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WAR TACTICS

Leonidas

Approved user
Joined
Jan 23, 2015
Messages
3
Since the update the price of the war tactic Sabotage in the War Academy has increased from I believe 1,900 food to now 19,000 food. Is this the confirmed new price or is it a glitch? All tactics excluding the heal tactic have increased somewhat tenfold.

Ive found that I keep losing my stored tactics constantly now and am fed up for having to spend close to 60,000 food almost every time I log in to ensure I have them when I need them during battles.
*FIX THIS IMMEDIATELY PLEASE*
 
G

Guest

Guest
The change was intentional and also part of the game's overall re-balancing. If you are finding that you're losing your stored tactics, I would encourage you to submit a ticket to Customer Support since that is definitely not an action of the game working as designed. Thanks!
 

Andy

Approved user
Joined
Jan 7, 2015
Messages
215
I'm concerned that the "re-balancing" is really just putting up the prices of things. Tactics went up (x10), the costs of resetting traps went up (x10), the cost of blessings went up (30min duration to single use). I haven't seen a single thing that came down!?

Walls for example would have been a good thing to reduce. L5 walls cost me 2.5 MILLION to upgrade, and L6 walls will cost me 8 MILLION - This is the most expensive part of building - and has been mentioned a lot in the forum as being too expensive. I believe Clash of Clans does it differnetly after a lot of user feedback on the same issue.

Be good to find out more details about what exactly you change in a release also - then there wouldn't be so much to and fro - it would be easy to just look up.

Bit more transparency would be good @Aulia_Apprelia?
 

Hyperion

Approved user
Joined
Dec 26, 2014
Messages
56
I'm concerned that the "re-balancing" is really just putting up the prices of things. Tactics went up (x10), the costs of resetting traps went up (x10), the cost of blessings went up (30min duration to single use). I haven't seen a single thing that came down!?

Walls for example would have been a good thing to reduce. L5 walls cost me 2.5 MILLION to upgrade, and L6 walls will cost me 8 MILLION - This is the most expensive part of building - and has been mentioned a lot in the forum as being too expensive. I believe Clash of Clans does it differnetly after a lot of user feedback on the same issue.

Be good to find out more details about what exactly you change in a release also - then there wouldn't be so much to and fro - it would be easy to just look up.

Bit more transparency would be good @Aulia_Apprelia?

^ This.

Many of us, especially myself and many people I play with have all refused to spend more money on this game until there is more communication and transparency from the developers.
Game developers want their games to be the next big hit and wonder why all their games fizzle out after a year or two... then they have to move onto their next titles. The games that have grown and stayed strong are the ones with very good developer communication with the customers (no smoke and mirror statements) and who make changes due to popular community feedback suggestions.
 

Andy

Approved user
Joined
Jan 7, 2015
Messages
215
Agree with this very much - well put. There is a LOT of discussion in my alliance now about all the increases in prices for everything - another one came up this morning was the increase in clearing forests.
 
G

Guest

Guest
Bit more transparency would be good @Aulia_Apprelia?

Thanks to everyone for sharing their concerns over the recent gameplay changes -- it's one of the reasons why the game is currently in beta, so that the game team can continue to improve and provide a quality experience to everyone. As the team works towards prepping the game for a worldwide launch, I'll work on providing more info on these changes.
 
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