Troop/tactics balance problem

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
276
It's been two months since the release of the v12.19 update. Bombers and Demolition leave no chance for the defending player, even if he has an excellent Museum and Council for defense. There are no countermeasures. As a result, the defense players suffer, they are just punching dolls. And the attackers have relaxed and are losing interest, because they can play with a mug of beer in one hand.

@Harlems369th @TheWise @BHGAustin @BHGSarah when will the update come out that will nerf Bombers and the Mongol coalition? Where is the promised rebalance? After 12.20, the attackers are gaining momentum and strengthening the Showcase. Defense players get very few bonuses from it. Also, now there is a Museum event to search for artifacts of war and many attackers have already found artifacts with 3-4 identical benefits for damage/hit points of bombers. At the same time, the defense players already have everything they need and are running into the 85% limit.
This is no longer funny, the situation is turning into a big problem
 

Kzo-theKZO

Well-known member
Joined
Nov 6, 2018
Messages
21
This boils down to something simple that if these self-proclaimed “top” players understood then there would be no arguing. Its p2w at the top. You can defeat someone in 2 minutes because you paid for it. It doesn’t make you more skilled. You paid for your “skill” and have to keep paying to have any success at your level. You can’t take down a 3-D base without premium troop tactics that you pay for, or night wing hangers. If you just go down. To top 30 and below, you’ll find one or two people that might use them. That’s the goal, to make it fun. We try to take out a base as Lego with no havoc armies. For your Lego to take out a base you use four havoc armies. At our level you think we’re less skilled for some reason? We’re just smarter. And most of us have done the top 10 alliance thing before, but we realize that we don’t have to pay thousands of dollars to have fun in this game.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
This boils down to something simple that if these self-proclaimed “top” players understood then there would be no arguing. It’s p2w at the top. You can defeat someone in 2 minutes because you paid for it. It doesn’t make you more skilled. You paid for your “skill” and have to keep paying to have any success at your level. You can’t take down a 3-D base without premium troop tactics that you pay for, or night wing hangers. If you just go down. To top 30 and below, you’ll find one or two people that might use them. That’s the goal, to make it fun. We try to take out a base as Lego with no havoc armies. For your Lego to take out a base you use four havoc armies. At our level you think we’re less skilled for some reason? We’re just smarter. And most of us have done the top 10 alliance thing before, but we realize that we don’t have to pay thousands of dollars to have fun in this game.
Well I am not a top player I am just a defender and lover of 🌲 🌲

I agree you have a huge advantage if you’re a paying player as it should be your supporting the game . This should be true for all paying players not just Offense side.

Now saying this game is Pay To Win well most games are. BHG does give allot of good free stuff but no free to play player can keep up and will fall behind and have to compete against other free to play players or new paying account holders. This is true on any game where you can make purchases.

The defenders you hear complaining allot of them paying players and mostly compete against paying players. There is no balance as we have been stating . Now to use they use premium tactics excuse so it’s alright they can smash your end game paying player base under 2 min is perfectly acceptable but us free players can’t so defense does not need a boost. That is not true.
If paying players are all the same we should be on equal footing that is called balance. Your entire premise for keeping D at disadvantage is free players can’t take 3D most of time so D is over powered. Well we pay too we maxed everything we are at end game same as the top offense player so to handicap us so free to pay players can beat us is a totally wrong. It is not our fault you choose to play for free just as it’s not if folks spend. We just want balance the free 2 pay players should not be handicapping paying defense players if that the case then why should Defense players ever spend?
 
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King Crimson

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Apr 21, 2016
Messages
1,853
It's a pay-to-win game ? What do you expect ? I dont get it. This game doesnt exist without money? And BHG doesnt work for free.

There are players who invest little to nothing in the game and start to bring up arguments, its not bad but… we have big players here who invest alot, like me or others. If you want you can, if not then not ? Is it our problem ? no

Your argument is: If the 1% offense destroys the 1% defense in 1-2 minutes, it's okay because the defense is too strong in the mid/lower Rank. But thats not how it works

A top 1000 player is not the same as a top 10 player. But you cant invest NOTHING and then saying the defensiv is „ok“ „maybe too strong“ „nerf plz“

Dominations is mostly balanced for the lategame and maybe a little for other ages

It would be the same if there was a one-win button for $200. Only 1% of players would buy it, and 99% wouldn't, because they don't want to spend money. Is it justified to sell this button then? Because 99% don't use it... its the same Argument
Funny, l don't recall saying anything about P2W. People are talking specifically about others spending (or not spending) on museums and that the game is in danger of losing whales - yet I don't think the game is in danger of losing revenue. There's more to buy in this game than the museum - you just have to look at the 30+ sales in the store. I'm pretty sure there's a huge player base that would rather spend on these micro transactions.

