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We should be able to inactivate TC Donations and Generals on defense

Ramesses the Great

Approved user
Joined
Jul 14, 2016
Messages
45
I'm sure others must've requested this before. It's easy to implement and would make donations a lot better.

Sleep or Guard modes for Castle/TC. That way we can decide if generals/donations would spawn on defense or not.

Going off for 15m and coming back to dead generals before a war attack isn't fun. Or losing donations because someone stole 100K food from you.
 

~Kratos~

Approved user
Joined
Mar 23, 2019
Messages
162
Agreed.

With Generals, my current work-around is simply deactivating the ones I use for war, while I'm not playing. But this uses oil, since you have to spend when you activate them again...

Definitely a thumbs up for sleep mode
 

Don Mario

Approved user
Joined
Nov 24, 2019
Messages
150
I don’t think this is necessary.

generals can be deactivated. So, there you have a sleep Mode. Kind of.

Donated troops are for Defense using. Everyone has to deal with this problem. You can also use stored peace contracts. This is also a kind of sleep mode. It’s part of this game, so learn how to deal with it 🤷🏼‍♂️

peace contracts can be gathered from explorations. It’s without using money.
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
There is already a topic with good advice about separate donations to WW and MP.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Liked. Don Mario , deactivating/reactivating generals costs oil, so it is not a good alternative to sleep mode. And I don't need donated troops for defense, I want them available for war attacks.
 

Rogue Squirrel

Approved user
Joined
Sep 5, 2018
Messages
209
I agree with Don Mario - this is not necessary.

If you've got a well designed base, with good enough defences, then you shouldn't need to have your strongest generals active. Save them for wars. The cost for activating/deactivating them is minimal.

I feel that losing donated troops from your TC is only really a problem if you play with your TC exposed (as many do). This is one of the reasons I don't like this strategy. Again, if your base is strong enough, and your TC is well defended, you shouldn't be getting attacked that often. There are plenty of people out there with rushed/weak bases that are more likely to be attacked than you
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
I meant it, too. Generals are not a problem, separate TC donations could be useful.
 

Don Mario

Approved user
Joined
Nov 24, 2019
Messages
150
If you have an active alliance, donation is also no problem. Normally it takes maximum 2h to get troops again.
if your alliance is mainly inactive, you need longer, indeed.
 

Ramesses the Great

Approved user
Joined
Jul 14, 2016
Messages
45
This a QoL improvement. It helps alliances that use "best donations for war" without having 10 DA around to donate Factory troops that take 10-40m to train once.

"Castle" is because if you lose your generals *on defense* while they're upgrading in armory, there's no way to get them back. So, it's about upgrading gens not just saving the oil cost.

This is a common annoyance that many active war players and especially big donators face.
 

Saruman the White

Approved user
Joined
Nov 27, 2017
Messages
527
This is not necessary to me

1. About donations, you may ask again for troops. This is friends for, isn't it?
2. About Generals, you shouldn't have activated them in the first place if you meant to come back after 15 minutes. Besides this is one good advantage of the Greeks over the other factions of the game... Generals recover faster (1h in Space Age)
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
I’m getting more and more convinced that TC donation for WW should be separate and independent from MP. About ideal alliances in which you can instantly get a couple of top HT do not need to tell!
..This is a view not only from the recipient's side, I am now speaking as one of the main suppliers. ))
 
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