People also want global chat like in clash of clans. Makes alliance finding easier.
This is a big one but I want a “colony” mechanic in the game. Like first starting by unifying your nation under your rule and each province yielding buffs.
Then colonies to build up, declare war on and again...
For some reason people don’t upgrade the command post up to a certain age. Aside from war loot capacity and the 1 off wave it soo lame and useless (and that annoying pop up saying loot is here I get it now go away)
This building is oozing with potential and this is what I think it can do.
Once gunpowder age is reached some buildings do need a revamp for defence and more once industrial reached
Cannon tower: +1 range in gunpowder and +1 more in industrial age
Redoubt: +1 in Industrial Age. (Library has suppression techs already)
Tower: critical strike in gunpowder ( chance to...
At this point the council needs a lot of work to make it better. So it needs an entire bookcase to make it good.
Chapter 1: increase free daily summons by 5 ( 5 for each chapter researched for 25 extra summons).
Chapter 2: reduce cool-down of free daily summons by 5% ( for a total of 25%)...
New nations ideas
Expeditions need 1 less citizen and take 20% less time
Searching for enemy bases are free
Domination gold bonus +20%
Unique unit: conquistador ( cavalry). multiplier against resource buildings (x2) and 1 less troop space (2 when industrial)
Acropolis: 30% more health and damage for defenders, reduce spawn time around radius by 30% (+1 more range of it)
Hanging gardens: 30% more resource from fruit trees and goldmines in radius (+1 radius), 30% more resources from hunting. 10% more chance to find resources from hunting...
The stronghold should have the following
1. The tower (gold dome) has a cannon for targeting cavalry. Good for Iron Age where heavy cavalry are unopposed till the classical age.
2. The cannon for splash damage to infantry and range infantry.
I’d like 2 damage types like the super tanks hence...
My interpretation for general buffs (there was a post on it but it was gone amidst the forum update)
Alexander: continuously spawns companion cavalry (3 on first wave with max of 4). Increases troop level and max cap of companion cavalry and max cap+1 at max general level per age
I’d also like these ages events and other discount events to include time deductions alongside the discounts.
Ie: the medieval rush has prices cut in half they must do it for time in the same amount
Example 2: the battle of the Somme weekend event include 25% cut in mill upgrade also means...
It’s a great time to war cause of the better rewards and legendary artifacts.
They’re far more relevant than the old rewards and I wish they were permanent with the legendary artifacts rotating every month.
This would make warring more invigorating with these great rewards
The limit on offensive troop tactics is welcomed. But allow the repeats for aesthetics. Generals too ( to me it’s cool to deploy 3 pike and shot armies at once).
For the donated world war. You know my stance… I want them gone. Cause it’s too strong and soo maddening that the worst base designs...
20% refund on buildings
20% wonder effectiveness
20% building health
Wonders make wave of companion cavalry (2 +1 per age) go up per age
Unit: companion gets 50% damage and 30% more hitpoints
20% army size
20% barrack training time and general cooldown (less)