And, where's my argument If the 1% offense destroys the 1% defense in 1-2 minutes, it's okay?? I don't remember making any argument about D vs O. Pretty sure I started this conversation with I'm generally on board with D players wanting things to change.

For the record, I wouldn't have a problem with nerfing bombers (I only use one in my army anyway) - and if bhg nerfs bombers then we'll be back here with the same argument from a different group of players ... just like they did a while ago complaining about O needing a boost .... and just like they did when the fighters were nerfed ... etc ...etc ...
The players change but the song remains the same - and it's been going on for 10yrs ...
 

Ezekiel

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Joined
Dec 11, 2022
Messages
43
This boils down to something simple that if these self-proclaimed “top” players understood then there would be no arguing. Its p2w at the top. You can defeat someone in 2 minutes because you paid for it. It doesn’t make you more skilled. You paid for your “skill” and have to keep paying to have any success at your level. You can’t take down a 3-D base without premium troop tactics that you pay for, or night wing hangers.
The fact is now many bomber attackers can clear all defenders without putting on Nighthawk Hangar or Fortified Stronghold. And some mortar attackers with huge edst in museum can clear everyone in 2:00 without using ANY TT or event building. These players are far from a minority, they are definitely not the 1-2% some players claim. It’s at least 10%-20% or more.
Why you can see many players at top still using these buildings and premium TTs all the time? The answer is that D is toooooo weak right now. Time wars are everywhere. If you don't do this, the other side will, and then you'll lose the war.
 
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Seek

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Aug 23, 2022
Messages
1,053
I'm generally on board with D players wanting things to change but when you elitists start saying things like unskilled majority or most players don't know how to fight or don't spend on museum you lose all credibility.
The game, for the majority, is about fun. So what if they don't spend time or money on the museum - it's no-ones business but theirs.
Pour your condescending onto the forum if you have to - or better yet, make a farking better argument than running down someone else's way of playing. That's just pathetic.
I agree would putting down unskilled f2p or any player is poor argument.At same time I can see allot playing “well most can’t do it excuse” and hating on what they call top 1%. So what I see is two wrong here and don’t really make it right on either side.

To me it is simply this top level players experience the changes that BHG developed much quicker and with end game huge impact. What we currently experiencing it will expand to lower levels.

Mid to lower levels say well D is still hard want things to stay same :what they are failing to realize it’s going to hit their levels sooner or later

Then we have some players that post trying to protect their easy battles “ I can 5 star any base guy “ that before update could not get more than 2 stars

Then you have upper level end game Defenders screaming at top their lungs about the unbalanced game - they have had game pulled out from underneath their feet, some try to use logic, some try humor and some are relentless all saying same basic message the game is out of balance

All of this drama could have been avoided just by making adjustments in a timely manner to bring about balance at all level or game play even if that mean somethings not being available to lower ages. Then that way no group gets game ruined
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,853
The fact is now many bomber attackers can clear all defenders without putting on Nighthawk Hangar or Fortified Stronghold. And some mortar attackers with huge edst in museum can clear everyone in 2:00 without using ANY TT or event building. These players are far from a minority, they are definitely not the 1-2% some players claim. It’s at least 10%-20% or more.
Why you can see many players at top still using these buildings and premium TTs all the time? The answer is that D is toooooo weak right now. Time wars are everywhere. If you don't do this, the other side will, and then you'll lose the war.
So maybe we should just wait for the devs to view the data and make the necessary change - like they did with the fighter nerf. We all knew fighters were a little OP, we all used them, we all complained at the nerf and yet we adjusted.
Let's hope they'll take your advice into account, along with every other sensible comment, yeah?

All of this drama could have been avoided just by making adjustments in a timely manner to bring about balance at all level or game play even if that mean somethings not being available to lower ages. Then that way no group gets game ruined
Same comment as above. Lets hope the devs will look at the data and make the right decision. But, if the new meta is selling hangars and Tupolev's and other money making troops, don't hold your breath.
 

