Unique Building

MLMMLK

Approved user
Joined
Dec 2, 2017
Messages
62
Can someone confirm this?

If I have a unique building, such as; an elephant stable, a helipad, or a bazooka sentry, that is set to expire within the 24 hour period for World War, it is best to destroy it prior to the start of WW and add something else (like another unique building).

For some reason, I have the wishful thinking that if you are able to bring it into WW, then it would be there for the entirety of WW.

Thanks in advance...much appreciated!
 

Mcnasty

Approved user
Joined
Sep 20, 2017
Messages
456
I’m pretty sure it will stay on your war base tell war is over. I could be wrong though
 

BeerMan

Approved user
Joined
May 10, 2017
Messages
415
I believe that if the building is there when the war starts, it will stay there even if it expires during that 24 hour period. If it expires during planning day, however, it will be gone.
 

QuébecGlory

Approved user
Joined
Jul 22, 2016
Messages
149
Any defensive building that is active at moment of the beginning of attacks, after prep day, will stay active for duration of war. Such a defensive building must be active prior to the start of attacks, AND be activated in the war base (in the editor). Some people never update their war base and wonder where their building is.

For a building that gives you offense, like the elephant stable for example, you will not be able to use it past the expiration time.

Hope it's clear enough?!?
 

TinSoldier

New member
Joined
Jun 4, 2017
Messages
1,568
If you have a temporary event building on your war base, it will be there for the whole War Day - provided it doesn't expire during the Planning Day.

Be sure to check your war base layout in the Layout Editor before the fighting starts!
 
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