Wendy's State of Nations (waiting for the official one)

Wendy

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Aug 8, 2016
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200
Well not a real state of nations but i want to share some toughts.
I already did a post about tiebreaker but there's more i want to say.
First, for people who don't know, i play brits..and yes i'm about to complain about brits..well not just brits but tiebreaker related to nations.
So, i already said i don't like the new tiebreaker with actual matchmaking. It's not a good idea considering the kind of mismatches every alliance is facing, especialliy not sandbagging alliance.
Before this new feature, reaching the perfect score was enough, you were safe, no matter if you were facing baggers or a fair alliance. people could go for loot or train on hard bases and it was fun.
Now this is not a post about sandbagging and i don't want to talk about how easy it is for a heavy team to make better scores when you have Atomic players attacking industrial players.But still it is.
This post is to say that there is a huge misbalance between nations, there always was but now even more.
Let's have a closer look at what i'm saying.
British: with line attack you can be very fast, ok, you hardly rally, but this "strategy" allows you to close an hard target in about 2 minutes. no extra troop needed usually.
Germans: +15% damage to all units and doubled rallies: Germans is skilled-only nation, the one where your ability to scout a target and rally is most important. But german bonuses are all about time.
Koreans. they used to be one of the best nations, now they are without nation bonus, at least until tactics glitch is fixed. Every other nations accidentally have an extra tactic due to the system not recognizing the 2 tactic space of sabs protects and betrayals, so what's the point of being korean now? storage blessing? nah better the Brits loot blessing if you look for an economic bonus
Romans are fine, i always said they should have at least an economic bonus (something related to roads maybe as we (yes, i'm from ROME) basically invented roads) but 10% extra army could help with time.
What about Greeks and French? they are heavy but slow! and many players play them, at least french for their bonus. So basically a french player has become useless for war, unless he uses troop cards.
I honestly think it's not fair for them. Time is not a factor that should be taken in consideration due to the differences that every nation has.

Also i would like to point out that DomiNations difference with other games is the fact that you can use rally, and troop cards simply canceled this peculiarity of the game..why thinking of strategies and rally use, if i can just drop 4 troop cards, double my army capacity and just let them do all by themself?
I honestly think this is an aspect of the game the devs should at least think about if their goal is dominations to be different from other games like CoC.

It would be interesting to read what Greeks and French players think about this. if they can confirm this, as i don't play those nations, and this is just related to the results i see now that we see time of WW attacks
 

GailWho

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Jun 26, 2015
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I'm a French player and I like being French because of the added ally troops and fast training. My tanks are tough and take a beating from the mortars too but I'm finding I'm using my decoy more now that my focus is off sabotage and they double as a tank for mortars and devoting more of my tank space to other things. To answer your question, yes it does make sense, in war if I am up against someone 10 or more levels above me I will definitely need cards (or at least offensive coal troops) to finish the deal in a respectable amount of time. Another thing I do to help me chew through a base faster is request AA Shooters from my allies. We have a number of Brits so a lot that I get will give me that range.
 

Vixen

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Apr 23, 2016
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843
I am French and thought I was doing ok... bit shattered when such a pillar of the domi community puts down my French baby tanks 😜
 

Wendy

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Aug 8, 2016
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200
mine were only toughts.. based on our french players results.
frogeaters...
 

Quovatis

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Aug 29, 2015
Messages
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Yes, I don't like the extra cards in war attacks. It certainly brings down the skill level a lot. The game used to be all about skill, but it's not much any more. It's pretty much whoever paid more for a building on defense or extra premium troop cards.
 

yemen

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Mar 24, 2017
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680
Not saying it really helps, but the Koreans can take advantage of the incorrect bonus tactic as easily as any other nation. Unless you mean something more than the glitch that allows you to carry 7/6 tactics if the last one is a two space tactic.
 

Nb4powerup

Community Manager 
Joined
May 16, 2016
Messages
741
Well not a real state of nations but i want to share some toughts.
I already did a post about tiebreaker but there's more i want to say.
First, for people who don't know, i play brits..and yes i'm about to complain about brits..well not just brits but tiebreaker related to nations.
So, i already said i don't like the new tiebreaker with actual matchmaking. It's not a good idea considering the kind of mismatches every alliance is facing, especialliy not sandbagging alliance.
Before this new feature, reaching the perfect score was enough, you were safe, no matter if you were facing baggers or a fair alliance. people could go for loot or train on hard bases and it was fun.
Now this is not a post about sandbagging and i don't want to talk about how easy it is for a heavy team to make better scores when you have Atomic players attacking industrial players.But still it is.
This post is to say that there is a huge misbalance between nations, there always was but now even more.
Let's have a closer look at what i'm saying.
British: with line attack you can be very fast, ok, you hardly rally, but this "strategy" allows you to close an hard target in about 2 minutes. no extra troop needed usually.
Germans: +15% damage to all units and doubled rallies: Germans is skilled-only nation, the one where your ability to scout a target and rally is most important. But german bonuses are all about time.
Koreans. they used to be one of the best nations, now they are without nation bonus, at least until tactics glitch is fixed. Every other nations accidentally have an extra tactic due to the system not recognizing the 2 tactic space of sabs protects and betrayals, so what's the point of being korean now? storage blessing? nah better the Brits loot blessing if you look for an economic bonus
Romans are fine, i always said they should have at least an economic bonus (something related to roads maybe as we (yes, i'm from ROME) basically invented roads) but 10% extra army could help with time.
What about Greeks and French? they are heavy but slow! and many players play them, at least french for their bonus. So basically a french player has become useless for war, unless he uses troop cards.
I honestly think it's not fair for them. Time is not a factor that should be taken in consideration due to the differences that every nation has.

