gxe1134
Approved user
- Joined
- Sep 18, 2015
- Messages
- 52
I WANT to love mortar troops, and I've been trying for a while to figure out a way to incorporate them into my build (I even have nearly max university for them as part of my experiments). But, there are a number of problems with them, and hopefully in the future they can be improved:
1. I like their current damage + splash + range compared to howitzers. Especially after you finish the university and library research (which increases their range to match howitzers). They're weaker, but they do spread damage. And they take up less troop space than howitzers. I like that tradeoff, and I think that works well.
2. I don't like their targeting. I wish they would target further troops and/or buildings. Maybe like the silo, they can have an inner minimum range? The problem with their current targeting is they will frequently attack something close which gets destroyed in the meantime. (I like to use bazookas). The problem is their slow rate of fire, plus the targeting of close troops means they end up being useless. Howitzers avoid this issue by only targeting buildings, so they work better in that mix.
3. They seem to have a problem with walls. An actual bug. Sometimes, the stupid guys will ignore other holes in the wall and try and make their own. But their low damage means they will never be able to break through stronger walls. I think either the AI needs to be fixed OR they get some strong buff where they can blow up walls more easily.
4. Related to that: Their splash damage against walls is completely useless. Let's say their regular damage is 800 per shot: My guess is that it does 100 against local walls (which my rough math would suggest is like .3%). It's useless.
I still think there is a lot of potential in this unit, but right now it's still useless. Or at least in a world where we have bazooka, HT, helicopters, and howitzers, there's no compelling use-case for them as of right now.
I'm curious what others think on how to improve them?
1. I like their current damage + splash + range compared to howitzers. Especially after you finish the university and library research (which increases their range to match howitzers). They're weaker, but they do spread damage. And they take up less troop space than howitzers. I like that tradeoff, and I think that works well.
2. I don't like their targeting. I wish they would target further troops and/or buildings. Maybe like the silo, they can have an inner minimum range? The problem with their current targeting is they will frequently attack something close which gets destroyed in the meantime. (I like to use bazookas). The problem is their slow rate of fire, plus the targeting of close troops means they end up being useless. Howitzers avoid this issue by only targeting buildings, so they work better in that mix.
3. They seem to have a problem with walls. An actual bug. Sometimes, the stupid guys will ignore other holes in the wall and try and make their own. But their low damage means they will never be able to break through stronger walls. I think either the AI needs to be fixed OR they get some strong buff where they can blow up walls more easily.
4. Related to that: Their splash damage against walls is completely useless. Let's say their regular damage is 800 per shot: My guess is that it does 100 against local walls (which my rough math would suggest is like .3%). It's useless.
I still think there is a lot of potential in this unit, but right now it's still useless. Or at least in a world where we have bazooka, HT, helicopters, and howitzers, there's no compelling use-case for them as of right now.
I'm curious what others think on how to improve them?