Two suggestions; Tower AI fixes and pre-queuing troops

Seenan

Approved user
Joined
Mar 25, 2015
Messages
37
First suggestion..And possibly a bug fix(?); This game needs some fixes on its AI. Why does a ballista change targets to my wallminer after I send warriors to distract it for my wallminer to actually be useful and not die instantly/do its job? And why do towers and even catapults sometimes change targets to my weaker units while I have a companion out AND with the companion being the first spawn? Tower AI changes to the last person spawned half the time and that defeats the purpose of companions entirely...They're supposed soak damage while having low dps, to make room for the faster lower health, high dps troops. If you spawn them last, your dps units take free damage from the tower while it changes targets (IF IT DOES). What good is 3k+ hp if the towers attack my dps over the person thats supposed soak all the damage? Catapults are the only ones that *somewhat* behave properly...When a companion is out, they swap to that target right away as to not destroy my army in a few hits that undoubtedly clumps up (not in my power) especially after a rally. Second suggestion; Allow us to pre-queue up troops to save time for raiding. Ie, if the troop maximum is hit for the barracks' (65/65 for me, atm)...we can still queue troops (that we probably will use in the raid), which will instantly spawn after you get back from raiding (provided their timer is done) and save time for the next raid. I don't wanna have to wait 4-15minutes every time I raid with more than half my army...That time would be effectively halved or nullified, allowing for faster raiding/time saved.
 
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