Chadwicke
Approved user
- Joined
- Apr 11, 2016
- Messages
- 1,811
The wars that are being given are absolutely terrible same teams over and over either with a huge advantage or the other team has a huge advantage most wars are already won in planning day BHG_Muet . Current war seached for 8 mins we have 20 war 16 space age 6 300 bases then a couple 270s and the rest 250-260 then 4 global to make the 20 we get a Vietnamese team that has 16 space age with 13 300+ including a 333 ,322,322, 333 9 300s the first 4 were started a month ago to max now obviously using the archive hack and resources hacks 4 level 70 zhuklov with zucklov on the fort means that they had level 1 generals and did the growth all at once if all general are 70 then at Best with Zhuklov being new he gets the Pentagon so clearly all gens to 70 same day... anyway our 20 16 space age 6 max ( full offense and defense) them 16 space age (13 max and another 3 only missing towers to age. War is over before it starts out of a 20 war sample size line up the same here is the breakdown
Ours 16 space age
Vs 11 7 300s
Vs 20 space 18 300
Vs 4 space no 300s
Vs 9 space 2 300s
Vs 18 16 300s
Vs 4 1 300
Vs 17 14 300
Vs 19 16 300
Vs 1 no 300
Vs 20 20 300
Vs 18 7 300
Vs 5 5 300
Vs 7 3 300
Vs 3 1 300
Vs 20 no 300
Vs 18 18 300
Vs 16 15 300
vs 5 no 300
Vs 8 1 300
vs 16 13 300s
This has to change winning big is about as boring as not logging in for 48hrs because the war is impossible sandbags at least let you have some control over a always terrible now completely broken war system
Ours 16 space age
Vs 11 7 300s
Vs 20 space 18 300
Vs 4 space no 300s
Vs 9 space 2 300s
Vs 18 16 300s
Vs 4 1 300
Vs 17 14 300
Vs 19 16 300
Vs 1 no 300
Vs 20 20 300
Vs 18 7 300
Vs 5 5 300
Vs 7 3 300
Vs 3 1 300
Vs 20 no 300
Vs 18 18 300
Vs 16 15 300
vs 5 no 300
Vs 8 1 300
vs 16 13 300s
This has to change winning big is about as boring as not logging in for 48hrs because the war is impossible sandbags at least let you have some control over a always terrible now completely broken war system