It's funny that you think big wars should have more prestige. It's actually harder to win a 10-10 than a 35-35. One guy getting distracted by Real Life can cripple a 10 on 10 and is insignificant to a big field. The large field allows more strategic opportunity for the strong players to clean...
War matchups are based on cumulative strength totals derived from offensive and defensive buildings and upgrades. Your alliance is likely losing based on poor coordination and/or lack of skill. My alliance wars 15-15 up to 25-25 every week, we're 18-2. Players coordinate attacks and coach each...
The big problem here is that attacking troops don't seem to target the defending artillery. Your army doesn't die to one shot, but they do sit there shooting at the the TC while getting repeated splash damage from the defending artillery. If ranged attackers re-target to the artillery, it...