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Walls should be upgradeable using food in any age.

Persia

Approved user
Joined
Jan 31, 2017
Messages
274
I’m currently in the Medieval Age, and of the 100 walls I have built, 21 are maxed, and the rest are one level behind. I recently went on a thunderous streak of raids with a troop composition I hadn’t seriously considered before, trying to earn NTGs (most of which I collected within the first day of the event, which I completed in under 5.5 hours after it began — not playing 5.5 hours in a row, obviously, but chaining 5* attacks when I could and doing something productive whilst retraining), and very rapidly gaining resources. I’m done with all blacksmith research, my Library is consistently active with two technologies, and my workers are perpetually in action upgrading something. This means that, though I was able to upgrade some walls using gold, my food has been maxed for about three days now (due to the frequency of my attacks), and my estimate is that I’ve lost between 10 and 20 million in food. Should I have been able to use this on walls, they’d probably be fully or almost completely upgraded by now. I mean, where’s the logic in any of this? Do my citizens just magically learn how to upgrade walls for food once they reach EA or whatever it is? I have no idea what the purpose is for making it take so long to get to an age where I can upgrade them using food. It’s like Nexon took people’s frustration with having so much food and being unable to use it, then figured they only wanted to help out higher-age players. Might I remind BHG that, without any new players, the game will die.

Without any way to spend my food, I suppose I’ll perpetually be taking people’s food and wasting it so that it goes nowhere, and nobody ever uses it. Those farmers on their farms worked very hard for that food, only for it to be wasted by food-rich marauders!
 

No Angel

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Joined
May 1, 2017
Messages
1,386
Hahaha, those poor apples 😐 I second this!
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Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
All that lost gold should go somewhere like an offshore account to help underdeveloped Dawn Age bases.
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
Meh, I've returned billions of food and gold to the digital aether since maxing my walls in atomic, then later, cwa. I wouldn't be surprised if there are people in the trillions by now. And yet the idea of a permanent resource sink/alliance bank never gets any traction. Inter-alliance trading should be a thing because, lord knows, the social aspect of this game has always been lackluster. Now even moreso since people log in, do one attack, lose most of their army, then log back out rather than shoot the breeze while a few troops rebuild.

Yeah, not really the point you were making, but capped out resources are a QoL thing at any age.
 

Persia

Approved user
Joined
Jan 31, 2017
Messages
274
I guess the strongest argument against it is that it’ll be abused by cheaters, but can you imagine catering your game around cheaters? The moment they refuse to add something because of cheaters is the moment they’ve caved in and simply accepted their role at the feet of the cheaters.
 
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