What's the solution against army of HTs from the genius devs team ?

What's the solution against army of HTs from the genius devs team ?

  • Creating New trap for HT !

    Votes: 0 0.0%
  • Additional damage against HT for anti-tank Gun !

    Votes: 0 0.0%
  • Nerfing HT!

    Votes: 0 0.0%

  • Total voters
    10

T4TiFooS

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Surely everyone can remember why Missile Silo introduced ! it introduced as a deadly weapon against cluster of troops, or better say against British army !
but it failed by over time and only was/is success on behalf of P2W project !

This has led people to a variety of Combos and after releasing CWA the most ridiculous Combo ever created ! Heavy Tanks army!

To be clear, I'm complaining about balancing the game and not about HT !

Once HT maxed out , NOTHING can stop HTs army !
the most ridiculous part is HTs army lose NOTHING during the attack !
oh and even worse , they can attack to GA players either!

it's most same like a Dinosaur wants to crush an ant when a CWA player with HTs army (and supersonic fighters) go for a GA player !

Certainly those who maxed their HTs and use this way are satisfied about , however I suggesting nerfing HT in the poll but personally am not agree with it cuz people invested time and $$ for !
But it's not good to see they lose nothing and it's due to the game is not balanced from the recent changes !

Since it makes the game ridiculous and frustrating , this issue should be addressed and fixed !

So ,what's the solution against army of HTs from the genius developers team ?

I believe the 1st thing that should be happen is adding additional DPS against HT (& also TD) to the Generals ! Generals are so weak against them while they using additional DPS against Generals !
maybe its better to replace General with HT ?
and the 2nd thing I believe is Missile Silo needs additional damage against HT !
Additional suggestions are in the poll , feel free to leave your other suggestions in comments !

TinSoldier ,this thread needs to be addressed for the devs team ! Please !
 

ratata

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I think HT are just fine and balanced. Build a good base, make sure your ATguns are upgraded and max your traps and you will see.
One thing is right: CWA players being able to attack GA players is unbalanced, but they need a large playerpool and only AA & CWA isn't big enough (for now)
 

T4TiFooS

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I think HT are just fine and balanced. Build a good base, make sure your ATguns are upgraded and max your traps and you will see.
One thing is right: CWA players being able to attack GA players is unbalanced, but they need a large playerpool and only AA & CWA isn't big enough (for now)

So youre one of those who use this way and enjoy from , it's okay!
If you be pro, good design would be not an issue for you!
You can wipe out ATGuns by your fighters!
And traps have not much effect if you use first aid on HT

Am not agree about this idea that GA are in the CWA pool due to there are not enough CWA & AA, so why IA was not included in AA pool when AA released?
Plus check here and you'll see there are enough AA & CWA in the game!
http://dominations.pl
​​​​
 
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Bootney Lee Fonsworth

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Even if the AA/CWA player pool was large enough they've backed themselves into a corner with the huge defensive upgrades compared to the relatively meager offensive upgrades in those ages. It's doable, certainly with the lengthy upgrade times, but not really the most rewarding of gameplay for a mobile game predicated on winning multiple 5 star attacks. Without a total rethink of war defense/offense vs. multiplayer defense/offense I shudder to think what future age raiding will be like. I assume the thought process behind allowing globals to build silos was the same one behind allowing CWA's to attack them.

As far as heavy tanks go? They're fine as they are. Considering the loot and time investments required to do it consistently and the ever-present specter of internet connectivity errors wiping out 15,000+ oil and hours of retraining time there's no need for any nerfs.

As mentioned, upgrade your barbed wire, landmines and ATG's, have enough compartments that they have to bust through and eventually people will figure your base isn't worth the effort. When I use heavy tanks there's definitely a certain style of base I look for so I can minimize my losses. Funnily enough, they're generally the same bases I look for when using my mixed army or even 155 heavy infantry.

Even in CWA I still get the occasional heavy tank attack but it's extremely rare for them to come out ahead once tactics, tank and airplane losses are considered. I'm just now getting around to upgrading my mines and atg's though. As an added bonus, the same things that stymie heavy tanks also curtail decoy spam. Win win.
 

Quovatis

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I use HTs in CWA. It is pretty much an auto win against a GA base, but I can easily lose a few against an Atomic age base. In CWA, there's no guarantee at all of victory. I think it's fine as is.
 

Manifesto

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So you're complaining that maxed CWA tanks can plow through a global base? That's how it should be... a maxed CWA army of any sort should easily defeat any global base with minimal losses.
Agreed. HT armies were there long before the introduction of the silo, if you progress far enough you'll max your troops regardless of which troops you use or the defenses you face. Should people be penalised for grinding their way through this game? No. Leave my HT Mk6s alone, I've earned them! :p
If it's not the HTs that roll through your base it'll be the Brits, or a tank heavy Greek or French army, or someone with all generals and troop cards, etc. Even my Brits do just fine against the silo. :D
Nerfing is a knee-jerk reaction, 'balancing' in general is preferred.
Besides, as others have suggested, a good base does a lot of damage against HT armies. You might still lose but you make them pay!
 
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SiuYin

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Consider the price of MK6, if you able to kill a single MK6, attacker will suffer more than his gain.
Think about it, if your defense risk attacker in losing one or two HT, they will never attack you.

There are some suggestion in defense

1. Upgrade your wall, HT will skip base with wall level higher than 12
2. Tower Bless provided great threat to fighter, most HT player won't risk themselves in losing fighter
3. Put Anti Air and Anti Tank together in inner defense circle

In most case. you just need to make your base looks strong
 

T4TiFooS

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Who said it should be?
Global base is only 2 age below! It shouldn't be like that they lose nothing in battle!

You & others missed the point, am complaining about balancing the game where they lose nothing regardless of how many they cost or take time to retrain!
 

T4TiFooS

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have you supersonic fighter and finished Amelia?
By having these and using first aid tactic even a CWA base would be not an issue for you specially if you benefit from Germans advantage & B-gate!

Only Those who use this way they say it's fine, while it's not at all!
 

ratata

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I have factory lvl 2, no HT available, but I have all my traps maxed and have put effort in making my base look tough and I don't think I have been attacked by HT once in the last 3 months even when I'm just a lvl 200 AA player.

You have 8 towers, 4 AA, 4 redoubts, a castle and 3 SAMs, place them all in a good spot and it makes a huge difference.
 
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T4TiFooS

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LOL!
I'm who recommend suggestions to improve better base design & also better attack for our allies in my alliance! So thank you I don't need it! Haha
Plus Im who maxing out everything before go to the nxt age!

I think need to be more clear, my thoughts are based on my observation from my allies and also myself either in both of MP & WW, it's' not only based on my base at all!
 

Mountainking

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I get hit by bombers, raiders with demo, infantries, TH with raiders, full army with or without mercs (all with or without tactics) but nearly NEVER with HT. If a HT player can kill you, then probably all of the other methods I get hit by will work on you.
 

T4TiFooS

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LoL! Haha
Surely you have no idea how is HTs army!
Good for you if never hitted by them yet!
Since day by day they are increasing then soon you'll face to them! Be ready!
 

sponge

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You clearly do need it, since you're complaining about ht army. I use all ht constantly, and there are plenty of bases I would never touch, it's all about design.
 

sponge

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That's exactly how it should be, normally you can attack 1 age below, 2 ages should be a walk in the park. And CWA can attack 2 ages below because of small pool of players in CWA and AA.
 
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