Ezekiel

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Joined
Dec 11, 2022
Messages
43
like they did with the fighter nerf. We all knew fighters were a little OP, we all used them, we all complained at the nerf and yet we adjusted.
To be honest before 12.18 rebalance, fighter attack style was the weakest attack style among 3 main attack styles. (bombers, mortar&para)
Their speed may be somewhat OP compared to other attack styles when attacking medium-tier defenders. But they were extremely difficult to execute and slow on big Filipino, anti-fighter, open layout defenders. Bombers were a lot easier, safer and faster than fighters on those bases. Mortar&Para were inconsistent but also a lot faster than fighters.
Personally, I don't think fighters needed that nerf.
 

Seek

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Joined
Aug 23, 2022
Messages
1,053
To be honest before 12.18 rebalance, fighter attack style was the weakest attack style among 3 main attack styles. (bombers, mortar&para)
Their speed may be somewhat OP compared to other attack styles when attacking medium-tier defenders. But they were extremely difficult to execute and slow on big Filipino, anti-fighter, open layout defenders. Bombers were a lot easier, safer and faster than fighters on those bases. Mortar&Para were inconsistent but also a lot faster than fighters.
Personally, I don't think fighters needed that nerf.
I agree fighters did not need nerf then but with 12.20 they would have had to address them.

Now waiting for Devs to do something is worse than watching paint dry. There had beeen months of in action and big reason players are going in forums
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,853
To be honest before 12.18 rebalance, fighter attack style was the weakest attack style among 3 main attack styles. (bombers, mortar&para)
Their speed may be somewhat OP compared to other attack styles when attacking medium-tier defenders. But they were extremely difficult to execute and slow on big Filipino, anti-fighter, open layout defenders. Bombers were a lot easier, safer and faster than fighters on those bases. Mortar&Para were inconsistent but also a lot faster than fighters.
Personally, I don't think fighters needed that nerf.
Fighters on their own should never be an 'attack style' - no doubt why so many players complained. 😄
Face it, there's always going to be a group complaining about some thing at some time. Now, it's the D players turn. 😄
 

Davis - The Emissary

BHG VIP Manager
Staff member
Joined
Mar 6, 2023
Messages
51
Hi folks, I’ve got a couple things I want to point out. The whole reason that @Harlems369th and I are here reading your messages is because we want and value your feedback. We bring your thoughts and opinions directly to the rest of our development team and it is beyond helpful - but please also take a look at how this thread has gone so far. Is everyone agreeing and saying the same exact thing? Eh, not really. There are multiple parties with nuanced opinions on how to make DomiNations the best it can be. If it were as simple as ‘just do this one thing’ then I assure you we would have done it already. We will absolutely not make everyone happy despite our best efforts, and that’s okay. I can assure you that we will continue to do our very best.

As previously stated, we are the developers of DomiNations. We will always make the changes that we believe will make this game a fun and compelling experience for everyone. If BHG didn’t care about it’s players, we’d hire 0 Community Managers, 0 VIP Managers, and 0 Customer Service Agents (those folks are human beings.) That is not the case; I was hired specifically to bridge the gap between the community and the rest of the folks on the development team. We discuss your thoughts and opinions on a regular basis and we really do try to consider every perspective presented, especially when you provide useful data like some of you have! Don’t worry about us listening to 'the wrong voices,' I promise that we’re more likely to respect your opinion (and data) when we see that you can respect the opinions of others. Something to keep in mind is that not only do we have access to the same data that you do, but we also have access to dashboards and analytics that we interpret to influence our decisions. Even then, the data we gather is not always as conclusive as you might think.

Regarding the current state of balance in DomiNations; our design approach is to take one incremental step at a time to see how the landscape evolves. There can be knock on/domino effects which many of you rightfully point out, and we try to avoid those as much as possible. Our Combat Rebalance Initiative is still underway, and seeing how DomiNations is a live game that we continuously update, there will always be room for balance improvement. Before continuing we want to introduce the planned new features into DomiNations so that we can continue our CRI work in a world after those features are live (ex. Museum Showcase). The landscape will continue to shift as players work to fill their showcases which will take some time, especially for folks who are F2P those starting from scratch. With all of this in mind, we feel that balance is in an okay spot for now; it isn’t perfect, but we have some time to assess further changes before the Showcase power creep fully sets in. We’ll continue to monitor player behaviors, trends, and the strengths & weaknesses of showcases as it continues to offer more clarity on how we proceed next.

