Damascus
Approved user
- Joined
- Apr 5, 2015
- Messages
- 114
WARNING!!!! This is long and I offer no TL;DR version. Go find yourself an attention span or take your ritalin before you continue on. Hello to all my fellow Dominators. I am brand new to this game but nearly everyone is, so I decided to see if there are other Greek players who would like to share notes on how to play our chosen nation. I will personally include what I have discovered and believe are successes as well as failures in using them. I don't think of myself as an expert in this game. None of us are. There are others here who are more mechanically savy then I am. I hope some of them will come forward and share mechanics of the game that they have noticed. Everyone should feel free to disagree. I would encourage an amount of humility when presenting opinions. Everyone is right in their own eyes. Lastly, before I get into this, I believe it would be enriching for this gaming community if someone did a thread like this for every nation. Greek Pros: - Buildings are faster and cheaper - Unique unit; Companion. High life; is an upgrade to the same cavalry troop the other nations have Greek Con's: - No defensive bonus combined with economic benefits = attractive target. - To maximize building advantage, must well planned. The pros and cons of the Greeks are summarized off the strat forum page for nations. I chose the Greeks because I believed their nation ability would be at its best over a large amount of time. When you first start playing them, the gold and time you save is really not noticeable except that it flashed on your screen when it takes effect. But as you progress, buildings will become more and more expensive and take longer and longer. Its then that the Greek benefit will become more noticeable. It will allow you to maximize the time and resources you put into buildings. I am not that far along in the game, though, so I will have to wait and see just how dramatic a difference it will make. The Companion Unique unit has been an incredible troop. At first use, you can frequently use it by itself to defeat your targets. However, because of how many spaces they take up, I wouldn't recommend this. You won't be able to attack with many at a time and so will not be able to take much resources from your target. As these troops hit defenses first, you may have most if not all of your companions survive but have little to show for it and in the end only offer your target the opportunity to take from you far more than you got. They become available in the iron age. I recommend you combine them with bowman or archers if you get them quickly. This is effective because garrisons are very common by iron age and unless the defense troops are hitting the Companions, the Companions won't attack them. Often, I would see one or more defense troops slugging it out with a companion when what I would prefer is for my companion to take down another garrison or tower with the rest of them. Bowman and Archers specifically target defense troops and so free's up your Companion to do what it does best. By classical age, you start discovering things that can put a hefty dent into a force of companions. Catapults are common and you have to attack them first. You let them go to long and they'll really soften up your high priced Companions. Target these first, preferably without using a rally command. Destroy the catapult then deploy your archers and choose a defensive target to destroy for your first rally command. Do not deploy archers near catapults. They will be whipped out within a few rounds. I found out the hard way. If the Companions charge straight in at them, the catapults won't last long and wont deal much damage to your Companions I am currently in the middle of the classical age. I had read that ballista's are effective against high life targets and decided to see just how effective they are. I watched as one killed three of my four companions before the building finally went down. High cost considering how much three companions count against my attack force. Future considerations in attacking targets: stables. At this point they are very uncommon so I am staying with a companion/archer attack group still. However, as stables become more common, I will probably have to work in phalanx. Wonders to build: Good question. My first was the Acropolis but I am not sure that was a good initial choice. To get full benefit, you need to place your garrisons within the Acrop's influence. This can have a dramatic effect on how to build your accounts layout and its causing me know end of fits. I constantly tinker and change the layout to take advantage of the maximum number of benefits all my buildings give. A small annoyance: The Japanese town center. If you hit a Japanese town center, don't forget that it defends itself. On a mechanical level, the Japanese TC doesn't count as a defensive building, so your Companions will ignore it and keep taking hits from it until every other defensive building is destroyed. You may consider using a rally command to take it down. That's it for me guys. I look forward to contributions from others.