KingoftheBongo
Approved user
- Joined
- Aug 20, 2018
- Messages
- 34
With the rebalance tables have turned. If you wanted to balance the game for passive gameplay, you certainly succeeded. Attacking has become frustrating. Surviving troops? A luxury!
I, for my part, rarely succed at getting a 4 star anymore at someone at equal level -and that's already including all tactics, blessings, Teutonic Fury,... It should be possible to do 4 stars without blessings and 5 stars with blessings and/or SH troops.
Everyone in our Ally is equally frustrated about the game. I could post a screen of the chat log, but that's in German and certainly not "clean language" anymore...
I highly recommend Nexon/BHG to rollback defender HP and structure HP in general to make this playable again. There must be same troop base stats in offense and defense. i.e. a HT Mk5 defender should have same base stats as a HT Mk5 on attack.
The overall boost comming from Museum, Blessing, Wonders should be capped at sane values. Having Defender spawn time reduced by 30% by the museum and 22% by the Acropolis combined with current strength of defenders is far from balanced. That's not including any Legendary artifact. Alternatively, at least disclose Museum boosts to attackers so we at least don't have to play the lottery. Because the combination of Museum boosts and University boosts add to much of uncertainty to defense. An attacker is barely able to even remotely determine strength of its opponent. The (up to) 30% of the university alone would be OK, but the Museum on top of that... that's too much. Especially when the base values have been lifted to like 60k HP on a HT -then 40-50% on top of that are no joke.
I certainly hope BHG/Nexon gets out of their ivory tower, has the strength to admit that the rebalance failed its purpose and fix it properly. Please don't be ignorant and tell your playerbase that actually plays the game that you know better than them. The feedback on this rebalance has been bad from the beginning -and the stage 4 didn't magically fix it. Even from a financial point of view, you can't monetarize a game that loses its players (especially if your P2W customers get frustrated as well). And, no, players won't stop playing (buying) from one day to another... but the logins per day and in-game time will slowly decline.
TinSoldier
would appreciate any feedback if Nexon/BHG is planning to mitigate the issues mentioned above.
Thanks!
I, for my part, rarely succed at getting a 4 star anymore at someone at equal level -and that's already including all tactics, blessings, Teutonic Fury,... It should be possible to do 4 stars without blessings and 5 stars with blessings and/or SH troops.
Everyone in our Ally is equally frustrated about the game. I could post a screen of the chat log, but that's in German and certainly not "clean language" anymore...
I highly recommend Nexon/BHG to rollback defender HP and structure HP in general to make this playable again. There must be same troop base stats in offense and defense. i.e. a HT Mk5 defender should have same base stats as a HT Mk5 on attack.
The overall boost comming from Museum, Blessing, Wonders should be capped at sane values. Having Defender spawn time reduced by 30% by the museum and 22% by the Acropolis combined with current strength of defenders is far from balanced. That's not including any Legendary artifact. Alternatively, at least disclose Museum boosts to attackers so we at least don't have to play the lottery. Because the combination of Museum boosts and University boosts add to much of uncertainty to defense. An attacker is barely able to even remotely determine strength of its opponent. The (up to) 30% of the university alone would be OK, but the Museum on top of that... that's too much. Especially when the base values have been lifted to like 60k HP on a HT -then 40-50% on top of that are no joke.
I certainly hope BHG/Nexon gets out of their ivory tower, has the strength to admit that the rebalance failed its purpose and fix it properly. Please don't be ignorant and tell your playerbase that actually plays the game that you know better than them. The feedback on this rebalance has been bad from the beginning -and the stage 4 didn't magically fix it. Even from a financial point of view, you can't monetarize a game that loses its players (especially if your P2W customers get frustrated as well). And, no, players won't stop playing (buying) from one day to another... but the logins per day and in-game time will slowly decline.
TinSoldier
would appreciate any feedback if Nexon/BHG is planning to mitigate the issues mentioned above.
Thanks!