I'm not talking about replacing the current world war format, but making a different type of war that could perhaps run along side of it. Not everyone would be interested in it but anyway, I think it would be cool.
So the layout of the war map is almost exactly like the board game Risk, and I feel an extended version of WW (say one that runs for a week, for example) could be interesting. I have played an updated version of Risk that doesn't require you to conquer the whole board. All you have to do to win the game is achieve three objectives and be in control of your capital city at the end of a turn.
So the basic dynamic is you start evenly distributed around the board (much like the current WW) and then in turn you take a shot at conquering neighboring territories. The difference is to win you have to HOLD those territories while also conquering new ones. At the start of every turn you get to draft new troops into your armies, based on how much territory you hold. So if you attack a neighboring enemy territory and destroy them you will take that territory and can then move some of the troops you have left into the territory to fortify it. If you have hardly any troops left, that territory will be weak until you send in reinforcements later.
It would be complicated, and would require a LOT more coordination from leader and co-leaders. But that could be a lot of fun. A lot more strategy involved. Do I attack on my turn, or do I simply reinforce and save territory and prevent troop losses? Do I amass troops here or there? Do I try to hold my territory or do I try to take a new territory? Do I make a run on the enemies heavily fortified capital city, that may be a protracted bloody battle that will weaken us both, or do I pick off their weak out lying territories?
The objectives would be stuff like control all of Europe" or "Control all of North America" or "Control Two whole continents" or "control the enemy's capital" etc. Also, you have a capital city that you must defend.
Anyway I think a bigger more fluid ww where things ebb and flow and territories are gained and lost and you need to be much more strategic would be a lot of fun.
So the layout of the war map is almost exactly like the board game Risk, and I feel an extended version of WW (say one that runs for a week, for example) could be interesting. I have played an updated version of Risk that doesn't require you to conquer the whole board. All you have to do to win the game is achieve three objectives and be in control of your capital city at the end of a turn.
So the basic dynamic is you start evenly distributed around the board (much like the current WW) and then in turn you take a shot at conquering neighboring territories. The difference is to win you have to HOLD those territories while also conquering new ones. At the start of every turn you get to draft new troops into your armies, based on how much territory you hold. So if you attack a neighboring enemy territory and destroy them you will take that territory and can then move some of the troops you have left into the territory to fortify it. If you have hardly any troops left, that territory will be weak until you send in reinforcements later.
It would be complicated, and would require a LOT more coordination from leader and co-leaders. But that could be a lot of fun. A lot more strategy involved. Do I attack on my turn, or do I simply reinforce and save territory and prevent troop losses? Do I amass troops here or there? Do I try to hold my territory or do I try to take a new territory? Do I make a run on the enemies heavily fortified capital city, that may be a protracted bloody battle that will weaken us both, or do I pick off their weak out lying territories?
The objectives would be stuff like control all of Europe" or "Control all of North America" or "Control Two whole continents" or "control the enemy's capital" etc. Also, you have a capital city that you must defend.
Anyway I think a bigger more fluid ww where things ebb and flow and territories are gained and lost and you need to be much more strategic would be a lot of fun.