supply cart useless?

dbukalski

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Apr 8, 2015
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2,015
just unlocked this unit. 8 army slots 30minutes to replace if destroyed. wow is this thing a peice of crap. it obsessively follows the cavalry around. even when their at full life as far as i can see by their blue bar it wont heal other units on the field. when the cav are damaged i dont see their hp bar move. so is it actually healing 20hp of my cavs 5500hp? how is this thing supposed to be useful?
 

miasmic007

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Apr 8, 2015
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105
lol I still haven't unlock this unit yet but the way your story tells it really sucks dude :\
 

In10se

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Apr 14, 2015
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82
just unlocked this unit. 8 army slots 30minutes to replace if destroyed. wow is this thing a peice of crap. it obsessively follows the cavalry around. even when their at full life as far as i can see by their blue bar it wont heal other units on the field. when the cav are damaged i dont see their hp bar move. so is it actually healing 20hp of my cavs 5500hp? how is this thing supposed to be useful?
Drop them behind infantry or cannons - super awesome but lvl 1 is useless
 

Aussie guy

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Jan 29, 2015
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368
I'm level 105 and use 2 maxed up supply trains for each attack...they significantly prolong the life of your troops. They are much better than battle tactics and if you use them carefully they usually survive battles, as they move behind your attacking front...most of the time! I usually deploy some basic troops and a canon or three first then the two supply trains, then a few more troops to hang around them. Without them it is much harder to take out a base over level 80. A useful technique is to centre your targeted rally on your supply carts if the health of your troops is looking feeble. That brings them back for a shot of energy and can also protect the supply trains if they are under attack. I also recommend a wall miner too...I often lose them...but they save a lot of time and lower the loss of other troops when you are faced with a tough wall.
 

David Pasquinel

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Apr 5, 2015
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192
Half an hour to train a healer? That should be the training time of a uber tanker, not a healer. That time needs a decreasing ASAP.
 

EndTimes

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Apr 6, 2015
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125
Yea add that on the list of things that need to be fixed ASAP lol
 

hearthpad

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Apr 12, 2015
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79
its far from being useless! they are pretty much a must have for raiding enlight ages. if you think you should just have an unstoppable army like you can in star wars commander, where it pretty much out heals damage, then no
 

David Pasquinel

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Apr 5, 2015
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192
That was the thing that turned me off from that game. A base could be overrun by cheap infantry if they have just a few healers. A pity, because the concept, universe and graphics were all good.
 

daedalus

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Apr 19, 2015
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9
I have romans in the medieval age and often attack with 50 legions 30 crossbowmen and a supply cart. The supply cart is nice when going up against catapults since they can bring the troops back to full health after the catapult is destroyed. It saves a lot of heal/sabotage spells that I'd normally use. The biggest downside is that the supply cart can often fixate on a few troops that have nearly max health while other troops are dying. And cavalry often seem to target the SC and other troops don't do anything to protect it. In both of these cases I find the best solution is to rally the troops to a central location (don't target a specific building). This way the SC will be able to heal more troops at once until they spread out, and heal troops that are in the most need of it. Also rallying can let the SC escape from any cavalry that are attacking it as it can move quite fast!
 
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