Wonder rebalance

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
Bronze age wonders

Stonehenge-- 20% increase caravan income and 100% road income (40% if on a road)
Pyramid --- 20% increase in food period ( unlooted bonus like Stonehenge) and 40% if farm placed near it +1 in radius
Hanging gardens --- 20% resources and regeneration time of both hunting and gathering (+ 10% more trade good chance from hunting and gathering 40 to 50%)
Acropolis ---- 20% defender health, 20% faster spawning time radius (+1 extra range) and a movement speed increase for defending troops

Classical age

Terracotta army --- 15 infantry 15 archers and 7 cavalry per day and 20% cool-down reduction generals

Colosseum --- spawns unique troops on defense (8 if infantry nation, 5 if ranged nation and 3 if cavalry nation ) level determined by command post strength of gladiator tactic once a day (hope the re-balance dont botch this)

Notre dame --- 20% cost reduction in uni, library and blacksmith upgrades and provides trade goods every day (go up per age).

Forbidden city--- Acts as second town centre ( spawns partisan defenders, hit points like TC, spawns alliance troops depends on which is attacked first, and in japan will shoot at attackers) provides bonus food and gold per day ( 50,000 + 20,000 per age ) 1000 oil enlightenment and 1000 oil per age

Gunpowder age

Versailles - 20% ground troop buff 50% speed reduction and attack damage reduction and range is 8 not 4 (big caltrop)
Angkor watt --- heals the same, Colosseum radius for healing on defense, and on offence troops heal 2% of health every 2 sec (+1% per age)
Temple of tickal --- 20% resource refund and acts as second vault (affected by research)
Tajmahal --- 20% resources looted increase increase, troop army capacity and mercenary capacity +1 and once a day collect free troop army/mercenary army (choose what one)

Industrial age

Statue of liberty --- 20% air troop damage and training time reduction, bonus oil once a day 1000 and 1000 per age
Brandenburg gate --- 20% factory troop damage and training reduction, blitzkrieg tactic once a day (hope the re-balance don't botch this)
Eiffel tower--- 500,000 food and gold capacity and 5000 oil capacity vault. Once a week collect a 24hr peace treaty (affect Tikal temple too)
Kremlin--- +2 defenders from each economy building destroyed 20% health bonus to nearby buildings and walls (may have smaller radius due to this)



Atomic age

Atomium --- 20% university time reduction and keep wonder reset once a week (or was it a day? haven't reached atomic age)
Sydney opera house --- 2 citizens and 30% expedition time reduction
United nations --- national trade goods per day and reduce coalition price by 2 NTG and cuts mercenary recruits by 2 resources (1 less diamond for 2 diamond troops)
pentagon--- holds extra general for offence and defense. Pentagon acts as second castle on defense reduce tactic training time by 20%


Space age (could be better i'm not on it but i saw what they do)

Lotus temple --- increase economy building capacity by 20-30% (caravans, oil-wells, farms and roads store more) and under peace treaty production goes up to 30% for as long as treaty lasts.

Space shuttle --- increase wonder effectiveness by 20% and satellite tactic once a day to disable traps

very large array--- Gives you German rally bonus (double rally duration and -5sec) and once a week collect a speed up (not separate and a 5 day speedup)

world fair uni sphere --- gives rubies (50-100 and goes up by 10 per age) a day.

Allow 1 offensive coalition 1 attack a day ( effects and troops are as that blue coalition flag) or allow defensive coalition for 1 defense a day (effects and troops are forest defenders) then once used up wait 24hrs to pick one again but you must choose between offence or defense but not both
 
Last edited:

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
My god would Colosseum be busted. I had similar ideas regarding Wonder improvement, since the Museum is out. But overall, these could be some great improvements. How come you suggested no improvements for the Atomic Age Wonders?
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
How would a Colosseum spawning unique troops be busted (you have to upgrade your command post to get the up to date troop) I'll edit my atomic wonder ideas, I also have some ideas for nation re-balances. ( they wont be applied but it's nice to let it out)
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
The Colosseum means to spawn your nation's unique troop on defense.

British--- 8 long bowmen (upgraded by command post) per wave
French--- 6 chevaliers (upgraded by command post) per wave
German--- 8 vandals (upgraded by command post) per wave

That's what i meant
 

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
Some idea for some nice synergy is that Atomium could also reduce upgrade times for Library techs and Armory upgrades as well.
 

Mixie

Approved user
Joined
Aug 22, 2018
Messages
124
I don't like the idea of Forbidden City rebalance up there. Makes it even harder.
 

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
with years of experience the wonders, nations, university, etc could be improved.
i think they are just hyper-hesitant to tweak it casually, and imo they shouldn't be. if they fumble, fix it next update.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
No, you only get one wonder each time you get a chance to build a wonder not all of them

Bronze age, classical,gunpowder, industrial and atomic --- 1 wonder of 4 (can swap them for 600 crowns)
 
Last edited:

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
I was trying to make part of defense instead of it sitting outside and collecting dust. Makes it harder to get the twon centre star (pre balance 2)
 

skychan

Approved user
Joined
Sep 16, 2018
Messages
68
The coliseum would be absurd like that. Sure no German player would bother with it, but 6 ARL tanks every few seconds at a time is crazily strong on defense, as would be 8 British shooters spawning at the same time.

Don't get me wrong I like a bunch of this but coliseum shouldn't be unique troops, and if so definitely not 8 riflemen being somehow equal to 60 troop space worth of tanks. :)

I mean think about it, if you could trade 8 shooters for 6 tanks would you? I would. I would happily go into battle with 60 tanks rather than 80 shooters.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
303
The level is determined by command post upgrading. I was hoping to add a uniqueness to the Colosseum. The first wave is 8 seconds but the others take 40seconds. I mentioned these were before the rebalances were added.

So the Colosseum would be lowered by spawning 5 cavalries (tanks later) a wave and 4 shooters a wave? and 8 infantry a wave would be better
 
Last edited:
Top