Another point that I think might ease the minds of some while maybe causing panic for others - we are not done releasing new Artifacts. If you are worried because you don’t like the current selection or you feel that offense has ‘better options for mythicals,’ we understand! Just know that there are more in the works. Some artifacts might be Showcase staples, while others cover the many playstyles available in DomiNations - not every artifact, mythical or legendary, will be a perfect fit for you - which is okay! Having choices in strategy no matter how you play is what we strive to achieve. We consider the needs of the player base as a whole; whether on offense or defense, a Top 100 Competitor, or a casual raider. If you have an artifact you’d really like to see, feel free to throw out a pitch!

Some have brought up that offense players can gear their museum towards a specific and powerful strategy, while defenders have to protect against some of the strongest strategies all with one setup. Super valid! With the vast amount of choices, it is unrealistic for a defensive player to perfectly defend every potent strategy. As many high level players understand, you are better off setting yourself up against a specialized type of attack - but that doesn’t mean that there isn’t still something that we can do to improve the situation. While things are certainly still leveling out, we are actively working on the next artifacts we hope you’ll all enjoy, and which we feel will round out the selection more and more with each release.

We as a studio are dedicated to improving DomiNations. We monitor the game daily, determine what we believe to be the best course of action based on a combination of internal data and player feedback, and continue to make regular adjustments. I can’t even begin to express how much we appreciate all of the dedicated players who enjoy this game with us. You have my utmost thanks and gratitude for supporting this game and for being willing to share your thoughts.
 

Mahakaal

Member
Joined
Nov 30, 2023
Messages
62
Hi folks, I’ve got a couple things I want to point out. The whole reason that @Harlems369th and I are here reading your messages is because we want and value your feedback. We bring your thoughts and opinions directly to the rest of our development team and it is beyond helpful - but please also take a look at how this thread has gone so far. Is everyone agreeing and saying the same exact thing? Eh, not really. There are multiple parties with nuanced opinions on how to make DomiNations the best it can be. If it were as simple as ‘just do this one thing’ then I assure you we would have done it already. We will absolutely not make everyone happy despite our best efforts, and that’s okay. I can assure you that we will continue to do our very best.

As previously stated, we are the developers of DomiNations. We will always make the changes that we believe will make this game a fun and compelling experience for everyone. If BHG didn’t care about it’s players, we’d hire 0 Community Managers, 0 VIP Managers, and 0 Customer Service Agents (those folks are human beings.) That is not the case; I was hired specifically to bridge the gap between the community and the rest of the folks on the development team. We discuss your thoughts and opinions on a regular basis and we really do try to consider every perspective presented, especially when you provide useful data like some of you have! Don’t worry about us listening to 'the wrong voices,' I promise that we’re more likely to respect your opinion (and data) when we see that you can respect the opinions of others. Something to keep in mind is that not only do we have access to the same data that you do, but we also have access to dashboards and analytics that we interpret to influence our decisions. Even then, the data we gather is not always as conclusive as you might think.

Regarding the current state of balance in DomiNations; our design approach is to take one incremental step at a time to see how the landscape evolves. There can be knock on/domino effects which many of you rightfully point out, and we try to avoid those as much as possible. Our Combat Rebalance Initiative is still underway, and seeing how DomiNations is a live game that we continuously update, there will always be room for balance improvement. Before continuing we want to introduce the planned new features into DomiNations so that we can continue our CRI work in a world after those features are live (ex. Museum Showcase). The landscape will continue to shift as players work to fill their showcases which will take some time, especially for folks who are F2P those starting from scratch. With all of this in mind, we feel that balance is in an okay spot for now; it isn’t perfect, but we have some time to assess further changes before the Showcase power creep fully sets in. We’ll continue to monitor player behaviors, trends, and the strengths & weaknesses of showcases as it continues to offer more clarity on how we proceed next.

Another point that I think might ease the minds of some while maybe causing panic for others - we are not done releasing new Artifacts. If you are worried because you don’t like the current selection or you feel that offense has ‘better options for mythicals,’ we understand! Just know that there are more in the works. Some artifacts might be Showcase staples, while others cover the many playstyles available in DomiNations - not every artifact, mythical or legendary, will be a perfect fit for you - which is okay! Having choices in strategy no matter how you play is what we strive to achieve. We consider the needs of the player base as a whole; whether on offense or defense, a Top 100 Competitor, or a casual raider. If you have an artifact you’d really like to see, feel free to throw out a pitch!

