What's the solution against army of HTs from the genius devs team ?

What's the solution against army of HTs from the genius devs team ?

  • Creating New trap for HT !

    Votes: 0 0.0%
  • Additional damage against HT for anti-tank Gun !

    Votes: 0 0.0%
  • Nerfing HT!

    Votes: 0 0.0%

  • Total voters
    10

SiuYin

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In most case, a GA player's defense will only be early Industrial, below is a common one

Anti Air - lv 1
Redoubt - lv 1 (Gunpowder)
Sniper Tower - lv1
Tower - lv7 / 8 (Gunpoweder / EA)
Anti Tank - lv 6 (IA)
Bunker - lv1 / 2

There is no way for early industrial defense to stop a maxed CWA attack, no matter it is HT or non HT
 

Kraitok

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Considering the 1 million+ oil investment in HT raiding, and more than a year doing Leonardo research, I'd say they're fine. HT raiding is highly effective vs lower level or lower age bases, but is incredibly poor against stronger defenses. A full retrain is 16,500 oil meaning high end bases are a huge net negative. They're also a 45 minute retrain per tank, essentially what it takes to train an entire normal army.

As mentioned, the smart way of dealing with HT attackers is to upgrade traps, ATG's, Towers, AA guns, and of course tank depots/bunkers. The good thing is that's the core of a base anyways (except for mortars obviously), and thus should be on your priority list over things like garrisons, redoubts, and sniper towers. Strong walls and a good design are mandatory as well, but that goes for defending against any army.

The issue at play isn't whether HT are too strong/weak, it's that there are relatively few ways to grind for hours at a time due to the Missile Silo (that dont involve using a lot of crowns) which becomes necessary for the AA and CWA upgrades. Late age raiding is nowhere near balanced due to the massive defense boosts relative to attack power in those ages.

Had the Missile Silo not been put in, I never would have switched to HT attacks, it was simply too much of an investment from a worker/time/oil perspective.
 
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Quovatis

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And you know this...how? If you are a GA player, you have no idea how hard or easy it is in CWA. I have max HTs, research BGate, and planes, and can still lose tanks if I'm not careful. On CWA bases with max walls, which is pretty common these days, it's very hard to not lose a plane or HT. You have no idea what you're talking about.
 

BeerMan

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I raid with 6 Heavy Tank MK6, and I only target global bases and atomics below level 200. I never hit CWA bases unless they are super rushed with low level defenses or have a terrible base design like the big box. My CWA base pretty much only gets hit by raiders and medal droppers, rarely a full attack and never a HT full attack. If you are one of the bases I prey on, work on improving it!
 

LordAnubis

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Surely everyone can remember why Missile Silo introduced ! it introduced as a deadly weapon against cluster of troops, or better say against British army !
but it failed by over time and only was/is success on behalf of P2W project !

This has led people to a variety of Combos and after releasing CWA the most ridiculous Combo ever created ! Heavy Tanks army!

To be clear, I'm complaining about balancing the game and not about HT !

Once HT maxed out , NOTHING can stop HTs army !
the most ridiculous part is HTs army lose NOTHING during the attack !
oh and even worse , they can attack to GA players either!

it's most same like a Dinosaur wants to crush an ant when a CWA player with HTs army (and supersonic fighters) go for a GA player !

Certainly those who maxed their HTs and use this way are satisfied about , however I suggesting nerfing HT in the poll but personally am not agree with it cuz people invested time and $$ for !
But it's not good to see they lose nothing and it's due to the game is not balanced from the recent changes !

Since it makes the game ridiculous and frustrating , this issue should be addressed and fixed !

So ,what's the solution against army of HTs from the genius developers team ?

I believe the 1st thing that should be happen is adding additional DPS against HT (& also TD) to the Generals ! Generals are so weak against them while they using additional DPS against Generals !
maybe its better to replace General with HT ?
and the 2nd thing I believe is Missile Silo needs additional damage against HT !
Additional suggestions are in the poll , feel free to leave your other suggestions in comments !

TinSoldier ,this thread needs to be addressed for the devs team ! Please !

sure they hell sounds you are complaining ALOT about HTs.

You aint touching my maxed HTs whiner.

My vote is to have you banned for whining that others can repeatedly smash your base and have invested heavily in research far more than you.
 
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JNation

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Oct 22, 2016
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“Once HT maxed out , NOTHING can stop HTs army”

Not true. Maxed out CWA HT can be stop by a maxed out CWA base. Even atomic bases with high level walls will stop CWA HT.

