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Use Unique Player Names and Unique Alliance Names

DUSTY1

Approved user
Joined
Oct 18, 2016
Messages
124
Every player should have to have a unique player name. Every alliance should have a unique alliance name. Why? To say that player Apollos is cheating, or to even post a photo of said cheater, doesn't narrow down the player identification. And my own alliance, 'The A Team' has a bunch of iterations. It takes our friends forever to find us. And again, to say player 'xyz' in alliance '123' is cheating says nothing. My name "Dusty" could be converted to "Dusty27" or whatever in a conversion program. Alliances can be renamed by adding a number, or sending a message to the leaders to enter a unique Alliance name.

I have played many other games online and this is the only one that allows everyone to be named the same thing if they want. It's kind of ridiculous.
 

Berend_War

Approved user
Joined
Jul 16, 2018
Messages
179
Not such a great Idea, if other players having issues finding your team change the name.
Let's say they will change it to unique alliance names and player names. Who will keep there alliance/player name and who doesn't?

Alliance/Player lvl/age/XP is enough to identify a user.

Unique player names and alliance names is a really bad idea.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,586
I don't know if it is a bad idea or not. All I know is we have 3 players with the name <Kostas> and this creates a havoc when we speak...
 

DUSTY1

Approved user
Joined
Oct 18, 2016
Messages
124
Not such a great Idea, if other players having issues finding your team change the name.
Let's say they will change it to unique alliance names and player names. Who will keep there alliance/player name and who doesn't?

Alliance/Player lvl/age/XP is enough to identify a user.

Unique player names and alliance names is a really bad idea.

Because non-unique players are impossible to find. Hackers change their age/XP all the time. One I am tracking has grown 15 levels in 2 days. There are 3 alliances with my groups name alone. Picture you are customer service and you are trying to find which of 100 Joey players are hacking. Will you track it down if you are a lowly volunteer? No you will not. You will pass it to another group who will not have the skills to process the thousands of reports they get per day. So the same cheating will go on and on and on. If this were not the case, Nexon would not have the same # of complaints now as they did back in 2015.

In other games, such problems are rarer, but more than this, they are easily investigable. ATM, the support people have both hands self-tied behind their backs. Self-tied I say because they have ignored systems logic 101, which is that you must not violate the cardinal law of unique values of a data object, unless you wish to open pandora's box of ills.
 

Berend_War

Approved user
Joined
Jul 16, 2018
Messages
179
Still don't think it's a good idea. All alliances and players have a unique ID.
And nexon can track down players, even if there all named Joey.

Seeing and hearing sounds there working on the cheating really hard and expect a announcement soon.
Solve the cheating is a much better idea then renaming everybody. If cheating is the reason main reason behind it.
 

bapia

Approved user
Joined
May 29, 2018
Messages
132
This is very bad idea.....it's like we should not go out of our home in fear of accidents. Just because someone is hacking , all others will change their name.
 
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