Some have brought up that offense players can gear their museum towards a specific and powerful strategy, while defenders have to protect against some of the strongest strategies all with one setup. Super valid! With the vast amount of choices, it is unrealistic for a defensive player to perfectly defend every potent strategy. As many high level players understand, you are better off setting yourself up against a specialized type of attack - but that doesn’t mean that there isn’t still something that we can do to improve the situation. While things are certainly still leveling out, we are actively working on the next artifacts we hope you’ll all enjoy, and which we feel will round out the selection more and more with each release.

We as a studio are dedicated to improving DomiNations. We monitor the game daily, determine what we believe to be the best course of action based on a combination of internal data and player feedback, and continue to make regular adjustments. I can’t even begin to express how much we appreciate all of the dedicated players who enjoy this game with us. You have my utmost thanks and gratitude for supporting this game and for being willing to share your thoughts.
If you really mean your words
You guys must have amended replay system and helicopter range by now.
Steps like this will make us believe that you are actually trying to balance game.

Defense is strong enough in general yes
Defenders aren't complaining about this , they are saying mortars and bombers being too powerful.

Even if best defender is taken 5 star but atleast time should be respectable near 3 mins not under 2.

Tell me honestly except these two strategies have you made any other thing balanced , can any other strategy match the effectiveness of these?

You introduce new things but the most important thing is to repair what we have .

With houses spawning rifleman , the bazooka commando had been died
Rifleman and assault infantry are of no use.
Raiders are non existent in upper ages or most of ages.
Same with factory.

There is no balance either there are too weak troops or overpowered no in between.


Nd not to forgot about your subtle bias towards attackers , the Maori mythical is a joke trust me , it's trolling of defense players. Only 1% increase from base value or 2-3
But supermariine got +46% bomber hp
Kettle drum mythical got all best lines + mortar attack speed on top of being mongol powered.

You just increased power of most overpowered troops .
 

Rollin

Well-known member
Joined
Aug 10, 2022
Messages
128
Another point that I think might ease the minds of some while maybe causing panic for others - we are not done releasing new Artifacts. If you are worried because you don’t like the current selection or you feel that offense has ‘better options for mythicals,’ we understand! Just know that there are more in the works. Some artifacts might be Showcase staples, while others cover the many playstyles available in DomiNations - not every artifact, mythical or legendary, will be a perfect fit for you - which is okay! Having choices in strategy no matter how you play is what we strive to achieve. We consider the needs of the player base as a whole; whether on offense or defense, a Top 100 Competitor, or a casual raider. If you have an artifact you’d really like to see, feel free to throw out a pitch!

ok I start with feedback, remove useless generals line from the Maorie War Club to something defensive. Theres no strategie for a defensive player to play with generals ? If so, show me

@Davis - The Emissary its not "feel that offense has better option" its not a feeling... its the truth. It is extremely strange when you address this as if we cannot distinguish between good and bad lines

Im honest with you but if you played this game you would never make such statements, I know you havent released all the artifacts yet, but there are no more defensive artifacts to use. Why dont you understand that ?

Its like.... if I were to build a house with a garage two miles away and say, "You have a garage, so why are you complaining?" You do that and try to explain to us why you built a garage for the house two miles away. It doesnt make sense no matter how you try to explain it...

Some have brought up that offense players can gear their museum towards a specific and powerful strategy, while defenders have to protect against some of the strongest strategies all with one setup. Super valid! With the vast amount of choices, it is unrealistic for a defensive player to perfectly defend every potent strategy. As many high level players understand, you are better off setting yourself up against a specialized type of attack - but that doesn’t mean that there isn’t still something that we can do to improve the situation. While things are certainly still leveling out, we are actively working on the next artifacts we hope you’ll all enjoy, and which we feel will round out the selection more and more with each release.

If I build a complete anti-bomber layout and museum, council base, I will be destroyed by bombers in under 2 minutes...? Im not saying the defense has to be able to stop everything, but we can't stop mortars and bombers at all, no matter what we do ? Thats not balance.

@Davis - The Emissary Youre warmly invited to join our alliance. Check out a few World Wars with us and share your thoughts. If youd like, you can play on my account and try to get the best out of it as a defensive player
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
276
We will always make the changes that we believe will make this game a fun and compelling experience for everyone
Thank you for such a comprehensive answer.
But I have to ask a simple question: do you and the other developers play Dominations?
How can you understand what will make the game more interesting without playing it?
Just by looking at stats of battle/activity/actions players?
 

