World War Matchmaking - Design Spotlight 2019

Usa jet

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May 2, 2019
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Thanks Tin Soldier. I would appreciate much more transparency about what you guys are thinking. Clearly the matchmaking does not favor players and alliances who max at every level. I know we are in the minority but are die hard players who got the rug pulled out from under us. We would routinely win 75% of wars, now we lost 80%. If you are not going to make changes just tell us. Thanks.
 

Flailer

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Jan 12, 2016
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Alright, some additional thread necromancy here.

BHG_Muet now that 15v15 searches are back, I assume that won't water down the search queues too much to negatively impact search times?

Thanks!
 

BHG_Muet

Design Lead
Joined
Nov 12, 2018
Messages
72
I'm certainly keeping an eye on it. But yes, it would be safe to assume that us turning 15v15 back on is an indication that we feel the system can handle the extra queue.

That said, we're not currently entertaining reviving any of the other queue sizes that were disabled.
 

Flailer

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Jan 12, 2016
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BHG_Muet - just an FYI that none of your replies are showing up on the forums to people. It shows that you've responded on the main page, but your responses don't show up in the thread. But, if you go to the list of your posts on your user profile, your posts are listed there. Forum problem?
 

oddin

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May 17, 2018
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unpIRBo.jpg


and here is the proof.... But no message from you here...
 

astero

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Sep 25, 2015
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199
Hey Usa jetsystems in the game can be continuously tuned and balanced, and matchmaking is no different. We'll be happy to announce more information on any balance changes as soon as we have them!

Could you check if you are actually applying any balanced matching mechanism at all for 15 v 15 wars? We have seem some very good match-making for quite a long time now UNTIL we tried a 15 v 15 war yesterday, which is the most unbalanced matchup we have witnessed for like 3 years...

We were also matched quite quickly compared to 20 v 20, which seems odd since 15 v 15 was just reinstated. So maybe someone forgot to apply the matching algorithm for 15 v 15?
 

Rogue Squirrel

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Sep 5, 2018
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Yep, same here. Just tried our first 15v15 for a while and the mismatch is so ridiculous that it's laughable...….
 

BHG_Muet

Design Lead
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Nov 12, 2018
Messages
72
I'll look into it today. Were any of the warring members high level Space Age players?

I'm also not sure what is going on with the forums. I'll ask around and see if we can get it figured out. Apologies!
 

astero

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Sep 25, 2015
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I'll look into it today. Were any of the warring members high level Space Age players?

Yes, one level 300, the other level 310. But overall it's a complete mismatch with 3 Space Age + 4 CWA vs. our just 2 CWA players. Especially with this being just a 15 v 15 war.
 

Rogue Squirrel

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Sep 5, 2018
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209
Us: 1xCW, 1xAtomic, 1xGlobal, 5xInd, 2xEnlight, 2xGun, 1xMed, 2xClass
Them: 1xSA, 1xCW, 4xAtomic, 4xGlobal, 2xInd, 1xEnlight, 2xGun
 

Rachel

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Aug 17, 2017
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So in short you allow cheating- AKA sandbagging their bases haven’t been active for months even years yet troops can be donated to them and an active player cant until we update our game. Thanks for cheating players
 

Mountainking

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Aug 12, 2016
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US: 6 SA, 3 CWA, 5 AA, 2 IA, 1 EA, 1 Classical, 2 Irons.
THEM: 12 SA, 6 CWA, 1 IA, 1 MA

BHG_Muet So you guys still "suspect" what could be causing this? The ridiculousness of this statement is BEWILDERING. EVERY half decent player knows many defenses are not being accounted in war weight.

Concretely, WTF are you people doing to fix it and HOW SOON? Oh btw GP split: 32/-288
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
502
That's not so bad of a match-up. Granted the "many defenses are not being accounted" part has merit, and is unfortunate, but this match-up itself is not terrible especially considering there's a lot more to a person's value in war than simply Age.
 
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Aspergaon

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Jul 25, 2015
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22
Still your matching system for world war is absurd and unfair. Look at our current war. Enemy 8 space age and 5 Cold War players. Us: 4 space ages and 1 Cold War. They have it almost guaranteed with their 2 attacks or those 13 players. You need to understand that the first thing to match is same number of players in the same age. Everything else is secondary! Look their 11 th player got 5 stars from our 2nd player!!!! Absurd!!!!! Our top player is SA level 268. The opponents 11th player is SA level 300!!!!
 

Aspergaon

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Jul 25, 2015
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22
Wow great news!! I can’t wait to try the fix of the fix of the fix of the fix of WW matching “system”!!!!
 

joelegiao

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Jun 17, 2019
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105
Yaaa let's hope the fix fixes the fix that they put on to try to fix the problems we had with matchmaking and wich already better than now lol
 

Aspergaon

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Jul 25, 2015
Messages
22
Guys. Keep it simple! Because simple is better. WW are mostly defined by the top half of players. If it’s a 20 players war, the top 10 will define it with both attacks. So those first half top players must be matched the most possible: same number of players on each age! If it’s 3 SA in one side the same number must be on the other side. Regarding levels would be great to make them match more or less too! With that solved the most of us will stop complaining. My war right now is 8 SA vs. 4 on my side! My top play rated as 1 is SA level 268. My opponents 11th player is SA level 300!!! Absurd!!!
 

Chadwicke

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Apr 11, 2016
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All the people who were like thank you so so much for this new system still Loving it??? It complete garbage as I said it would be get to face the same teams over and over always one side with an advantage over the other. Most war is won or lost in planning day now easy wars and impossible war is alll this system knows. Time to take it behind the barn and shoot it .
 

Bootney Lee Fonsworth

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Jan 12, 2018
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459
I'm still baffled why they don't just weigh the top half of a lineup twice as much as the bottom. It's not perfect but it would probably lead to a reverse sandbagging situation where all the high space agers try to consolidate into a few mega alliances to 'hide' in the lower weighted halves of alliances. That actually seems far preferable to the trickle down sandbagging we've had since day one. Let all the 300+ folks fight over the top 100 and expand the leaderboard to top 500 so there's some sort of measuring stick. Or just have alliance leagues.

I'd say matchmaking is better from where my alliance sits, but it has more to do with finding the right formula to get mostly favorable matchups than us winning a series of highly competitive wars. Can't really disagree that 95% of wars are still decided as soon as the match is made. According to dominations.pl we're in the 800 to 1000 range though, so your mileage may vary.
 
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