Also i would like to point out that DomiNations difference with other games is the fact that you can use rally, and troop cards simply canceled this peculiarity of the game..why thinking of strategies and rally use, if i can just drop 4 troop cards, double my army capacity and just let them do all by themself?
I honestly think this is an aspect of the game the devs should at least think about if their goal is dominations to be different from other games like CoC.

It would be interesting to read what Greeks and French players think about this. if they can confirm this, as i don't play those nations, and this is just related to the results i see now that we see time of WW attacks

WOW! Thanks for the write up :)

Balancing units/nations has been on BHG's to-do list for some time now and with each update, minor changes have been made. I'll see if there is more information about future changes that can be released sooner than later.
 
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Quovatis

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Aug 29, 2015
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What changes in nation balance have occurred recently? I don't remember seeing any in a long time. Last change was German fury bonus to 15% from 10%, but that was 2 years ago. There needs to be some bigger changes. Japanese and Greeks are totally absent in top 50 world wars. They are useless.

And the only unit change in the last year was the shieldmaiden. Unless you changed units without putting them in the notes....
 
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SebQuattro

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Aug 19, 2016
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163
French are the best nation for multiplayer hands down provided you make the most of the training blessing, at least until BHG learn maths. Those telling you otherwise, haven't played as the French. In World War with Max Offensive Coalitions and University Research, French Atomic Tanks gain 6372 HP and 105 DPS over the non French Tanks, that sounds pretty handy to me...
 
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Wendy

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Aug 8, 2016
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200
aa koreans can use 8 tacticts, I often fin myself with let's say 4 sabs, without doing nothing wrong, and I'm not korean
 

Wendy

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Aug 8, 2016
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Agreed 100% on economics, but the uni boost on tanks is not as easy to have as other special units, and I never meant french can't be good at war, I just say that an army with tanks is slower than a rifle/siege or an infantry army.
with new tiebreaker a 3:00 attack is like a 4 stars attack
 

SebQuattro

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Aug 19, 2016
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French are awesome in war. Why? Because French troops train 2.4 times faster than other nations, which makes getting NTGs for Coalitions much much easier ;)
 

Mountainking

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Aug 12, 2016
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I don't see why Japansese and Greeks need any buffs. Not EVERY nation is a war nation. Each has their perks that suits war, MP, single playing etc
 

KniferX

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Sep 22, 2016
Messages
186
Take a careful look at Greeks and Japanese. How is TC shooting advantageous? Being a minor annoyance at most? Longer peace treaty, when you have to raid for yoir resources and break the treaty anyways? Greek's 50 minute instant finish for a 12d upgrade? A measly 5%, not even discount, but refund on upgrades? You still think they don't need any buffs?
 

Wynne D Fanchon

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Apr 19, 2017
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Greeks passive nation perk needs to be changed from +5min per age to 1% per age. Scaling is needed because it needs to be proportional to higher ages, meaning finishing upgrades 10-15 mins faster is kinda helpful in the beginning when upgrades took like 2 hours, 8 hours, half a day...etc but once you get to Atomic Age, you're saving like what...an hour on a 12-14 day upgrade? That's basically a drop in the bucket. If the scaling like I mentioned, it would be 5% in Enlightenment, 6% in Industrial...etc

So as an example, an upgrade in AA takes 12 days, with Greek you save 8% of that which is ~1 day. Buildings in Industrial age that take like 8 days, you will be saving 6% of that which is ~1/2 a day.

In my opinion this is pretty fair and will give them that economic edge that they seem to be lacking.
 

British Coffee

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Nov 8, 2016
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154
I'm french and I get a feeling that raiders are the real french national unit. Tanky tank is good and all but the real deal you get from playing french is being able to loot way more resources within one hour compared to other nations. In WW... well they aren't the worst (China and Japan) but they are weak compared to current top nations. We need to replace our national units to French white flag wavers.
 

KniferX

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Sep 22, 2016
Messages
186
Don't forget about the laughable 5% refund. Should be changed into a flat discount of 10% or so. Master builders? Then let them build stuff cheaper and faster!

Japanese should also be changed. Like, give them a real defensive advantage, give their defenders faster movement speed or more resistance to damage or something, let them be a real defending-focused nation. And replace the longer peace treaty with a "isolationist" or something policy, basically peace treaty when you want, once a week maybe, something like the Eiffel Tower. Would go a long way to actually make the nation have some reason to be played.
 
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