“the most ridiculous part is HTs army lose NOTHING during the attack”

If the first statement isn’t true then this one isn’t true either. If someone is using a heavy tank against you then they are fairly certain they wont lose any HT during the attack. HT have a large economic cost and train time. If they are using HT against you then you are either a rushed Atomic/ CWA base, a global base (in which case any CWA troop combinations would crush) or they simply are gambling that they wont lose any of their HTs or don’t care that they do.

“oh and even worse , they can attack to GA players either”

This isn’t relevant to HT, Troop combinations that are two ages higher will be extremely strong against bases that are two ages lower

I believe the 1st thing that should be happen is adding additional DPS against HT (& also TD) to the Generals ! Generals are so weak against them while they using additional DPS against Generals !
maybe its better to replace General with HT ?

Sounds like you want to buff generals. If that’s the case, I’m all for it. Generals are suppose to have a “commanding presents on the battle field”
Give generals some special bonus feature. Even if this change were to happen though its only effective if the general is activated anyways. Plus I don’t think every general should have the same bonus feature.

2nd thing I believe is Missile Silo needs additional damage against HT

Ok, so ill just demo the silo before deploying troops.. kind of like how British player do.

“You can wipe out ATGuns by your fighters”

True, but upgrading towers and putting up tower blessings and air defense will quickly make someone hesitate in attacking your base for the fear of losing a plane.

“And traps have not much effect if you use first aid on HT”

So you want First aid to not work on HT.. Im confused by this statement…



Who said it should be?
Global base is only 2 age below! It shouldn't be like that they lose nothing in battle!

If this is your argument then all troops need to be nerfed.

You & others missed the point, am complaining about balancing the game where they lose nothing regardless of how many they cost or take time to retrain!

Everyone is concerned about balancing the game but you are failing to see their points as well. “They lose nothing regardless of how many they cost or take time to retrain” If they are retraining them then they probably lost them… Your statement that “nothing can stop them” is simply just false. And if your base is constantly being crushed by HT’s then there is a good chance that you are a defensively rushed player. Now having said that there are plenty of people here that would be willing to help you redesign your base or even tell you what to focus on when it comes to defense upgrades but making statement like “they lose nothing” is simply not true

“So youre lucky or stayed in the lowest medal”

Or maybe they stayed with defensive upgrades with their age and have a solid layout. Im not sure how you ruled that one out…


I'm who recommend suggestions to improve better base design & also better attack for our allies in my alliance! So thank you I don't need it! Haha
Plus Im who maxing out everything before go to the nxt age!

Do you mean you recommended based designs to those in your alliance or on the forum? I couldn’t find where you recommended base designs on the forum. Now if you don’t want to post a pic of your base then that’s fine, but out of curiosity, what age and level are you?


I think need to be more clear, my thoughts are based on my observation from my allies and also myself either in both of MP & WW, it's' not only based on my base at all!

If it’s a shared thought between you and your alliance members then how do you know that the suggestions that you made are actually correct? Maybe the base designs that you recommend isn’t working because they are bad designs…



One of simplest things you can do is upgrade your walls, as is was suggested by others as well. And if its unlocked, do wall hp in saltan. High level walls are an absolute pain. And please please please don’t tell me your layout is a giant box. (I hope that its not)

If im not mistaken the new uni leader was suppose to unlock a CWA building that sounds like a defensive building targeting toward HT. As for the pool of players in CWA, I nor you or anyone else has a complete list of the breakdown of all the player in the game and which leagues they are in, only the company does. Maybe in the future they will change that. However it could simply mean that there isn’t enough players in each league for CWA and AA players. IF you want to buff generals then lets start that as its own topic. I agree with buffing generals or at least adding something to them. Maybe 1-2 of them are effective against HT and maybe another will give a Healing factor to nearby troops in battle or another give Dps bonus to troops in battle. Generals, in general need a little more than just more Hp or DPS.
But the statements you made that you say that “nothing can stop them” or “they lose nothing” well you are just wrong. And if this is a shared feeling between you and your allies then maybe your recommendation on base designs are also wrong. Anytime someone brings up a point you either shove it off or deny it by saying “you have no idea of HT works” Maybe you have no idea.. maybe your recommendation just dont work. The community here would be happy to help considering many here dont share the same feeling you do. Out of all honestly I think you should just ask the community what is the best defensive strategy against HT army. I can assure you that you will get answers. but if you are not willing to do this and you just push off all their responses then you really dont care about "balancing the game" you only care that your own game play is easier.
 

Quagmire

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T4TiFooS, how often a day do you get attacked by an HT army? If they 5* you so easily, don't you earn a PT?
i agree with the others, you want everyone's HT to be nerfed, coz they spent the time & oil to get them & you clearly haven't.
You've had a year to prepare your defences against them. Instead of lowering everyone else down to your level, why not aspire to be as good as them? Just a thought. 🤔
 

FroggyKilla

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Then they should upgrade their defenses, then we can talk about changing Heavy Tanks.
 

