• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

Request for changes in game

Abhorsen

New member
Joined
Sep 1, 2022
Messages
22
Hello -

Can developers look into adding more branches for each parliament donations? A lot of alliances are max out for each parliament tree. The under development sign has been on the end of each tree for years now.

Mills and Markets: Higher ages need to see the trading of cider and metal give crates that are equal to resource amounts for their respective age.

New munition items: that help lower EDST, AEDTH, and AEDTD in wars to help combat very stacked 3D coalition bases in battle.

Council members EDST, AEDTH, and AEDTD stats added to game.

Speaking of Council building. Can we raise the mile stone rewards with new goals? A lot of us have gotten the final milestone.

Diamond Mine needs revamped like Gold Mines and Apple Trees for amount of gold given for each mining and citizens to 1 for harvesting.

New nations with synergies for factory troops and planes. Unique tanks and planes for their name only.


Thank you.
Abhorsen.
 

Laramie

Well-known member
Joined
Oct 3, 2017
Messages
5
"Next Up" Feature for Manufactory

Feature Benefit: Quality of Life

Currently, players are given four (or six, for Automation) slots to mine elements used to assemble Components in the Manufactory. Elements have different times required to complete them. When sufficient elements are mined to assemble a component, the player can re-purpose a slot to mine a different element.

The problem: Much time is wasted as players watch for five or ten minutes until an element is completed, which provides sufficient quantity to assemble a component, and thus allows that element's slot to be assigned to mine a different element.

The solution: Allow players to designate a "next up" element for each slot. When mining is complete for the current element, work then switches to the next up element. If a player does not designate a next up element, then work simply continues on the currently selected element in perpetuity.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
637
"Next Up" Feature for Manufactory

Feature Benefit: Quality of Life

Currently, players are given four (or six, for Automation) slots to mine elements used to assemble Components in the Manufactory. Elements have different times required to complete them. When sufficient elements are mined to assemble a component, the player can re-purpose a slot to mine a different element.

The problem: Much time is wasted as players watch for five or ten minutes until an element is completed, which provides sufficient quantity to assemble a component, and thus allows that element's slot to be assigned to mine a different element.

The solution: Allow players to designate a "next up" element for each slot. When mining is complete for the current element, work then switches to the next up element. If a player does not designate a next up element, then work simply continues on the currently selected element in perpetuity.
I would love to see the Que added for materials it would end allot of wasted time. Yet I do however see this hurting profits so I doubt the would allow this happen.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
353
qol for base edits: highlight whole parts of your base and move them.

i want to build on my base and i will distort it beyond repair
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
637
Base editing and building sucks. Too time consuming would like this addressed as well. I would prefer a
Copy method that allows to copy except for traps cgi etc
 
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