Davis - The Emissary

BHG VIP Manager
Staff member
Joined
Mar 6, 2023
Messages
51
Thank you for such a comprehensive answer.
But I have to ask a simple question: do you and the other developers play Dominations?
How can you understand what will make the game more interesting without playing it?
Just by looking at stats of battle/activity/actions players?
We absolutely play the game! Thanks for the question, and for not assuming that we don’t~ ;)
 

J6K

New member
Joined
Jul 11, 2025
Messages
23
Unfortunately there are no other play styles that work other than morter/siege, bombers at the higher ages. I gave commandos and bazooka my Best. Museum + council has 200+ enemy defende spawn time. +120 commando hitpoints +80 bazooka damage, +250 fighter damage. Have the diamond artifact for mov speed. With infinite rally timed with branenburge gate tactic I was getting close but it’s just not viable for hard bases. I finally caved and got the kettle drum artifact and just dump morter and siege in a corner and take out the base easy. It’s frustrating because I really want to use a different style for war but nothing else seems to work no matter how hard I try. Years ago it was factory troops OP and berric troops worthless, now it’s just the opposite With no real balance between. I don’t understand why the developers can’t find someone to play the game and try do defeat a hard defense base without the use of morters or bombers. someone from this company needs to understand the disparity between the meta and every other option
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
Hi folks, I’ve got a couple things I want to point out. The whole reason that @Harlems369th and I are here reading your messages is because we want and value your feedback. We bring your thoughts and opinions directly to the rest of our development team and it is beyond helpful - but please also take a look at how this thread has gone so far. Is everyone agreeing and saying the same exact thing? Eh, not really. There are multiple parties with nuanced opinions on how to make DomiNations the best it can be. If it were as simple as ‘just do this one thing’ then I assure you we would have done it already. We will absolutely not make everyone happy despite our best efforts, and that’s okay. I can assure you that we will continue to do our very best.

As previously stated, we are the developers of DomiNations. We will always make the changes that we believe will make this game a fun and compelling experience for everyone. If BHG didn’t care about it’s players, we’d hire 0 Community Managers, 0 VIP Managers, and 0 Customer Service Agents (those folks are human beings.) That is not the case; I was hired specifically to bridge the gap between the community and the rest of the folks on the development team. We discuss your thoughts and opinions on a regular basis and we really do try to consider every perspective presented, especially when you provide useful data like some of you have! Don’t worry about us listening to 'the wrong voices,' I promise that we’re more likely to respect your opinion (and data) when we see that you can respect the opinions of others. Something to keep in mind is that not only do we have access to the same data that you do, but we also have access to dashboards and analytics that we interpret to influence our decisions. Even then, the data we gather is not always as conclusive as you might think.

Regarding the current state of balance in DomiNations; our design approach is to take one incremental step at a time to see how the landscape evolves. There can be knock on/domino effects which many of you rightfully point out, and we try to avoid those as much as possible. Our Combat Rebalance Initiative is still underway, and seeing how DomiNations is a live game that we continuously update, there will always be room for balance improvement. Before continuing we want to introduce the planned new features into DomiNations so that we can continue our CRI work in a world after those features are live (ex. Museum Showcase). The landscape will continue to shift as players work to fill their showcases which will take some time, especially for folks who are F2P those starting from scratch. With all of this in mind, we feel that balance is in an okay spot for now; it isn’t perfect, but we have some time to assess further changes before the Showcase power creep fully sets in. We’ll continue to monitor player behaviors, trends, and the strengths & weaknesses of showcases as it continues to offer more clarity on how we proceed next.

Another point that I think might ease the minds of some while maybe causing panic for others - we are not done releasing new Artifacts. If you are worried because you don’t like the current selection or you feel that offense has ‘better options for mythicals,’ we understand! Just know that there are more in the works. Some artifacts might be Showcase staples, while others cover the many playstyles available in DomiNations - not every artifact, mythical or legendary, will be a perfect fit for you - which is okay! Having choices in strategy no matter how you play is what we strive to achieve. We consider the needs of the player base as a whole; whether on offense or defense, a Top 100 Competitor, or a casual raider. If you have an artifact you’d really like to see, feel free to throw out a pitch!

