How bad is the forced shutdown exploit?

Ethics

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Well, if you're an active Industrial Age player, it's very bad.

Here is a quick simple way to see just how negatively the forced shutdown exploit is effecting you.

Open up your attack log and scroll though it. How many victories do you see? Makes no difference what your defense is like chances are you will not see any wins or maybe one from a players that is unaware of the forced shutdown. That's a whole lot of defensive medals we will never be able to take advantage of.

I remember when I was in medieval and gunpowder ages. I would get victories on defense all the time back then because those players were not yet aware of the exploit yet. Shoot, I wasn't even aware of it since it hardly happened. But I'm sure aware of the negative impact it has on the game now for the advanced players.

That being said....Nexon come on already the time to get rid of this competition killing exploit is long overdue.
 
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leoelephant

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Hi, I sincerely suggest you should be more positive than always negative, really as a friend. The hatred you showed is understandable that you care about this game, but it will cause unnecessary stress and bad mood. Cheer up, bro.

I am against force quit as you and I have zero force quit record myself. On this point, we are the same. It is a headache, but not sever as an urgent heart attack.
 

USA Elite Will

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I have been playing since April, since April I have had a total of 58 defense victories, countless force quites everyday.

But it will not be changed because they don't want to punish players who have bad Internet connections causing their game to crash. There is no way to determine if it was officially a force quite or bad connection crash.
 
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Quang t legend

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I have been playing since April, since April I have had a total of 58 defense victories, countless force quites everyday.

But it will not be changed because they don't want to punish players who have bad Internet connections causing their game to crash. There is no way to determine if it was officially a force quite or bad connection crash.


easy fix: at least the medal lost should not be the same as the medal gain. Every one should not use fox quite if they lose only 3-5 medal loss occasionally, not 39! And even if they get it because of bad line, they will not complain!
 

zaphod

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You forgot about how much gold it takes to re-arm all those traps. And that they may no longer be available fot the next attacks.
 

Ethics

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I have been playing since April, since April I have had a total of 58 defense victories, countless force quites everyday.

But it will not be changed because they don't want to punish players who have bad Internet connections causing their game to crash. There is no way to determine if it was officially a force quite or bad connection crash.

Yes I have heard this argument before. The idea of negatively effecting the competitive nature of the game for every single player in the game because a small percentage may have bad internet connectivity makes no sense to me and sounds like the lazy way out a problem which other gaming companies manage to handle without any problem.
 
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Ethics

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let's not forget that. I can not even count the times my base was attacked after someone had come in and used the forced shutdown to spring the traps, making it much easier for the second attacker to win. it happens all the time. That's why when we are searching for bases to attack we often see bases with sprung traps indicating someone has been there before you and did a forced shutdown.

The forced shutdown Is widespread, anti-competitive and should finally be removed once and for all.

Come on Nexon do the right thing.
 

Ethics

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I guess you missed my 4.5 rating of the game for casual non competitive players. How much more positive can one be about this game and still be honest?

By the way, I'm not here to be positive or negative, just here to speak the truth about how Nexon handles issues that concern paying customers. I do this to hopefully catch new gamers before they spends money on a game without knowing all the facts.

The forced shutdown has been discussed in here for about a year. There is player consensus that we want this removed but it seems Nexon loves to slow game progress almost as much as it like to ignore its customers, so the problem remains

If this is negative, it is Nexons doing not mine. Don't shoot the messenger :)

Believe me I'm not loosing any sleep over this or anything related to this game. I'm just keeping this issue on the forefront where it belongs to see if Nexon will ever start listening to there customers and actually do something.
 
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S_How

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I really don't understand why Nexon wont just fix it. Ive never really seen a base building game where for the most part, the absolute best strategy is to make your TC as easy to get, and your defense on home base as ineffective as possible. I think the last forum survey on this was at about a 4:1 community desire to get rid of it, as they already had done in war. This glitch is really bad. Even though I crash a lot recently, I would gladly accept the -39 at times in order to have defensive home bases meaningful. These reasons are in addition to the mysteriously lost resources, cost of sprung traps, etc that is also caused by allowing force close.

I dont have a defensive victory in probably 3-4 months. (IA, ~2200 medals)
 

Ethics

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I agree, changing the win/loose medal ratio should be done as well. The ratio and distribution is ridiculous. That needs to be addressed but not as a solution to the forced shut down exploit.
 

JuDomines

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We all know the quick fix to at least not punish the defending player: give him the medal for defense, wether the attacker force quit or his game crashed. I dont' get why this has not been rolled out yet.
 

Nathan Win

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They implement punishment for crashing in war, but they don't want to do it for regular raid. They should use the same rule in war as regular raid, crashing/force quit = loss.
 

Berny

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Just imagine how badly WW would be broken if force quit was "allowed"! So how much better could the main game be with a fairer medal system?
 

turmaffe

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I'm convinced this "feature" holds many honest players back from the medal hunt. Its simply frustrating
 

Ethics

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Ive never really seen a base building game where for the most part, the absolute best strategy is to make your TC as easy to get, and your defense on home base as ineffective as possible.

I know, I have never seen one either other than Dominations.
 

Wicked Odie

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It's a very easy fix, make the battles server side. So if you crash or force close, your army still carries on, medals are still lost or gained. Everything should be server side. If it was, there would be little to nobody hacking or cheating unless they hacked Nexon themselves.
 
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