i crafter 3 legendary status normal artifacts only yesterday. 4 lines with 11% and 1 with 6%. This event will have most of the people replacing their already unlocked artifacts with new ones...and the supply grind starts from the beginning....
ohhh Nexon, you are a clever boy when it comes to such tricks!! hahaha
You only have approximately 2% chance to craft an 11% attribute regularly, so 5x would be around 10% chance per line. So crafting an artifact with
1 is now 10% (2%),
2 is 1% (0.04%),
3 is 0.1% (0.008%),
4 is 0.01% (0.000016%) , and
5 attributes at 11% is now 0.001% (3.2% x 10^-10).
Which is better than before but still astronomically low. These numbers were gathered from a previous post where people took 1000s of fragments and wrote down results, so a bit more scientific
Hi Wrathchild & Nate,
Yeah, you can imagine I've been testing this extensively, lol. I'd kept about 25k frags on hand because I suspected they might do a 'lucky' event. Never expected x5 tho! That's seriously generous (thank you Nexon dev team! you guys & girls rock!)
Usually, our chance of scoring an 11% benefit varies between 2-6% per line. I agree with Wrathchild tho. During the early days of the lucky event, it's been real easy to roll artefacts with two or three 11% lines. Could be a luck thing. Or it could be that the benefit was set at more than x5 at the start. Only Nexon know for sure. This weekend, I'm not hitting as many of those three 11% lines per artefact, and definitely no four 11% lines any more...
What I can also report is it's (temporarily) changed my attitude to artefacts. I got real picky. Artefacts that I used to think were good, mostly with three useful 11% lines have been trashed. Sold for the fragments haul to fund making new 'luckier' ones. And I'm left with replacement artefacts that all have three to five 11% lines.
For example:
Dancing dog with redoubt dmg +11%, anti-tank dmg +11%, silo dmg +11%, gold mines +11% (normally I'd trash that but with everything else I'll live with it), sniper dmg +11%
Acamapichtli dog with tower dmg +11%, sniper dmg +1% (yeah, I know), catapult dmg +11%, redoubt dmg +11%, silo dmg +11%
They're gonna need some working up, but when they're done, they'll give missile silo dmg +40%, redoubt MG tower dmg +40%, etc...
Across two weapon artefacts, I've now got four raider hit points +11%, so when I work those up, my raiders will enjoy +80% hitpoint protection. Looting isn't difficult when you're cwa, but it's gonna get a whole lot easier... Am guessing other players have much the same. So I'm expecting to get hit by a new generation of 'uber raiders' and will tidy up my raider defenses to be ready for ya... ;-)
How did this work out for Nexon? Pretty darned well, I'd say. I'm not one of the whales. I was shocked when one of the Singapore players admitted to racking up $100,000 spend on Dom a few months ago (seriously?!?! wth?!?!). But I know I've spent the wrong side of $100 to pay for re-rolls for my best artefacts. Was it worth it? I guess it's kinda the cost of three or four old style PC games. Or half the cost of a cheap flight to a sunny beach. So no biggie once every few months I suppose. But I wouldn't wanna be burning that amount of money often.
Not every player is going to ante up for re-rolls. So events like this are gonna place some distance between players who pay (something) or who are simply extraordinarily lucky... vs players who don't (or aren't lucky at all)... Not sure how I feel about that. But am happy to enjoy the spoils for now...
U