You are a moron, go try and get a lawyer who will tolerate your childish outburst Consumers buy stuff everyday knowing that once they purchase it the value is lost. If you do not understand basic economics and risk taking, you need to lock up the wallet. Ever bought a phone charger? Are you...
Yeah I had been playing Clash for a while before switching to Domi. I just can't tolerate dropping troops and then having basically no control over where they go etc. Drove me nuts. All attacks were just boring drop and watch. I was maxed out at the time, I'm guessing a few ages behind now.
Not at all, they get a 100% increase against defenders, and in high level attacks the defenders are quite possibly the bigger headache. We will have to see it in action but without trying it I don't understand all the commotion.
I think the main difference is that in Clash of Clans you drop your troops and they go. There is no "Rally" option or anyhting like that. At least since I last played it like four years ago. One of the big reasons I quit Clash and focused more on Dominations is that there is more movement...
I'll wait and see what the actual impact is, before blowing up here. In theory it seems to make sense, the purpose of the fighter is to clear defenders, not buildings. So hopefully that means they can clear defenders so well that the ground troops can make up for the lack of fighter support on...
Replays is the headache they refuse to update. It's been an issue from day 1. The way it was built from the start makes no sense at all. I don't know any other game worth it's salt that does replays the way they decided to do it. A simulation that replays different? What mastermind thought that...
I like the addition of detachments but I do agree the attack screen could be better. The scroll bar at the bottom has gotten impossibly long, I thought detachments would shorten it, but instead they made it longer. Scrolling from air troops to tactics is a total nightmare.
Yeah I agree to the process in theory. But dev and testing teams at banking companies are far bigger and better equipped/financed then gaming companies or smaller companies in general. Smaller dev teams have to prioritize other things a lot more than big dev teams that just tackle everything...
Do you just claim every user who has played the game since it came out is a staff account? I've just been around long enough to know how minute your complaints are compared to the issues of the past. Sure they still need to be addressed, but it won't bother me one way or the other.
Even with re-produceable steps, a bug may still not be fixable. If it's been a known issue for a few years it means they do not have a fix or the fix will take too much work and is not a priority in their backlog of issues.
2 months between big or medium sized updates is nothing. Depending on the team, most take 4-6 months at least. This update was so quick because it was a continuation of the previous Drone Age release. This is nonsense, even huge companies like Supercell take at least 6-12 months for big updates...
Apple has required that applications give users the ability to easily delete their account within an application by June 30. Otherwise this would not be a feature.