Recent content by gunsgermssteel

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    Fix the troop movement.

    They keep attacking walls with holes ALREADY OPENED right next to them. Whats funny is that health carts all know very well how to run out of a walled environment. Its the other stupid troops will open holes that DONT NEED OPENING. Fix this, i lose half the troops attacking sensless hole
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    Artillery/cannon troops conflict

    The artillery/cannon troop has to be rebalanced. If a player receives artillery as an alliance donation, the attacking player stands a high chance of losing most of their troops with just one shot. However, when artillery is used in offensive attacks they are completely defenseless against...
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    Troop movement is not working properly

    Its frustrating and a game killer.
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    Troop movement is not working properly

    No Title here is an example of this problem. The mercenary elephant is stuck busting down a wall with 3 existing holes. I set the rally point to bottom Notice the lancer had no trouble. The elephant spent its whole time opening holes to walls that were already breached and only helped destroy...
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    Troop movement is not working properly

    No Title Heres an example of my general hitting a wall with a hole nearby and my blackwatch going the wrong way and getting massacred. The big skull and crossbones is where the general was trying to break out of the wall. The hole was not filled with tanks when i first rallyed the troops...
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    Troop movement is not working properly

    Its funny how artillerya doesnt defend itself, but if you have artillery as a defender it causes all sorts of destruction to the attacker. Why is it bipolar that way? It either helps attack nearing defenders as well, or dont let it defend at all. The wall issue is the most frustrating of them...
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    Troop movement is not working properly

    Over and Over again, it is exhausting to see troop movement be an issue. Why do the troops get stuck trying to go through a wall with a perfectly good hole in the wall right by them? They get stuck and then get massacred by defending units much more inferior in strength because the troops got...
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    Update Notes for Oil Boom v1.5.67 (Android & iOS)

    Hey everyone, I created a post in the bugs forum. Please look it over and make it more popular so the dev team can actually pay attention. https://forum.nexonm.com/forum/nexon...ameplay-issues I really am upset at the games recent development. I read the companys posting for job openings they...
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    Gameplay issues

    Hey guys thanks for the support and glad to see im not the only one. However, development team hasnt replied and I do not know if they have even seen this posting. I also emailed them this posting content. I love the concept of this game, but I am disappointed with the current execution.
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    Gameplay issues

    completely agree on infantry gaining powers beyond normal physics and attacking from behind a wall. I will check your post in a bit
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    Gameplay issues

    Since the latest update, my alliance has noted a complete difference on gameplay. In addition, there seems to be additional issues, I will address them below: Raiding: Raiding successfully for 5 stars or even 4 stars become a next to impossible.No matter the troop combination, blessings...
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    Game bugs- after update, multiple issues noted

    Since the latest update, my alliance has noted a complete difference on gameplay. In addition, there seems to be additional issues, I will address them below: Raiding: Raiding successfully for 5 stars or even 4 stars become a next to impossible.No matter the troop combination, blessings...
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    Update Notes for Oil Boom v1.5.67 (Android & iOS)

    Raiding has become next to impossible. No matter the unit types or strategies, blessings and tactics applied, all units are eliminated. In addition, the units take inefficient routes. Posting on the bugs forum to see if something gets done.
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    Add an interalliance battle to the game

    I believe the game would benefit if we could have interalliance battles. The format would be as follows: 1: Two alliances will be chosen to fight against each other for a winners prize. 2: The alliances that will compete will be more or less even strength and ranking. 3: The winning prize will...
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    Add an interalliance battle to the game

    I believe the game would benefit if we could have interalliance battles. The format would be as follows: 1: Two alliances will be chosen to fight against each other for a winners prize. 2: The alliances that will compete will be more or less even strength and ranking. 3: The winning prize will...
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