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With 4.0, we updated DomiNations’ battle system to improve the player experience for those who crash or have unreliable internet connections during battles, as well as to combat against players who “Force Quit” from a battle to avoid losing Medals. Overall the implementation in 4.0 helped resolve these issues, however it did cause some new issues for a subset of players. I want to explain how the updated system works in order to resolve some of the confusion.
During a multiplayer or World War battle, as you drop troops, use tactics, and earn stars and other battle actions, DomiNations incrementally logs your progress and records it to the game’s servers. If you experience a connection error or the game crashes, the battle records will stop right at that point and the log of any earned stars, loot, and troops unused/lost will be reflected through that point in the battle. If it’s a connection slowdown or blip in your internet connectivity, the game tries to continue to log the progress of the battle to the server, but will display a rotating circle, what we call a Yellow Network Connection Spinner, in the middle of your screen.
Battles will continue during a Yellow Network Connection Spinner and the game will try to reconnect to the servers. If the game catches up and reconnects, the server will log the battle’s progress, the Yellow Network Connection Spinner will disappear, and the battle will progress normally. However if the game is unable to re-establish a connection to the server, any progress made after the Yellow Network Connection Spinner appeared might not be logged to the game server. If that happens, what you might see in the Battle Results screen might not be what you’ll see in your Attack/Defense logs and replays since the server wasn’t able to record and validate those results.
We explored options to improve this particular scenario, and have come up with a solution. With our next update we are adding a “Sending Battle Results” screen for battles that haven’t fully recorded to the server. Players can wait on that screen to help ensure that the battle completely syncs to the server. The Sending Battle Result screen looks like this:
There is a time limit of up to 2 minutes to wait on this screen while the game tries to correctly log the battle. If the game waits beyond two minutes, a network error is triggered and the battle will only have logged up until the last communication with the server when reviewing in Attack/Defense logs or replays. If the game establishes a connection and is able to record the results to the server, the Battle Results screen appears as normal.
We appreciate all the comments and feedback that you have provided us regarding this issue. We'll continue to listen and work to improve upon this feature.
During a multiplayer or World War battle, as you drop troops, use tactics, and earn stars and other battle actions, DomiNations incrementally logs your progress and records it to the game’s servers. If you experience a connection error or the game crashes, the battle records will stop right at that point and the log of any earned stars, loot, and troops unused/lost will be reflected through that point in the battle. If it’s a connection slowdown or blip in your internet connectivity, the game tries to continue to log the progress of the battle to the server, but will display a rotating circle, what we call a Yellow Network Connection Spinner, in the middle of your screen.
Battles will continue during a Yellow Network Connection Spinner and the game will try to reconnect to the servers. If the game catches up and reconnects, the server will log the battle’s progress, the Yellow Network Connection Spinner will disappear, and the battle will progress normally. However if the game is unable to re-establish a connection to the server, any progress made after the Yellow Network Connection Spinner appeared might not be logged to the game server. If that happens, what you might see in the Battle Results screen might not be what you’ll see in your Attack/Defense logs and replays since the server wasn’t able to record and validate those results.
We explored options to improve this particular scenario, and have come up with a solution. With our next update we are adding a “Sending Battle Results” screen for battles that haven’t fully recorded to the server. Players can wait on that screen to help ensure that the battle completely syncs to the server. The Sending Battle Result screen looks like this:
There is a time limit of up to 2 minutes to wait on this screen while the game tries to correctly log the battle. If the game waits beyond two minutes, a network error is triggered and the battle will only have logged up until the last communication with the server when reviewing in Attack/Defense logs or replays. If the game establishes a connection and is able to record the results to the server, the Battle Results screen appears as normal.
We appreciate all the comments and feedback that you have provided us regarding this issue. We'll continue to listen and work to improve upon this feature.
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