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    Latest museum legendary

    As far as I know, This is a win-win for Both the attacker and the defender. The maximum amount of oil you will lose for a certain age is fixed, 6000 for CWA with fully upgraded oil refinery for example, if you don't consider the surplus amount from the oil wells. The attacker gain the museum...
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    Tactic Rebalance

    Yup. This kind of variety is what the actual gameplay should be. Everyone has their own opinions and choice pool should be bigger! :)
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    Tactic Rebalance

    True. But cutting the time by about 20% will not really? effect HT for a short term. It will even slightly (slightly😅) boost their health in the beginning. By the way, if your HTs are struck in chokehold, needing the last 20% heal, they will most likely will not move much furthur, after all. :)
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    Tactic Rebalance

    @No Angel 😅 Ah No. This is my first post, afterall. 😉
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    Tactic Rebalance

    😅 Well, let see, if you are given a single free slot of extra Tactic space, with the current tactic effects, are all the current tactics a choice to consider, according to the enemy's base? If Yes, there is no need for rebalance. If not, the tactics that are excepted need to be rebalanced...
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    Tactic Rebalance

    Oh come on, since this is a game, I am only talking things quasi-realistic. I am not talking about the usage of tactics. I am talking about their ability and efficiency. My suggestions are all aimed at a (slight?) improvement of their base functions. In that way, they will become WORTHY of one...
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    Tactic Rebalance

    True, Ain't it? Barrage needs Rebalance the most IMO. Even if they can't take out HTs in one hit, they should significantly weaken it. :)
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    Tactic Rebalance

    No. It doesn't make sense to use 4/5 Demolition to destroy a single Missile Silo, which I saw plenty of as of now, or use up all 7 available Tactic space to destroy basic defences. My aim is for it to be more tactically useful. As for Heal, even though high hp units will gain less advantages...
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    Tactic Rebalance

    First of all, my aim is to diversify the use of tactics by giving them what their effects actually should be. The numbers can always be adjusted. AntiAir should withstand a single Demolition with a silver of health. It is not a BASIC defence afterall. Why not!! Shooters and howies should...
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    Tactic Rebalance

    What Tactic Rebalance should be... Without changing core concepts and Without needing heavy changes, Barrage Barrage should deal major damage to defenders while dealing trivial damage to buildings. *Current damage to resource buildings should be the base damage while...
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    Troop Chests Please

    Compare to the current ones, 200 ruby Troop Chests are the best. :D
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