Can someone confirm this?
If I have a unique building, such as; an elephant stable, a helipad, or a bazooka sentry, that is set to expire within the 24 hour period for World War, it is best to destroy it prior to the start of WW and add something else (like another unique building).
For some reason, I have the wishful thinking that if you are able to bring it into WW, then it would be there for the entirety of WW.
Thanks in advance...much appreciated!
If I have a unique building, such as; an elephant stable, a helipad, or a bazooka sentry, that is set to expire within the 24 hour period for World War, it is best to destroy it prior to the start of WW and add something else (like another unique building).
For some reason, I have the wishful thinking that if you are able to bring it into WW, then it would be there for the entirety of WW.
Thanks in advance...much appreciated!