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Latest activity
T
Tomik
reacted to
Nikolay's post
in the thread
DomiNations Update 12.3 - Quality of Life Updates
with
Like
.
I am very surprised by this answer. This bug has existed since the advent of parliament (4 years have already passed!). Here is the...
54 minutes ago
T
Tomik
reacted to
Dhruv patel's post
in the thread
qol for game : building tweak
with
Like
.
when you build a new buildings or walls it goes up to your lowest level structure present instead of having to upgrade it al the way...
58 minutes ago
D
drwong
reacted to
TheWise's post
in the thread
Quality of Life Request - Replays
with
Like
.
The team has been diligently at work on various quality of life improvements to DomiNations. Replays are certainly one of those things...
Today at 5:07 AM
S
Sega
replied to the thread
Reducing factor for construction and research times depending on the level of development and Age
.
More than anything, I want BHG and the development team to pay attention to this idea. How and when this will be implemented in the game...
Today at 2:36 AM
S
Sega
replied to the thread
Reducing factor for construction and research times depending on the level of development and Age
.
Even with such a scheme, all the accelerations that are used now will be necessary. Yes, I agree, this idea is more “nice-to-have” than...
Today at 2:12 AM
mandaragit
reacted to
Sega's post
in the thread
Reducing factor for construction and research times depending on the level of development and Age
with
Like
.
Let's just put it in table form: Age No. 1: improving a building: 1 -> 2 = 1 min 2 -> 3 = 5 min 3 -> 4 = 1 hour 4 -> 5 = 6 hours etc...
Today at 2:09 AM
mandaragit
reacted to
Sega's post
in the thread
Reducing factor for construction and research times depending on the level of development and Age
with
Like
.
I ask you to please re-read the forum thread and still try to understand. I understand that they reduced the time for all Ages, but the...
Today at 2:07 AM
mandaragit
reacted to
MixOnUs's post
in the thread
Reducing factor for construction and research times depending on the level of development and Age
with
Like
.
Both sides are imo right, Anyway Sega, game surely should do speed up stuff for certain ages, but with actual reason, not too much...
Today at 2:04 AM
mandaragit
reacted to
TheWise's post
in the thread
Reducing factor for construction and research times depending on the level of development and Age
with
Like
.
Thank you for your feedback, our team is currently hard at work implementing many quality-of-life features to the game. We have...
Today at 2:04 AM
mandaragit
reacted to
Kot446's post
in the thread
Notifications
with
Like
.
Hello. Please make more informative notifications from the game. The fact is that improvements to buildings, troops require a...
Today at 1:57 AM
F
Funny
replied to the thread
The Road Ahead: Spring Edition
.
I just suggest reducing the number of clicks, not saying I'll fill it up all at once. Upgrading an entry in the game requires at least 3...
Today at 1:18 AM
King Crimson
replied to the thread
The Road Ahead: Spring Edition
.
Do you have that many resources that each time you need to upgrade an artifact, you can do it fully each time, in one go, with 9 clicks...
Today at 12:10 AM
King Crimson
reacted to
Dhruv patel's post
in the thread
The Road Ahead: Spring Edition
with
Like
.
https://forums.bighugegames.com/index.php?threads/qol-for-game-building-tweak.28917/ i hope this can be implemented
Today at 12:06 AM
King Crimson
replied to the thread
The Road Ahead: Spring Edition
.
Nah, this makes too much sense.
Today at 12:06 AM
D
Dhruv patel
replied to the thread
The Road Ahead: Spring Edition
.
https://forums.bighugegames.com/index.php?threads/qol-for-game-building-tweak.28917/ i hope this can be implemented
Yesterday at 11:47 PM
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