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  1. R

    Game lacks Cognitive Flow: so how to get it back?

    I recall from years ago a psychology for game design called Cognitive Flow, in which players remain in the zone, or 'flow' , which balances players between boredom and anxiety. Think of an XY graph, and flow is the line going up on a 45 degree angle, with boredom (game too easy) on one side, and...
  2. R

    Dumping donated troops

    Many times during the wars, although you ask for specific troops, you receive different troops from others in your alliance. It could be simply a mistake, or in our case, we have players from all over the world who speak different languages. It would be nice if you could reject donated troops...
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