Some have brought up that offense players can gear their museum towards a specific and powerful strategy, while defenders have to protect against some of the strongest strategies all with one setup. Super valid! With the vast amount of choices, it is unrealistic for a defensive player to perfectly defend every potent strategy. As many high level players understand, you are better off setting yourself up against a specialized type of attack - but that doesn’t mean that there isn’t still something that we can do to improve the situation. While things are certainly still leveling out, we are actively working on the next artifacts we hope you’ll all enjoy, and which we feel will round out the selection more and more with each release.

We as a studio are dedicated to improving DomiNations. We monitor the game daily, determine what we believe to be the best course of action based on a combination of internal data and player feedback, and continue to make regular adjustments. I can’t even begin to express how much we appreciate all of the dedicated players who enjoy this game with us. You have my utmost thanks and gratitude for supporting this game and for being willing to share your thoughts.
Thank you Davis for actually taking the time to write this and very well put. While I agree with some of things you stated there are some I don’t think should have happened in first place and need adjusted sooner rather than later.

Agree section first
Yes finally pointed out Defense Mythical that better are coming
Yes Seek can be too little much too take ( we all know that )
Yes- actually hear BHG actually cares somewhat about defense

Things I do not agree or should never happened

Mythical should have been made fair to start with and adjust ones already released should happen this was major slap in face to every player Offense or Defense handing one side so much more power

Bomber = too powerful to defend
Tactical heli - needs a counter
Commando with armor - this totally unfair they cannot be targeted esp since Surveillance Drone does absolutely nothing for defender to waste spot it
Demo= this is way over powered should be reverted back to way it was every AA tower is whipped before first bomber flies

Suggestion
3 week trail period of removing caps from defenders only since we have to focus on more than one combo. This is also fair with the EDST bomber and more exceeding +300 dps +400 hp and EDST in +400’range.

Again only remove caps on defense side and only a trail period to see if it’s fair this way to both sides ( this way makes folks that wants caps to stay a chance to maybe rethink that thought)
 
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Snarlylemming

Approved user
Joined
Dec 20, 2017
Messages
20
I would have thought more caps would be easier. After all it’s not really the bombers themselves that are overpowered. Bombers plus 300%-400% hitpoints that’s the problem. I am not sure how you can balance any troops with such extreme bonuses in play. Cap positive bonuses at 185% say, defender spawn time also, cap it in favour of the defender even, 150% dst 100% edst then you can start to balance buildings and troops.

This would also allow people to diversify their museums, as excess bonus would be redundant supporting a wider troop base.

War tactics as well, the problem with nerfing demolition is that it could quite easily become useless again for players with normal level museums and bonuses. It may be better to cap the amount of any one war tactic that can be taken, if you can only take say 4 then that limits the total effectiveness while still keeping it individually useful. Again people will diversify with other war tactics which is more interesting.
 

Nico

New member
Joined
Oct 11, 2023
Messages
12
I keep reading defenders "crying" about how op the attackers are but nobody talks about numbers.
I play only with lego tactic so lets talk about them. I keep struggling against top defenders and i think the main reason for that is defenders high dmg+hp and their insane movement speed which could be +48% nowadays (with maori, mythicals maori & gemini gloves).

Maybe showcase favors attackers a bit more but council favors more defenders than attackers. Then you can ask why:
Attackers can boost only troops and couple of single buildings (walls, towers, air def, silo = relatively insignificant in the big picture).
Defenders can weaken invanding troops too but in my opinion with the best legendary councilors (Kong, Laksh, Marie, Nancy, Queen, Guan, Hammurabi) stats would be like this:
Defender dmg 43%, Defender hp 46%, DST 86%, ADTHP + dmg 18%, Air def hp+dmg 36%, def tower dmg 64%. You cant even spy those stats so attacker goes like blindfolded.

There is nothing that attacker can do to defenders hp+dmg and movement speed. Hp and dmg can be easily capped at 85% even without maori coalition.

So what you think is mortars & siege troops really so op? If museum with showcase and council main stats would be even (DST / EDST, ADTHP+D / AEDTHP+D with defender and attacker, i could 5-star any defender with free TT-troops, problems start when defenders got better stats maybe like 25%. If they nerf demolition (lets say when it needs more than 3 demos with recon to take out silo = other tactics needed with mortars) and mongols to the ground, then its game over... Sorry for the bad english.
 
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