T4TiFooS

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JNation , however we are disagree with each other at some points, nevertheless I appreciate your comprehensive response!
Just a question, are you detective? :D haha

Dear detective it's not good to mention only my responses and not the question I responded for! It causes to change my intention!

For exp : [
​“And traps have not much effect if you use first aid on HT”

So you want First aid to not work on HT.. Im confused by this statement…]

By only this sentence everyone thinks thats my intention as you mentioned, while it wasn't at all!
I meant from that response ; first aid neutralizes traps effects! and not about nerfing HTs at all!


Anyway, need to say I get your and other guys point about HTs sterategy, that HTs army's strategy is based on to don't losing any HT!

But no one couldn't exactly get my point yet! Maybe need more explain?
​​​​​
My thoughts is ; it's not good to see the attacker lose nothing in the battle ! In one age, two age or even 3 age below! it only proves something, game is unbalanced!
​​​​​Just imagine someone from other games wants check this game and see how gameplay is! And he see the attacker lose nothing! Nothing can't stop the troop! Then he asks is this hero or General? Then how you could explain him its only a regular troop?

And again again and again Iv to repeat am complaining about balancing the game and not about nerfing HTs!

​​Surely it's your question, so how the game can be balanced without nerfing HT? good question, will explain!
Well it's easy! For example, adding additional DPS to the Silo against HT, and also decreasing training cost & time of HTs!

By these changes even if you lose HTs it would be not a big issue for you, and also the game become more balanced against HTs army!

Hope my explanations are enough this time!
 
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LordAnubis

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I attack with HTs all the time. Big deal if I lose one. I could care less even if I lose the entire army. With planes thats 20k oil. Pfft a days well production for me. A couple of raids and I have it all back.

Stop sweatting the small stuff and you'll enjoy the game a hell of alot more.
 

JNation

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Im glad you responded. Its ok to disagree, i think coming to things we agree on is more important. We do agree on Generals, not for the same reason, however i think that would make for a good topic in a different thread.

I suppose more clarity is needed. I understand that you say you are not complaining about HT's but you immediately jump to "they lose nothing" and "they cant be stoped" which sounds like a complaint directed specifically toward HT's.

Lets start with the "nothing can stop them". This is a statement of absolute, which means having only one example of a HT army being stopped by a base proves this statement false. Now i realize you might not actually mean "nothing can stop them" in a literal sense but rather they are very difficult to stop. This may be true for CWA attack global but any CWA troop combo will run over global anyways. The fact that CWA can attack global could be an issue but thats separate from whether they are using HT's or any other troop combination.

"They lose nothing" - another absolute statement, which maybe you really mean to say thats theres minimal losses. Its understandable to be frustrated when someone attacks your base an they lose no troops or minimal troops. One thing to consider is troop value, or number of spaces troops take up. HT's takes of 24-25 troops spaces (depending on whether you research the drop in troop space in lib). So if a British player attacked your base and lost only 10 troops then yes they lost troops but their losses are still less than the value of one HT. Losing one HT is like losing 24 troops.

As far as the first aid goes, because what you said wasnt clear I had very little to work off of. You have to remember that using tactics is consider a lost. any troops that get destroyed in battle or any tactics that get used or listed as troops lost. First aid has its weaknesses too, its stationary and limited duration. As i mentioned before, high level walls are the biggest threat to HT's. The more high level walls HT's have to punch through the more they get slowed down. Maze bases can be a huge threat too because they will hit multiple landmines which will destroy a HT regardless if first aid is used.

I hesitate to so anything with silo. As it stands the silo is a very powerful defensive building, and a maxed atomic silo will do quite a bit a damage to HT's.

As with some of the other ideas, I like the general one. Add some perks to generals. but as i said before we should open that discussion up under a new thread.

I really feel like you were a little misleading. Saying you werent complaining about HT but then complained about how players that use them "lose nothing" and "nothing can stop them". These two statement have yet to be proven.
One thing i am confused about is that you say "its not good to see the attacker lose nothing in the battle ! In one age, two age or even 3 age below! it only proves something, game is unbalanced". I am not entire sure what you mean by this. are you saying that if i attack someone that is 3 ages below me that i am suppose to lose something (troops, tactics ect..)? Why am i suppose to lose something? If i were to attack someone 3 ages below me and not use HT but rather a different army composition, would that army composition be deem to be unbalanced too? I apologize, i just dont understand what exactly your thought process is with this one.
 

Manifesto

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There's only a small number of people who voted but it's interesting that the majority have voted for a 'rebalancing' option, instead of a buff or nerf.
 
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