Recent content by Dhruv patel

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    a time cap.

    you go further along you will definetly notice the times get very high and in some cases cause rushing without fleshing out some bases properly. i'd want a time cap of 7 days (so the maxtime is 7 days before time deductions) for building upgrades and blacksmith upgrades... but uni and library...
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    12.20 update from dominations world

    https://www.dominationsworld.com/article/dominations-update-1220/
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    building that need buffs.

    parliament- it becomes a defensive building but right now it has only 14,000 hp when other buildings in my base has 20-40,000hp. the parliament gets a 100% boost in base hp and subsequent upgrades give 100% more hp. the parliamentry guards are tied to garrison level not the parliament...
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    my take on these "mythical artifacts"

    if i could implement this artifact idea i would do this. 1. make legendary artifacts have a minimum of 11% for their modifiers... no legendary artifact some pay real money for deserve single digit modifiers cause the mythical artifacts they're releasing seem to do this 2. increase the capactiy...
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    commando "balance" idea

    i say this cause i will step on people's toes when i say this for me certain traps could be triggered by them those would be 1. the signal flare 2. ambush trap 3. armored ambush trap 4. maybe the caltrops on the fence with this one
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    generals buff ideas.

    edit: an idea for idea number 1 on assigned generals in detachments however this will not work for an all general detachment. alexander, napolean, hannibal, sun tzu, macarthur get limit on summoned units +2 nobunaga, joan of arc, cleopatra, petra harara aura get another 5% churchill, zhukov...
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    generals buff ideas.

    the new mythical asdic has the additional line of invading generals but the problem and alot of players say (me too) is that they lack no other role (except for tsun szu, the other generals are lame) aside from drawing the silo's attention... so what can be done about them? 1. for generals...
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    trap buff ideas.

    claymore: range of 2 and the trap supresses troops triggered by it. signal flare: trigger range of 4-5.
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    Rework museum

    the recent update will make the weapon and armour more bloated with assault vehicle buffs. id make so the weapons get instead "troop type" hp and damage and armor for main hall "invading troop type" hp and defender hp and damage together to reduce the bloat (the same for war weapon and...
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    DomiNations Update 12.19 - Combat Rebalance Pt. 2

    their next part is the dreaded mythical artifacts and the coalitions themselves. the troops atill need a boost like the us marines having the multipliers of heavy infantry and more of them or mongols mangonals having artillery damage rediction by buildings,1 more and damage style, and the...
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    Combat Rebalance Initiative Pt. 2 Preview - War Tactics

    with the new demolition buff and george washington comittee bonus it is gonna be wild for main game fights
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    the 12.19 notes from dominations world

    their next part is the dreaded mythical artifacts and the coalitions themselves. the troops atill need a boost like the us marines having the multipliers of heavy infantry and more of them or mongols mangonals having artillery damage rediction by buildings,1 more and damage style, and the...
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    the 12.19 notes from dominations world

    https://www.dominationsworld.com/article/dominations-update-1219/
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    my rebalances idea to me.

    for bombers their reduction of only 10% damage to air defence, town centre and drone command could apply to wonders too.
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    my rebalances idea to me.

    my barrack troop change: adding a 4th barrack to contribute to space available hence another set of expertise. wall sapper from 5 to 3, mortars: 1 less range and 1 less to their multipler but takeup 5 troop space. tanks space of 10 but deploy 4 heavy infantry on death and give them 30%...
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