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    Catapults Glitching?

    I've seen the problem with catapults doing no damage, too. I would bet they were working on the attacker's machine when you were originally attacked, and that this is just a problem with the replay.
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    Catapults Glitching?

    I see a blank white page trying to view that forum topic here (Chrome on PC).
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    Ballista Attack Strat for Non-Roman Countries

    I use ballistas with infantry. The troop break down and some discussion are on this other thread already: http://forum.nexonm.com/forum/nexonm...listas-useless
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    Are ballistas useless?

    A combination of rally and luck, with some war tactics thrown in occasionally. If the catapult exposed enough that a ballista can target it over a wall, I'll drop landsknechts for protection and then a ballista. Generally, dropping the ballistas where they can immediately target defenses is a...
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    Are ballistas useless?

    This is for farming. If I can destroy all the defenses and keep the ballistas (and ideally also the wall miners) from getting killed, rebuilding the landsknechts and crossbowmen is less than ten minutes. Sometimes only 2 or 3 minutes if only a few landsknechts die. Usually that means hitting a...
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    Don't get stars when Town Center is destroyed

    http://dominations.wikia.com/wiki/Forbidden_City "Acts as a second Town Center during combat, making it harder for your opponent to earn a victory."
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    Are ballistas useless?

    I've been rocking ballistas since I wrote this and I've learned to love them. I'm playing Germany, midway through medieval, and I use: 34x landsknechts 20x crossbowmen 2x veteran wall miners 2x ballistas I have almost no fear of ballista towers with this army, just have to be careful about...
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    Lord khas is a cheat -another one at the top

    It's a known issue that the replays are inaccurate to what actually happened. See: https://forum.nexonm.com/forum/nexonm-games/dominations/bugs-and-known-issues/18287-defense-result-and-replay-inaccuracy...
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    controlling wall miner

    Unfortunately in DomiNations, my experience is that the building doesn't have to be trapped by walls, just behind them. So after you breach the outer wall, if you drop another miner right away it will just go to break another hole in the outer wall. Whenever I've tried dropping two miners right...
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    Are ballistas useless?

    Ah I see. Yeah at this point I usually skip over bases with decent walls. I guess eventually that will no longer be an option.
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    Are ballistas useless?

    I just unlocked ballistas, and I don't understand how to use them effectively. They just seem so weak. For ten troop capacity I could have: One ballista with 266 DPS and 280 health Ten landsknechts with 1780 DPS and 3510 health (I'm playing Germany) Sure the ballista can fire over walls...
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    Some edits discarded when using map editor

    Whenever I got to significantly redesign my base, I run into a problem after saving in the map editor and then rebooting the game (or switching devices). Some of the buildings that I moved have been shifted back to wherever they were before I edit. This results in overlapping buildings, which is...
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    Classical Farming Base w/ extra Catapult & Archer Tower (resource protection layout)

    I read in some thread on the forum that the Colosseum is amplified by the Acropolis. If that's true, should you move one or the other so that can happen? Or is a conscious design decision not to?
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    Road Network

    I think defending troops also move faster along roads. Not sure if the difference is fast enough to inform base design, but it seems worth mentioning in this thread.
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