Recent content by Outatime

  1. Outatime

    Government

    What about "preferred governments?" Certain government types can be more beneficial to the different nations based on their history. The British's preferred government could be Monarchy, for example, as that is the government that they had for most of their history. With preferred governments...
  2. Outatime

    Colonization

    @T1g3rs65 While I think a few of your good, there are a few things I want to talk about. The thing about everyone getting a colony is that wasn't true over time, colonies would usually trade hands a few times, this was especially true in the Americas. Spain, Portugal, Germany, The...
  3. Outatime

    Colonization

    While I think the idea of colonies is cool, I think a better way to implement this is to not have a nation be a colony of another nation, as France was never a colony of Britain (or maybe my history teacher was wrong ;). Instead, why not have colonies be (somewhat) similar to Boom Beach's...
  4. Outatime

    Archer test

    While not a part of the test, I wanted to see how King's Longbowmen (British Medieval Age) stacked up with their gun-wielding successors, the results are I can't wait for Gunpowder Age: 1. 83%, 0 sec, 3 stars, all dead (2 left) 2. 83%, 0 sec, 3 stars, all dead (1 left) 3. 93%, 0 sec, 3 stars...
  5. Outatime

    Government

    RushSkies I was thinking about it today, and I figured out a better system for the whole "alliance gov't" idea. Instead of increasing the bonus given, there are two other directions that this could take. The first is when the alliance gov't is picked, everyone automatically has that government...
  6. Outatime

    Government

    @RushSkies I love the idea of a government system in Dominations, it's pretty original and keeps with the theme of Civilization ideas. If I could pick a thing right now, I'd probably be a Capitalist Republic, or Constitutional Totalitarianism. Some suggestions- 1. Some combinations I feel...
  7. Outatime

    Culture Club - Like that '80s band!

    We are a new alliance with only 4 members, two of which are alts, who are looking for some new allies so we can start participating in alliance wars! About Us- ThatGamerGuy (Leader) - Early Gunpowder French Outatime (Co-Leader) Mid-Late Medieval British, me BigFingerInSky (Co-Leader) Early...
  8. Outatime

    Alliance Wars Idea

    Thanks for the feedback Skillz! I think your ideas are great, but I want to comment on a few of them. 1. I don't think the idea of having the alliance build their war base from scratch is a good idea. That means that newer alliances won't have many defenses so the wars would be pretty short. I...
  9. Outatime

    Alliance Wars Idea

    Kind of off topic..but I'll answer your question! Yes, but only like one or two more. America: While most people think it's dumb as it's hasn't been around that long, but Rome is in the game, and it never made it to the medieval age! I think the power would be increased resource production...
  10. Outatime

    Alliance Wars Idea

    Bones64, the campaign idea was my original alliance wars idea, but I thought it would be boring for higher level players as they would have to wait to do anything. Also, if one guy messed up his attack, then the alliance pretty much lost, so I never really expanded on the idea. The large map...
  11. Outatime

    Alliance Wars Idea

    Thanks for the input Bones64! Answers: 1. I think the mills and markets would be communal as well, "given" to the alliance based on the leader's level of mills and markets. Other than those, all of the other buildings would be purely military buildings and walls. Also, loot would be distrubuted...
  12. Outatime

    Alliance Wars Idea

    I think that when "alliance wars" are (hopefully) added, instead of everyone having a war base they build out of their buildings (like Clash of Clans), their should be a "communal" war base. One or two buildings from each base on the alliance could be used to build the base, or the average base...
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