Recent content by Zynster

  1. Zynster

    Zynster's max Medieval base design

    That's true. The TC is just out there for peace treaties. Most attacks are ram raids. They'd sometimes get one cell and rarely get two.
  2. Zynster

    Zynster's max Medieval base design

    It was 4 months getting through Medieval. This is my final design. It's only even been 5 starred by Enlightenment age attackers. It features 3 cell design, external TC and good road connectivity.
  3. Zynster

    Excess gold in town centre

    Wen I look at Info on my Town Centre it says that it can store 600 gold. Yet I've had people attack my TC only and get over 12k gold. On some occasions I've attacked others who had over 20k in their TC. Then yesterday I attacked a guy who had over 100k gold in his TC (his storages were nearly...
  4. Zynster

    Really??

    I don't mind the timeout length, however, apparently writing a post on your alliance forum is counted as a time out. I've lost count of how many times I've timed out in this way.
  5. Zynster

    Zynster's max classical base design

    Yes, blackbrain's layout is good. I don't think you understand the rationale behind focusing on one resource at a time. Toward the end of classical you need to be saving up to 600k gold or food. No matter how good your base is, a clever player will still cream it. Having 600k gold AND food...
  6. Zynster

    Zynster's max classical base design

    ​Also, the storages on the outside were swappable. It's a good strategy to only fill one resource type at a time. So If I'm saving a large amount of gold, I'd make sure my food stores were kept low. In this example, I'd leave my food stores outside since they don't have much to steal. If I'm...
  7. Zynster

    Zynster's max classical base design

    The TC is in the middle for 2 reasons. Firstly as a Japanese TC, it has an archery attack doing 150dps. I've watched on lots of occasions as the TC picks off heaps of troops who ignore the TC unless targeted there. Even cavalry don't seem to recognise it as a turret. Secondly, the base is...
  8. Zynster

    Zynster's max classical base design

    Here is my final base design for classical. It's taken hours before my TC upgraded. Features: - all buildings connected to roads - all extra turrets and roads from library research - 3 cell design - Japanese TC acts as a turret - swappable storages, swap with outside turrets when empty -
  9. Zynster

    Saving up ruins

    Wait! You can sell them?
  10. Zynster

    Last Login

    This would make running an alliance SO much easier. Just add a field in the alliance list with last login date next to each player.
  11. Zynster

    Donation reset

    Click on the Medal Counter top right. In the header banner look for "Season ends in .....". Works the same as Clash I'm presuming.
  12. Zynster

    Make a war system that works like Risk.

    Thank you Saber for your in depth and constructive review of my war idea.
  13. Zynster

    Make a war system that works like Risk.

    It's been requested a lot in this forum. It's the most popular addition to Clash of Clans. The war system. In this post I'd like to pose some ideas. I've played a lot of Clash clones, and this is the first one where I think they've improved on the formulae. The same approach could be made to...
  14. Zynster

    Classical Age Base Design

    I get smashed occasionally by medieval, but mostly I'm not getting attacked.
  15. Zynster

    Classical Age Base Design

    Here is my current base. I had a previous design with all buildings connected, but decided to sacrifice a few connections for a tighter defense.
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