. 0 glory and 30% of resources gained from attacks.
 

Max_imus

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Europeos
Do you see the new week event?
LOL Nexon is hillarious. I know its christmas but this is too much presents even for a good kids.
 

Vixen

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yes my lil 2nd account with gunpowder troops is having a field day with all these troops.... I can attack way over my level now ... when I am losing I just dump a heap of troops and thank you 5 stars!!! It is actually kinda getting boring and makes the point of going to war kinda pointless!!
 

poop_

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I have changed my mind after thinking about it. I do not like #7 option.

Honestly, don't take offense, but I do think offensive rushing should NOT be rewarded. If you pancake, it might only encourage extreme offensive rushing.

I had an idea I posted on discord for how to deal with matching making, that would also reduce offensive rushing and stalemates. I will post here tomorrow if I remember.

I also thought of a fun way for a shootout. But, don't think Nexon would do it. Probably too complicated for their code writers.

This is just a teaser really... ;)
 
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Europeos

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Yes, they're just not listening to us. Yesterday our leader who's a low AA got 5 starred by a player who was industrial age. It's got that bad...
 

Max_imus

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@Europeos
I have seen such an attack wih 1 event troop done for 5* ;)
But its not really likely, on that I agree lol
 
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