Recent content by Doc__is_my_username

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    Alliance Chat - Update and Erase (5/2/18)

    Chat seems to be failing in different ways for different people. What we are seeing is: (a) Friendly challenges are broken in three ways. First, if you attack a friendly challenge, the game never shows you results. Instead, it looks as though the base was never attacked (by you) so you can...
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    Interested in owning multiple accounts?

    There is nothing wrong with having multiple dominations personas. I started mine on different devices, but I now play them on the same ipad. Sometimes, I have asked Nexon for help with issues that arise out of switching between accounts on the same device and they have been quite helpful. This...
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    New Matchmaking and Glory Observations

    For the fourth war in a row, we have an absolutely unwinnable match. There is no fun and no entertainment value in a series of matches where the end result is immediately obvious because the enemy is overwhelmingly stronger. The glory bug is annoying. Being set up, every war, with a guarantee...
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    New Matchmaking and Glory Observations

    We just set up our third war since your matchmaking "improvement". Our top player is a level 162. Ten of 25 of the opposition are 162 or higher. They have 1 atomic, we have none They have 5 global, we have 1 They have 8 industrial, we have 5. They have 5 enlightenment, we have 13. They have 2...
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    New Matchmaking and Glory Observations

    Our latest match was made 2 hours ago, well after the "Matchmaking and glory" post was made. Earlier this week, we got an extremely unbalanced match, impossible to win. The one you gave us this time was even worse. We are fielding 3 industrials, 11 enlightenment, 5 gunpowder and 1 medieval...
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    World War Matchmaking Changes

    I commented about our last war on the tremendous imbalance. We don't care much about the number of glory points to win or lose. we DO CARE about being given impossible matches. We just got another one. Our top playe is an industrial 144. We are fielding three industrials (144, 124, and 110)...
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    World War Matchmaking Changes

    To mitigate sandbagging, I suggest considering two alternatives. (a) count ALL attacks into a grand total or (b) count only the best attacks, but subject to an adjustment so that no individual attacker can receive more than 7.5 total points. So, suppose player 10 attacks enemy 10 (5 points) and...
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    World War Matchmaking Changes

    We got a match quickly enough but it was wildly imbalanced. They have three well-developed atomics, we have no atomics. They have 2 well-developed globals, we have two recently-advanced globals. They have 11 industrials, we have 8. They have 2 enlightenment, we have 10. They have 5 gunpowder, we...
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    “The Road to Better World War Matchmaking” aka Sandbagging!

    I think a possible way to prevent sandbagging is to weight scores so that a player's second-best score counts for less than their best score. For example, if a player scores 5 stars in one attack and 4 stars in another, count 2 stars for that lower attack. Similarly, if a player gets 5 and 5...
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    April 2017 Design Spotlight

    I think that the better fix for sandbagging is to give lower credit for a player's second-best attack. For example, if your 2 attacks yield 5 stars and 4 stars, convert it so they yield 5 stars and 2. If both yield 5 stars, convert to 5 stars and 3. For teams that sandbag (lower-level players...
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    University: Qualifying for Five Nations

    I have researched 50 skills and I have a university level 2. When I go to Five Nations, it shows the University level 2 in white, but the Total Skills levels still in red and tells me my requirements are not met. Any thoughts on what the problem is?
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    Network Issues - No Spinner

    The system seemed much reliable last night and much of today but in the last 6 hours, I have lost all troops due to this bug four times. I am rebuilding troops for far more of my playing time than I am actually playing, even with a training blessing running. This is not viable. Note: I play on...
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