Hi folks, I’ve got a couple things I want to point out. The whole reason that
@Harlems369th and I are here reading your messages is because we want and value your feedback. We bring your thoughts and opinions directly to the rest of our development team and it is beyond helpful - but please also take a look at how this thread has gone so far. Is everyone agreeing and saying the same exact thing? Eh, not really. There are multiple parties with nuanced opinions on how to make DomiNations the best it can be. If it were as simple as ‘just do this one thing’ then I assure you we would have done it already. We will absolutely not make everyone happy despite our best efforts, and that’s okay. I can assure you that we will continue to do our very best.
As previously stated,
we are the developers of DomiNations. We will always make the changes that we believe will make this game a fun and compelling experience for everyone. If BHG didn’t care about it’s players, we’d hire 0 Community Managers, 0 VIP Managers, and 0 Customer Service Agents (those folks
are human beings.) That is not the case; I was hired specifically to bridge the gap between the community and the rest of the folks on the development team. We discuss your thoughts and opinions on a regular basis and we really do try to consider every perspective presented, especially when you provide useful data like some of you have! Don’t worry about us listening to 'the wrong voices,' I promise that we’re more likely to respect your opinion (and data) when we see that you can respect the opinions of others. Something to keep in mind is that not only do we have access to the same data that you do, but we also have access to dashboards and analytics that we interpret to influence our decisions. Even then, the data we gather is not always as conclusive as you might think.
Regarding the current state of balance in DomiNations; our design approach is to take one incremental step at a time to see how the landscape evolves. There can be knock on/domino effects which many of you rightfully point out, and we try to avoid those as much as possible. Our Combat Rebalance Initiative is still underway, and seeing how DomiNations is a live game that we continuously update, there will always be room for balance improvement. Before continuing we want to introduce the planned new features into DomiNations so that we can continue our CRI work in a world after those features are live (ex. Museum Showcase). The landscape will continue to shift as players work to fill their showcases which will take some time, especially for folks who are F2P those starting from scratch. With all of this in mind, we feel that balance is in an okay spot for now; it isn’t perfect, but we have some time to assess further changes before the Showcase power creep fully sets in. We’ll continue to monitor player behaviors, trends, and the strengths & weaknesses of showcases as it continues to offer more clarity on how we proceed next.
Another point that I think might ease the minds of some while maybe causing panic for others -
we are not done releasing new Artifacts. If you are worried because you don’t like the current selection or you feel that offense has ‘better options for mythicals,’ we understand! Just know that there are more in the works. Some artifacts might be Showcase staples, while others cover the many playstyles available in DomiNations - not every artifact, mythical or legendary, will be a perfect fit for you -
which is okay! Having choices in strategy no matter how you play is what we strive to achieve. We consider the needs of the player base as a whole; whether on offense or defense, a Top 100 Competitor, or a casual raider. If you have an artifact you’d really like to see, feel free to throw out a pitch!
Some have brought up that offense players can gear their museum towards a specific and powerful strategy, while defenders have to protect against some of the strongest strategies all with one setup. Super valid! With the vast amount of choices, it is unrealistic for a defensive player to perfectly defend every potent strategy. As many high level players understand, you are better off setting yourself up against a specialized type of attack - but that doesn’t mean that there isn’t still something that we can do to improve the situation. While things are certainly still leveling out, we are actively working on the next artifacts we hope you’ll all enjoy, and which we feel will round out the selection more and more with each release.
We as a studio are dedicated to improving DomiNations. We monitor the game daily, determine what we believe to be the best course of action based on a combination of internal data and player feedback, and continue to make regular adjustments. I can’t even begin to express how much we appreciate all of the dedicated players who enjoy this game with us. You have my utmost thanks and gratitude for supporting this game and for being willing to share your thoughts.