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Treasures of the World 6.3 Update

Rohit

Approved user
Joined
Aug 15, 2017
Messages
52
Hi there! I too facing the same problem of 'NEXT' button doesn't working correctly.Also the ranking of my alliance members gone wrong they all are showing in Kingdom league although they have 300-500 medals only.I didn't noticed currently about the stolen of national trade goods.I will check it out too.Thanks!
 

Imaera

Approved user
Joined
May 26, 2016
Messages
455
2- Why you havent told the players that you can now stole National trade goods? Now everytime I got raided, on the battle log appears they stole to me porcelain, silk, etc(Im german and only supposed to give Salt)

Nobody is stealing your NTGs. Moctezuma provides one additional random NTG from the battle.
 

EddieTenshi

Approved user
Joined
Aug 3, 2017
Messages
3
Nobody is stealing your NTGs. Moctezuma provides one additional random NTG from the battle.

Then, the game lacks information on that specific rule, since it doesn't apply to everyone who is attacking.

1- There should be an icon on the battle log, where u can tell by a glympse, that X player has the "Triple Alliance" bonus.
2- Rule should change or be specific. "Provides 1 additional random National Trade Good whenever you gain at least 1 National Trade Good from battle" to
"Provides 1 additional random National Trade Good whenever you gain at least 1 National Trade Good from ANY battle".
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
EddieTenshi
1 - Or, you can just know that no one can steal your NTGs, and thus you can tell whether they have the triple alliance by whether they get a bonus NTG that isn't of your nation. Every one of the NTGs, when you tap on it in the storehouse to get information about what it is used for, clearly has the description "Can't be stolen" in the field at the top.

2 - I read both of your statements to say the same thing. The rule seems pretty specific and clear to me, and combined with the can't be stolen description, leaves very little ambiguity that they are earning it, you are not losing it.
 

dbenhur

Approved user
Joined
Oct 25, 2015
Messages
8
The NEXT button is driving me crazy. Battle searches were already tedious, now I have to mash that button 3-8 times before it registers
 

MicWoe

Approved user
Joined
Jul 21, 2015
Messages
24
Who thinks about all these new features in your company? Marco Polo: first fair trades, now a big joke. Who deals 3 for 1? My sons in kindergarten know better.
The dock: Pretty useless now, because you took away items, we all needed in the game.
The museum: spend 100 fragments to build, get 25 to destroy? The museums direktor must be a friend of Marco Polo. Exampel: You have to spent 50.000 to increase for 1% income on your fields. For a normal „once or twice a day“ online player, it takes about 20 days to get the spent money back. Only after that time, you earn. What a great new improvment.

Sorry NEXON M! More and more, you scare us away in giving us new features, nobody will use in the game.
 

Saruman the White

Approved user
Joined
Nov 27, 2017
Messages
527
I like very much the museum feature and how it works! I hope there are a lot of artifacts available to explore! It would be nice to implement various ways to obtain Museum resources and restore the Shipyard rewards at their former status
 

alegs

Approved user
Joined
Jul 24, 2017
Messages
80
I have 2 questions regarding the bonuses:

All raided resources +6% does +6% more of each: Oil, Gold, Food?
Defender hitpoints/Damage +6% is effective for all defending units, or just the defenders from the forest?

In that case those bonuses would be much more useful than e.g. just a bonus of +6% Oil raided?!
Likewise if all defenders are receiving the bonus it would be much better than only a bonus for a single specific unit type.

Looking forward to an answer / clarification.
Thank you in advance!
 
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